Third Person Shooter Survival Game in Unity 2024
Third Person Shooter Survival Game in Unity 2024, available at $59.99, has an average rating of 4.45, with 158 lectures, based on 65 reviews, and has 547 subscribers.
You will learn about GTA 5 Game Clone 3D Game Development How to make Story Based Games Build Weapons Inventory System in 3D Game Build Vehicles | Car System in 3D Game Police System in 3D Game Wanted Level System Professional Humans AI Controllers Professional Cars | Vehicles AI System Player Health System Player Wealth Money System Player Map System and much more. This course is ideal for individuals who are Anyone who wants to become professional game developer or Anyone who wants to learn and build professional games It is particularly useful for Anyone who wants to become professional game developer or Anyone who wants to learn and build professional games.
Enroll now: Third Person Shooter Survival Game in Unity 2024
Summary
Title: Third Person Shooter Survival Game in Unity 2024
Price: $59.99
Average Rating: 4.45
Number of Lectures: 158
Number of Published Lectures: 158
Number of Curriculum Items: 158
Number of Published Curriculum Objects: 158
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- GTA 5 Game Clone
- 3D Game Development
- How to make Story Based Games
- Build Weapons Inventory System in 3D Game
- Build Vehicles | Car System in 3D Game
- Police System in 3D Game
- Wanted Level System
- Professional Humans AI Controllers
- Professional Cars | Vehicles AI System
- Player Health System
- Player Wealth Money System
- Player Map System
- and much more.
Who Should Attend
- Anyone who wants to become professional game developer
- Anyone who wants to learn and build professional games
Target Audiences
- Anyone who wants to become professional game developer
- Anyone who wants to learn and build professional games
In this course you will learn how to build professional games like gta v using unity game engine. So you will learn and develop step by step in this course the GTA 5 Game with your own complete story.
Grand Theft Auto V is a action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following Grand Theft Auto IV, and the fifteenth instalment overall.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
Video game developers help transform games from a concept to a playable reality. They do this by coding visual elements, programming features, and testing iterations until a game is ready for market. If you love video games and enjoy working with computers, a career in video game development can be immensely rewarding. The average salary for a Game Developer in US is $115,846. The average additional cash compensation for a Game Developer in US is 14,692. The average total compensation for a Game Developer in US is 130,538.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Setup new Project | Set Game Environment
Lecture 1: Download these Files
Lecture 2: Creating Project
Lecture 3: Adding Environment
Chapter 3: GTA V Player Controller
Lecture 1: Download these Files
Lecture 2: Setting up Player Character
Lecture 3: Cinemachine Camera
Lecture 4: Intro to Player Movement in unity
Lecture 5: Adding Player Movement
Lecture 6: Rotating player
Lecture 7: Making turning of player smooth
Lecture 8: Moving player in direction of camera
Lecture 9: Adding Gravity to player
Lecture 10: Adding Jump to player
Lecture 11: Adding Sprint to player
Lecture 12: Creating animator controller
Lecture 13: Adding parameters and conditions
Lecture 14: Adding animations to player
Chapter 4: GTA V Rifles Controller in Unity Game Engine
Lecture 1: Download these Files
Lecture 2: Adding Rifles models to game
Lecture 3: Adding Gun Animations
Lecture 4: Adding Two hands gun to player
Lecture 5: Shooting using RayCast in unity
Lecture 6: Adding Crosshair
Lecture 7: Switching Camera
Lecture 8: Giving damage to random object
Lecture 9: Adding Muzzle spark to handgun
Lecture 10: Adding Impact effect
Lecture 11: Adding fire charge to handgun
Lecture 12: Ammo & Mag system for rifle in unity
Lecture 13: Reloading rifle in unity
Lecture 14: Ammo out UI to rifle
Lecture 15: Shooting with second handgun
Lecture 16: Movement with handguns
Lecture 17: Animator controller parameters
Lecture 18: Animations transition part 1
Lecture 19: Animations transition part 2
Lecture 20: Fixing Movement and Rotating issue
Lecture 21: Transition Shooting animations
Lecture 22: Aiming and shooting animations
Lecture 23: Making animations smooth
Lecture 24: Adding shotgun
Lecture 25: Shotgun Script
Lecture 26: Adding animations for shotgun
Lecture 27: Adding UZI
Lecture 28: UZI Script
Lecture 29: UZI2 Script
Lecture 30: Adding Bazooka
Lecture 31: Bazooka script
Lecture 32: Bazooka Animations
Chapter 5: Pickup Weapons | Weapons Inventory System
Lecture 1: Download these Files
Lecture 2: Creating Weapon Shop
Lecture 3: Player Money System in Unity
Lecture 4: Rifles pickup in Unity
Lecture 5: Pickup Script
Lecture 6: Inventory UI
Lecture 7: Storing Items in Inventory
Lecture 8: Storing data in Inventory
Lecture 9: Storing and drawing rifles from Inventory
Lecture 10: Changing animator controllers at runtime
Lecture 11: Showing Inventory using button
Lecture 12: Inventory Camera Movement Solved
Chapter 6: AI Humans Character System
Lecture 1: Download these Files
Lecture 2: Importing Characters pack
Lecture 3: Creating WayPoints
Lecture 4: WayPoints Manager Window
Lecture 5: Creating WayPoints
Lecture 6: Visualisation WayPoints
Lecture 7: Visualisation WayPoints Width
Lecture 8: Creating next & previous waypoint connections
Lecture 9: Creating WalkAble area for AI players
Lecture 10: Adding & Moving AI Character in wayPoints
Lecture 11: Adding more AI Characters
Lecture 12: Spawning AI Characters
Lecture 13: Adding Animations to Character
Lecture 14: Moving AI characters in different directions
Lecture 15: Adding branch system to traffic AI
Chapter 7: Cars | Vehicles AI System
Lecture 1: Adding car models
Lecture 2: Car Navigator Script
Lecture 3: Car WayPoint Navigator
Lecture 4: Adding police car
Chapter 8: Police System & Wanted Level System
Lecture 1: Download these Files
Lecture 2: Player current kills
Lecture 3: Wanted level script
Lecture 4: Adding police models and animations
Lecture 5: Adding Police Character Script
Lecture 6: Walking the Police AI
Lecture 7: Police Officer chasing player
Lecture 8: Police Animator controller
Lecture 9: Police Rifle
Lecture 10: Police Officer Shooting
Lecture 11: Connecting Police Officer Animations
Instructors
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WITS Gaming
Game Development Company
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 11 votes
- 5 stars: 44 votes
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