Unity3D – A Basic and Intermediate Work-Along Course
Unity3D – A Basic and Intermediate Work-Along Course, available at $19.99, has an average rating of 4.5, with 99 lectures, based on 24 reviews, and has 119 subscribers.
You will learn about Bring their ideas to life! This is a work-along course with plenty of examples and code solutions that can be reused Deploy their solutions to a number of platforms (Mobile, VR, Computer) Fly around unity like a pro! Create environments and Behavior scripts in no time Have a set of capability and feature examples that they can re-use and extend in their game This course is ideal for individuals who are The hobbyist game lover who has dabbled in some programming or Existing programmers who want to get into Unity or Anyone interested in learning fundamental and intermediate Unity concepts or Unity Artists and content providers who have not had extensive exposure to the engine or Complete beginners with no idea where to start in the game development world It is particularly useful for The hobbyist game lover who has dabbled in some programming or Existing programmers who want to get into Unity or Anyone interested in learning fundamental and intermediate Unity concepts or Unity Artists and content providers who have not had extensive exposure to the engine or Complete beginners with no idea where to start in the game development world.
Enroll now: Unity3D – A Basic and Intermediate Work-Along Course
Summary
Title: Unity3D – A Basic and Intermediate Work-Along Course
Price: $19.99
Average Rating: 4.5
Number of Lectures: 99
Number of Published Lectures: 99
Number of Curriculum Items: 99
Number of Published Curriculum Objects: 99
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Bring their ideas to life! This is a work-along course with plenty of examples and code solutions that can be reused
- Deploy their solutions to a number of platforms (Mobile, VR, Computer)
- Fly around unity like a pro! Create environments and Behavior scripts in no time
- Have a set of capability and feature examples that they can re-use and extend in their game
Who Should Attend
- The hobbyist game lover who has dabbled in some programming
- Existing programmers who want to get into Unity
- Anyone interested in learning fundamental and intermediate Unity concepts
- Unity Artists and content providers who have not had extensive exposure to the engine
- Complete beginners with no idea where to start in the game development world
Target Audiences
- The hobbyist game lover who has dabbled in some programming
- Existing programmers who want to get into Unity
- Anyone interested in learning fundamental and intermediate Unity concepts
- Unity Artists and content providers who have not had extensive exposure to the engine
- Complete beginners with no idea where to start in the game development world
Welcome to the comprehensive Introduction to Unity course!
At the end of this course, you will have the knowledge and information to take any idea or inspiration you may have and implement it in a real, deployed, video game.
This course is targeted at both beginner and intermediate Unity users, guiding students all the way from the proper download and setup of the application, all the way through multiple game examples and capability overviews. You’ll never be left alone – your instructor will be working right along with you every step of the way.
For our more advanced users, the course has been highly modularized and labeled, to allow for skipping around.
For an overview of the topics covered and touched on in this course, please see the promotional video. Note: This topics list is not exhaustive, just meant to give you a feel for the breadth of knowledge you’ll have access to at the end of the course. Some of the most important take-aways from this course will be those not listed in the topics, including best-practices, information on important developer resources and documentation, shortcuts to make you work like a pro, and stumbling through errors and bugs.
This course is taught by an avid gamer and technology enthusiast, so many of the game development challenges and solutions are contextualized and informed by the successes and failures of past video games. He is very involved in each of his courses, and always available for help or guidance.
Its time to finally be able to bring your ideas to life!
Course Curriculum
Chapter 1: 0: Introduction – Your instructor, the course, and what you'll learn
Lecture 1: Introduction and Course Overview
Lecture 2: Meet your instructor!
Chapter 2: 1: Introduction to the Unity Editor – Installation and starting a project
Lecture 1: Overview – What we'll be covering
Lecture 2: High Level Language Overview – Getting on the same page
Lecture 3: Download and Install – How to configure Unity3D right the first time
Lecture 4: Creating your first Unity Project
Lecture 5: Layout out the Unity Views and The Big 6
Chapter 3: 2: Unity Editor Views Overview, "The Big 6", and Object Creation
Lecture 1: Scene View – Exploring your environment. Tips and tricks for navigation
Lecture 2: Scene View – Moving and manipulating the view
Lecture 3: Scene View: Assignment! Get around the world!
Lecture 4: Scene View: Assignment SOLUTION
Lecture 5: Game View: What the user sees
Lecture 6: Project View: Your file explorer
Lecture 7: Console View: Similar to other IDEs – Printing and basic error logging
Lecture 8: Hierarchy View: Everything in your scene
Lecture 9: Hierarchy View: Assignment! Model the relationships of a house!
Lecture 10: Hierarchy View: Assignment SOLUTION!
Lecture 11: Inspector: Overview and a quick look at components
Lecture 12: Inspector: Deeper dive into the all important Transform!
Lecture 13: Inspector View: Transform Assignment!
Lecture 14: Inspector View: Transform Assignment SOLUTION
Lecture 15: — Follow on to Transform Assignment
Chapter 4: 3: Materials, Textures, and Shaders – Making our models and environments real
Lecture 1: Materials Introduction: What is a material? Why are they necessary?
Lecture 2: Materials: Create your first Unity Material
Lecture 3: Materials: Changing the color of your object by manipulating the material
Lecture 4: Materials: Quick notes – Materials are SHARED!
Lecture 5: Materials: Assignment! Color your house
Lecture 6: Materials: Assignment SOLUTION
Lecture 7: Textures: Basic Textures – Get images and bitmaps into your Unity Game
Lecture 8: Textures: Assignment! Make a billboard!
Lecture 9: Textures: Assignment SOLUTION
Chapter 5: 4: Unity Editor Last Stop: Prefabs, Lighting, Cameras, and More
Lecture 1: Prefabs: Introduction to Unity's powerful template generation paradigm
Lecture 2: Prefabs: Manipulating prefabs. Changing the source, and making each unique
Lecture 3: Prefabs: Assignment! Create a small city using your prefabs!
Lecture 4: Prefabs: Assignment SOLUTION
Lecture 5: Lighting: Basic lighting overview, ideas, and different light types
Lecture 6: Cameras: Basics, and overview of camera properties
Lecture 7: Final Unity Editor Topics and some Preferences
Chapter 6: 5: Monodevelop and Scripting Behaviors
Lecture 1: Note on the coding in this class
Lecture 2: Introduction to Monodevelop: Creating and attaching your first script
Lecture 3: Scripting: Learning about the Start() method
Lecture 4: Scripting: Learning about the Update() method
Lecture 5: Scripting: Introduction to variable passing
Lecture 6: Scripting: Passing variables from the Unity Editor to Scripts
Lecture 7: Scripting: Using public variables
Lecture 8: Scripting: Assignment! Variable passing
Lecture 9: Scripting: Assignment SOLUTION
Chapter 7: 6: Player Input and Moving Objects
Lecture 1: User Input: Introduction
Lecture 2: User Input: Get Key
Lecture 3: Movement: Introduction to manipulating the transform from code
Lecture 4: Movement: Unity's Axis System
Lecture 5: Movement: Actually manipulating an object's transform
Lecture 6: Movement: Additional Important DeltaTime resources
Lecture 7: Movement: Making movement frame-rate independent by understanding Time.deltaTime
Chapter 8: 7: Physics and the RigidBody
Lecture 1: Physics: An Introduction
Lecture 2: Physics: What is a RigidBody?
Lecture 3: General: Getting references to components in scripts using GetComponent
Lecture 4: Physics: Actually applying force to a RigidBody to perform a movement
Lecture 5: Physics: Playing around with some physics!
Chapter 9: 7.5: The TURRET GAME!!
Lecture 1: Turret Game: Introduction by your instructor
Lecture 2: Turret Game: Setup
Lecture 3: Turret Game: Building the turret
Lecture 4: Turret Game: Smoothly rotating the turret
Lecture 5: Turret Game: Finishing touches on the turret
Lecture 6: Turret Game: Instantiating GameObjects in code from prefabs (Cannon balls)
Lecture 7: Turret Game: Setting up the cannon ball movement
Lecture 8: Turret Game: Actually firing the cannon balls, Coroutines, and Destroy()
Lecture 9: Turret Game: Finishing up our core functionality
Lecture 10: Turret Game: Adding enhancements and uniqueness through Camera manipulations
Lecture 11: Turret Game: Advanced Camera concepts – RenderTexture
Lecture 12: Turret Game: Overview and Summary by your Instructor
Chapter 10: 8: More Physics – Triggers and Colliders, and Unity's User Interface (UI)
Lecture 1: Colliders: An Introduction
Lecture 2: Tiggers: An Introduction
Lecture 3: UI: Exploring Unity's user interface system – The Overlay
Lecture 4: UI: Brief overview and implementation of World Space UI elements
Lecture 5: UI: Setting the values of UI elements
Lecture 6: UI: Wrapping up our look at the user interface system – Play around!
Chapter 11: 9: GoalBall – A game based on triggers and UI feedback
Lecture 1: GoalBall: An Introduction
Lecture 2: GoalBall: Setting up the environment we want
Lecture 3: GoalBall: Player movement, ANDROID accelerometer data, Unity's platform logic
Lecture 4: GoalBall: Creating the collectable objects
Lecture 5: GoalBall: Creating the 'enemy' objects
Lecture 6: GoalBall: Creating the Goal and End State – Utilizing an AudioSource for sounds
Lecture 7: GoalBall: Creating a simple UI – Importing a new font for looks
Lecture 8: GoalBall: Completed game, creating a second scene, and moving between scenes
Chapter 12: 10: Building your game (mobile and PC), VR, importing assets, and more Physics
Lecture 1: Building: Creating an EXE and Android .apk
Lecture 2: Physics: Introduction to Raycast
Lecture 3: Physics: Visualizing and understanding Rays. Getting collision information
Instructors
-
Arthur Wollocko
Software Engineer and Programmer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 8 votes
- 5 stars: 14 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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