Introduction to High Poly Modeling for Games in 3ds Max
Introduction to High Poly Modeling for Games in 3ds Max, available at $44.99, has an average rating of 4, with 16 lectures, based on 29 reviews, and has 299 subscribers.
You will learn about Learn the basics of sub-d / high poly modeling using 3ds Max This course is ideal for individuals who are Students new to high-poly / sub-division modeling It is particularly useful for Students new to high-poly / sub-division modeling.
Enroll now: Introduction to High Poly Modeling for Games in 3ds Max
Summary
Title: Introduction to High Poly Modeling for Games in 3ds Max
Price: $44.99
Average Rating: 4
Number of Lectures: 16
Number of Published Lectures: 16
Number of Curriculum Items: 16
Number of Published Curriculum Objects: 16
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the basics of sub-d / high poly modeling using 3ds Max
Who Should Attend
- Students new to high-poly / sub-division modeling
Target Audiences
- Students new to high-poly / sub-division modeling
In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.
About the Instructor:
Don Ott has been working in the game industry as a 3d artist for over 8 years, and is the co-founder and owner of 3dmotive.com, which produces high-quality, game art and 3d related tutorials by industry pros! He is currently a Senior Artist at High Moon Studios in Carlsbad, CA, currently working on his 6th AAA title, slated for release in 2015. He is also a professor at Laguna College of Art and Design where he teaches Game Asset Modeling. You can see more of Don's work at www.donaldott.com.
Course Curriculum
Chapter 1: Introduction to the Basics
Lecture 1: Introduction
Lecture 2: Setting up Hotkeys and Modifiers
Lecture 3: Learning the Basics
Lecture 4: Dissecting the Stoplight Prop
Lecture 5: Adding Edge Loops to the Top
Lecture 6: Aligning and Instancing Pieces
Lecture 7: Adding Edges Loops to a Curved Object
Chapter 2: Refining and Bringing it Together
Lecture 1: Deleting Hidden Backfaces
Lecture 2: Always Keep your Low Poly Mesh in Mind
Lecture 3: Adding Extra Detail to the Light
Lecture 4: Adding Additional Support Edges
Lecture 5: Using the Push Modifier
Lecture 6: Modeling a High Poly Bolt
Lecture 7: Tackling More Complex Shapes
Lecture 8: Adjusting the Final Silhouette, and Closing
Lecture 9: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 13 votes
- 5 stars: 12 votes
Frequently Asked Questions
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