Locking and Unlocking Levels in Your Solar2D Games
Locking and Unlocking Levels in Your Solar2D Games, available at $44.99, has an average rating of 4.7, with 19 lectures, based on 10 reviews, and has 93 subscribers.
You will learn about Create fun and easy-to-use level selectors in your game. Keep track of how many stars are earned on each level in your game. Save and retrieve scores for each level of the game. Make more games, faster! This course is ideal for individuals who are Solar2D game developers who use levels in their games. It is particularly useful for Solar2D game developers who use levels in their games.
Enroll now: Locking and Unlocking Levels in Your Solar2D Games
Summary
Title: Locking and Unlocking Levels in Your Solar2D Games
Price: $44.99
Average Rating: 4.7
Number of Lectures: 19
Number of Published Lectures: 19
Number of Curriculum Items: 19
Number of Published Curriculum Objects: 19
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Create fun and easy-to-use level selectors in your game.
- Keep track of how many stars are earned on each level in your game.
- Save and retrieve scores for each level of the game.
- Make more games, faster!
Who Should Attend
- Solar2D game developers who use levels in their games.
Target Audiences
- Solar2D game developers who use levels in their games.
Many games are based on levels, and most of those games have a screen where:
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The user can choose a level to play.
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Some levels are locked until previous levels have been played.
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A number of stars are shown based on the player’s score for that level.
One of the most commonly asked game dev questions is, “How do I lock and unlock levels?” Until now I’ve tried to explain the concept to people but now I have a better answer…
The Outlaw Game Tools Level Manager
OGT Level Manager is a library you include in your game and then “tweak” some variables to specify which graphics you want to use, how many total levels you have, etc.
And then in your game it’s as easy as this to unlock the next level when the player has finished with the current level:
unlockNextLevel()
OGT Level Manager keeps track of which levels have been unlocked and it’s shown automatically when the player goes back to the level select screen!
If you’re using a “stars” system in your game, OGT Level Manager will even keep track of how many stars were earned on each level. And it’s this easy to use:
updateStars(2)
That one call will let OGT Level Manager know the player earned two stars on that level and it will automatically show the correct number on the level select screen.
Here are some of the features found in this library:
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No limit to the number of levels.
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Multiple pages with next and previous arrows.
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One to three stars shown on levels (optional).
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Use your own graphics. Using smileys instead of stars? No problem!
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Tweak the position of level boxes, arrows, stars, numbers, etc.
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One Composer scene with data loaded for each level? Works that way.
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One Composer scene for each level? Works that way, too!
Basically, I’ve made it easy to drop in your own graphics, and then tweak the position of any that may need it by setting variables. Changing the actual code is not necessary.
Requirements:
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Solar2D.
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Use Composer for scene management in your game (built-in to Solar2D).
OGT Level Manager comes with two sets of tutorial videos.
The first set is for those people who want to just use the library in their games and don’t really care about the stuff under the hood. These are the “basic how to use it” videos.
The second set dives in behind the scenes and shows you how things work. Just a word of warning, for this second set of videos I’m assuming you have at least an intermediate knowledge of using Solar2D. I don’t start clear back at the “this is how you display a graphic” point.
You will save a LOT of time by using OGT Level Manager— time you can spend working on the more fun parts of your new game!
Course Curriculum
Chapter 1: OGT Level Manager: Overview and Code
Lecture 1: Read Me First!
Lecture 2: What is OGT Level Manager?
Lecture 3: New Information You MUST Read!
Lecture 4: The OGT Level Manager Code
Chapter 2: OGTLM: Basic Usage
Lecture 1: Starting from Scratch
Lecture 2: Retrofit an Existing Project
Lecture 3: Utility Functions
Chapter 3: OGTLM: Advanced Usage
Lecture 1: Custom Level Display
Lecture 2: Multi-User Settings
Lecture 3: Worlds and Levels
Chapter 4: OGTLM: Reference Documentation
Lecture 1: Documentation Intro
Lecture 2: Level Names
Lecture 3: Asset Filenames
Lecture 4: Level Numbers
Lecture 5: Showing Scores
Lecture 6: Image Offsets
Lecture 7: Grid Settings
Lecture 8: Misc Variables
Lecture 9: Utility Functions
Instructors
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J. A. Whye
Course Instructor
Rating Distribution
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- 2 stars: 1 votes
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- 4 stars: 1 votes
- 5 stars: 8 votes
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