Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5
Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5, available at $79.99, has an average rating of 4.06, with 119 lectures, 2 quizzes, based on 304 reviews, and has 1781 subscribers.
You will learn about Unreal Engine 5 Basics: Everything you need to know about Unreal Engine 5 as a beginner game developer Blueprint scripting basics: I will cover all the basics, types and components of blueprints scripting in UE5 How blueprints work: I will explain the logic of blueprint scripting and creating your own game logic Creating a city map: we will create a complete and big city for game. Shooter game: we will start creating a shooter game from scratch (blank project and character class) Weapons: a complete weapon system for three different weapons (Pistol, Rifle and Sniper) like: Shooting, Ammo count, Reloading, Aiming… Game UI: complete game user interface with weapon info, health bar and enemy count AI shooter enemy: AI controller, Behavior Tree, Blackboard, BTTasks, BTServices, BTDecorators, finding random locations, Chasing player, Shooting … AI people: 4 different people controlled by AI controller, Patrolling points, run while receive damage Chaos Vehicles (Drivable cars): Complete Drivable cars using Chaos system in UE5 AI cars: using spline, Stop – Go function, stop if something is in front of that, Possess and exit the car at runtime Traffic lights: complete traffic light system, stop AI cars and people if traffic light is red Gun and Health pickups Game mode and rules Package the final project This course is ideal for individuals who are Who wants to become the master of Blueprint scripting in Unreal Engine 5. or Game developers who want to create a game like GTA 5 or Game developer of any level (Beginners, intermediate and advance) or Game developers of any level (Beginner, intermediate and advanced) or Who wants to learn AI in Games or Environment designers It is particularly useful for Who wants to become the master of Blueprint scripting in Unreal Engine 5. or Game developers who want to create a game like GTA 5 or Game developer of any level (Beginners, intermediate and advance) or Game developers of any level (Beginner, intermediate and advanced) or Who wants to learn AI in Games or Environment designers.
Enroll now: Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5
Summary
Title: Unreal Engine 5 Blueprint Scripting Masterclass, Create GTA5
Price: $79.99
Average Rating: 4.06
Number of Lectures: 119
Number of Quizzes: 2
Number of Published Lectures: 115
Number of Published Quizzes: 2
Number of Curriculum Items: 121
Number of Published Curriculum Objects: 117
Original Price: ₹799
Quality Status: approved
Status: Live
What You Will Learn
- Unreal Engine 5 Basics: Everything you need to know about Unreal Engine 5 as a beginner game developer
- Blueprint scripting basics: I will cover all the basics, types and components of blueprints scripting in UE5
- How blueprints work: I will explain the logic of blueprint scripting and creating your own game logic
- Creating a city map: we will create a complete and big city for game.
- Shooter game: we will start creating a shooter game from scratch (blank project and character class)
- Weapons: a complete weapon system for three different weapons (Pistol, Rifle and Sniper) like: Shooting, Ammo count, Reloading, Aiming…
- Game UI: complete game user interface with weapon info, health bar and enemy count
- AI shooter enemy: AI controller, Behavior Tree, Blackboard, BTTasks, BTServices, BTDecorators, finding random locations, Chasing player, Shooting …
- AI people: 4 different people controlled by AI controller, Patrolling points, run while receive damage
- Chaos Vehicles (Drivable cars): Complete Drivable cars using Chaos system in UE5
- AI cars: using spline, Stop – Go function, stop if something is in front of that, Possess and exit the car at runtime
- Traffic lights: complete traffic light system, stop AI cars and people if traffic light is red
- Gun and Health pickups
- Game mode and rules
- Package the final project
Who Should Attend
- Who wants to become the master of Blueprint scripting in Unreal Engine 5.
- Game developers who want to create a game like GTA 5
- Game developer of any level (Beginners, intermediate and advance)
- Game developers of any level (Beginner, intermediate and advanced)
- Who wants to learn AI in Games
- Environment designers
Target Audiences
- Who wants to become the master of Blueprint scripting in Unreal Engine 5.
- Game developers who want to create a game like GTA 5
- Game developer of any level (Beginners, intermediate and advance)
- Game developers of any level (Beginner, intermediate and advanced)
- Who wants to learn AI in Games
- Environment designers
Do you want to become the master of Unreal Blueprint visual scripting?
Do you aspire to create a game like GTA5?
Unreal Engine 5 is the world’s most open and advanced real-time 3D creation tool for game development. This engine is renowned for creating games such as Fortnite, PUBG, Borderlands 3, Observer, and Star Wars Jedi: Fallen Order.
In this course, I will start with the basics and progress step by step, covering everything you need to know to develop a game like GTA5.
We will design a complete and vast city, create a shooter character, and develop weapon systems for three different firearms (Pistol, Rifle, and Sniper). We will also create AI enemies, a chaos-driven car system, AI-controlled cars, game user interface, game modes, and rules. The best part? You’ll accomplish all of this using Blueprints, so no prior experience in programming or C++ is necessary.
All the necessary assets will be provided, ensuring you can easily follow along.
In this course, we will cover:
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Unreal Engine 5 Basics: A comprehensive guide for beginner game developers.
-
Blueprint Scripting Basics: I will cover all the fundamental types and components of Blueprint scripting in UE5.
-
How Blueprints Work: Understand the logic behind Blueprint scripting and create your own game logic.
-
Creating a City Map: Develop a complete and expansive city for your game.
-
Shooter Game Development: Start building a shooter game from scratch, beginning with a blank project and character class.
-
Weapons: Implement a comprehensive weapon system for three different firearms (Pistol, Rifle, and Sniper), covering shooting, ammo count, reloading, aiming, and more.
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Game UI: Design a complete game user interface displaying weapon information, health bars, and enemy count.
-
AI Shooter Enemies: Implement AI controllers, Behavior Trees, Blackboards, BTTasks, BTServices, BTDecorators, random location finding, player chasing, and shooting logic.
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AI People: Create four different AI-controlled characters, set up patrolling points, and enable them to run when they receive damage.
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Chaos Vehicles (Drivable Cars): Develop fully functional drivable cars using the Chaos system in UE5.
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AI Cars: Use spline paths, implement stop-go functionality, enable cars to stop if obstacles are in front, and allow dynamic possession and exit of cars during runtime.
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Traffic Lights: Design a complete traffic light system that halts AI cars and pedestrians when the light is red.
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Gun and Health Pickups
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Game Modes and Rules
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Packaging the Final Project
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Unreal Engine 5 Basics
Lecture 1: Introduction to Unreal Engine 5
Lecture 2: Installing Unreal Engine
Lecture 3: Creating first project
Lecture 4: User Interface
Lecture 5: Navigation in UE5
Lecture 6: Viewport Settings
Lecture 7: Creating and Transforming Objects
Lecture 8: Post Process Volume
Lecture 9: Materials
Lecture 10: Textures
Lecture 11: Static Mesh
Lecture 12: Lights
Lecture 13: Lumen
Lecture 14: Landscape
Lecture 15: Landscape Material
Lecture 16: Megascans
Lecture 17: Foliage
Lecture 18: Do you want to know more about Unreal Engine 5?
Chapter 3: Unreal Blueprint scripting basics
Lecture 1: Introduction to blueprints
Lecture 2: Level blueprint
Lecture 3: Blueprint Class
Lecture 4: Blueprint Components
Lecture 5: Event Graph
Lecture 6: Functions
Lecture 7: Variables
Lecture 8: Cheat Sheet
Lecture 9: Nodes
Lecture 10: Creating Nodes
Lecture 11: Construction Script
Chapter 4: Creating Game City
Lecture 1: Creating blank project
Lecture 2: Drawing city map
Lecture 3: Landscape and Water
Lecture 4: Skysphere
Lecture 5: Adding Roads
Lecture 6: Setup City Buildings
Chapter 5: Shooter Player
Lecture 1: Setup Map
Lecture 2: Base Character Blueprint
Lecture 3: Setup Player Character
Lecture 4: Player Movement
Lecture 5: Looking Around
Lecture 6: Animation Blueprint
Lecture 7: Blend Space
Lecture 8: Set Speed and Direction
Lecture 9: Calculate running speed
Lecture 10: Walk – Run
Lecture 11: Weapon Class
Lecture 12: Can pickup weapon
Lecture 13: Enumeration
Lecture 14: Pickup Weapon
Lecture 15: Attach Weapon to character
Lecture 16: Pistol Animation
Lecture 17: Pickup Function
Lecture 18: Rifle and Sniper
Lecture 19: Weapon Equip
Lecture 20: Equip Pistol
Lecture 21: Unequip other weapons
Lecture 22: Switching Weapons
Lecture 23: Shoot Event
Lecture 24: Structure
Lecture 25: Line Tracing
Lecture 26: Character Hit Effect
Lecture 27: Send and recieve damge
Lecture 28: Health and Death
Lecture 29: Curren Ammo
Lecture 30: Reloading Ammo
Lecture 31: Setup Rifle
Lecture 32: Aiming
Lecture 33: Setup Sniper
Lecture 34: Animation Montage
Lecture 35: Fire animation and Hit reaction
Chapter 6: Game UI
Lecture 1: Widget Blueprint
Lecture 2: Weapon Icons
Lecture 3: Pickup BG color
Lecture 4: Update Weapon info
Lecture 5: Nodes Arrangement
Lecture 6: Healthbar
Lecture 7: Enemy Healthbar
Lecture 8: Sniper Aiming
Chapter 7: AI Enemy
Lecture 1: Setup Alien Character
Lecture 2: Setup AI controller
Lecture 3: Spawn Enemy Gun Actor
Lecture 4: Find Random locations for AI
Lecture 5: Chase player task
Lecture 6: Shooting task
Lecture 7: Behavior Tree Services
Lecture 8: Disable player input
Chapter 8: AI people
Lecture 1: Setup people character
Lecture 2: Setup AI controller
Lecture 3: Find Patrol Point
Instructors
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Rahmat M
Video Game Developer (Unreal Engine & C++)
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 4 votes
- 3 stars: 20 votes
- 4 stars: 24 votes
- 5 stars: 248 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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