Python Game Development with Pygame Zero for Beginners
Python Game Development with Pygame Zero for Beginners, available at $39.99, has an average rating of 3.9, with 86 lectures, based on 52 reviews, and has 251 subscribers.
You will learn about Python programming basics Building Games with Pygame Zero without needing to know the details of the Pygame API or to write complicated Event Loop Create simple to complex games with Python and Pygame Zero Implement simple game mechanics with Pygame Zero Game Development concepts like collision detection, object movements, object animations and etc. Adding and Removing Graphics/Sounds Music from the Game Controlling the Game using Input controls like mouse and the keyboard This course is ideal for individuals who are Beginners Python developers curious about Pygame or Pygame Zero or Trainers or Instructors who are interested to teach Python for beginners or Colleges Students who are interested in Python Programming or Parents who are interested to introduce Python Programming to their children It is particularly useful for Beginners Python developers curious about Pygame or Pygame Zero or Trainers or Instructors who are interested to teach Python for beginners or Colleges Students who are interested in Python Programming or Parents who are interested to introduce Python Programming to their children.
Enroll now: Python Game Development with Pygame Zero for Beginners
Summary
Title: Python Game Development with Pygame Zero for Beginners
Price: $39.99
Average Rating: 3.9
Number of Lectures: 86
Number of Published Lectures: 86
Number of Curriculum Items: 86
Number of Published Curriculum Objects: 86
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Python programming basics
- Building Games with Pygame Zero without needing to know the details of the Pygame API or to write complicated Event Loop
- Create simple to complex games with Python and Pygame Zero
- Implement simple game mechanics with Pygame Zero
- Game Development concepts like collision detection, object movements, object animations and etc.
- Adding and Removing Graphics/Sounds Music from the Game
- Controlling the Game using Input controls like mouse and the keyboard
Who Should Attend
- Beginners Python developers curious about Pygame or Pygame Zero
- Trainers or Instructors who are interested to teach Python for beginners
- Colleges Students who are interested in Python Programming
- Parents who are interested to introduce Python Programming to their children
Target Audiences
- Beginners Python developers curious about Pygame or Pygame Zero
- Trainers or Instructors who are interested to teach Python for beginners
- Colleges Students who are interested in Python Programming
- Parents who are interested to introduce Python Programming to their children
Computer programmers are the unsung heroes of the modern world. From smartphones to laptops, traffic systems to bank cards, their hard work touches almost every aspect of our lives. Behind each technological advance is a team of creative coders.
Over the past 30 years, computer games have become one of the most exciting and popular areas of the entertainment industry to work in. Becoming a game programmer takes creative talent to help to create the story, graphics, music, and characters you need for your games, and the technical know-how brings them to life. Who knows? This course could be the very first step on your journey from gamer to game maker.
This course uses a programming language call Python, a fairly simple text-based language, and is perfect for kids and beginners, or as a step up from Scratch. However, unlike Scratch, it is not a purpose-built language to teach coding. Python is the world’s fastest-growing programming language and one of the most widely used professional programming languages in the world among software engineers, mathematicians, data analysts, scientists, accountants, and even kids. In fact, it should be the first programming language to learn.
The best way to learn any new language is to get stuck in, and programming languages are no different. Building your own computer games is a fun and immersive way to combine theory and practice. This course is divided into thirteen classes, starting from the basics of Python to building complex games that are enjoyable to learn, and fun to play.
In this course, we will use Pygame Zero, a Python library built around the famous and long-lived Python game engine, Pygame for all our game projects. Pygame Zero takes away the complicated interface required by Pygame so that I could focus on the teaching and you could focus on the learning of the gist of Python programming.
In total, we will build eleven games in this course, and each of them is treated as a separate game project and is designed in such a way that you will be able to apply and practice the programming concepts and ideas that you have learned in the previous projects into the current one, plus the new techniques in the current project to bring your skills to the next level. So, by the end of this course, you should be able to master the fundamental elements of Python programming.
In the last section of the course, there are nine lessons on the introduction to object-oriented programming in Python, the most used programming methodology in the software development world. This section is designed to prepare you for the next level of Python programming.
This course will help you start an incredible adventure into the world of programming. Most importantly, have fun while learning, once you have completed the games, you can show them off to your friends and I hope you enjoy playing them as much as I enjoyed creating them for you.
This course is intended for purchase by adults.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Installation on Window
Lecture 1: Installation on Window 10
Lecture 2: Create Your First Pygame Zero Program On Window 10
Chapter 3: Installation on Macbook
Lecture 1: Installation on Macbook
Lecture 2: Create Your First Pygame Zero Program on MacOSX
Chapter 4: Learning The Basic
Lecture 1: The Built-in Functions of Python
Lecture 2: Variables In Python
Lecture 3: Learning Numbers and Operators in Python
Lecture 4: Strings
Lecture 5: Introduction to List Part 1
Lecture 6: Introduction to List Part 2 and Tuple
Lecture 7: Boolean Values and Its Operators
Lecture 8: Decision Making in Python
Lecture 9: Introduction to Loop in Python Part 1
Lecture 10: Introduction to Loop in Python Part 2
Lecture 11: Build Your Own Function in Python Part 1
Lecture 12: Build Your Own Function in Python Part 2
Lecture 13: Optional Parameter in Function
Lecture 14: Naming Convention in Python
Lecture 15: Type of Errors in Python
Lecture 16: Scope of Variables in Python
Chapter 5: Your First Python Game – Shoot The Alien
Lecture 1: Shoot The Alien Part 1
Lecture 2: Shoot The Alien Part 2
Lecture 3: Shoot The Alien Part 3
Lecture 4: Shoot The Alien Part 4
Lecture 5: Shoot The Alien Part 5
Chapter 6: Busy Bumblebee Collecting Flowers
Lecture 1: Bumblebee Part 1
Lecture 2: Bumblebee Part 2
Chapter 7: Connecting The Satellites
Lecture 1: Connecting Satellites Part 1
Lecture 2: Connecting The Satellites Part 2
Lecture 3: Connecting The Satellites Part 3
Chapter 8: Shooting Stars
Lecture 1: Shooting Stars Part 1
Lecture 2: Shooting Stars Part 2
Lecture 3: Shooting Stars Part 3
Lecture 4: Shooting Stars Part 4
Lecture 5: Shooting Stars Part 5
Chapter 9: Quiz Master
Lecture 1: Quiz Master Part 1
Lecture 2: Quiz Master Part 2
Lecture 3: Quiz Master Part 3
Lecture 4: Quiz Master Part 4
Lecture 5: Quiz Master Part 5
Lecture 6: Quiz Master Part 6
Lecture 7: Quiz Master Part 7
Chapter 10: Ballon Flight
Lecture 1: Ballon Flight Part 1
Lecture 2: Ballon Flight Part 2
Lecture 3: Ballon Flight Part 3
Lecture 4: Ballon Flight Part 4
Lecture 5: Ballon Flight Part 5
Chapter 11: Flappy Bird
Lecture 1: Flappy Bird Part 1
Lecture 2: Flappy Bird Part 2
Lecture 3: Flappy Bird Part 3
Lecture 4: Flappy Bird Part 4
Lecture 5: Flappy Bird Part 5
Chapter 12: Karate Training
Lecture 1: Karate Training Part 1
Lecture 2: Karate Training Part 2
Lecture 3: Karate Training Part 3
Lecture 4: Karate Training Part 4
Lecture 5: Karate Training Part 5
Lecture 6: Karate Training Part 6
Chapter 13: Stars Collector
Lecture 1: Stars Collector Part 1
Lecture 2: Stars Collector Part 2
Lecture 3: Stars Collector Part 3
Lecture 4: Stars Collector Part 4
Lecture 5: Stars Collector Part 5
Lecture 6: Stars Collector Part 6
Chapter 14: Space Invasion
Lecture 1: Space Invasion Part 1
Lecture 2: Space Invasion Part 2
Lecture 3: Space Invasion Part 3
Lecture 4: Space Invasion Part 4
Lecture 5: Space Invasion Part 5
Lecture 6: Space Invasion Part 6
Lecture 7: Space Invasion Part 7
Lecture 8: Space Invasion Part 8
Lecture 9: Space Invasion Part 9
Lecture 10: Space Invasion Part 10
Lecture 11: Space Invasion Part 11
Lecture 12: Space Invasion Part 12
Chapter 15: Introduction To Class / Object Oriented Programming in Python
Lecture 1: Introduction To Class in Python
Lecture 2: Creating a Class in Python
Lecture 3: Class Constructor
Lecture 4: Creating an Instance of a Class
Lecture 5: Introducing Magic Method in Python
Lecture 6: Using the Comparison Magic Method in Python
Lecture 7: Performing and Overriding Arithmetic Operation
Lecture 8: Introducing to Private Member of a Class
Instructors
-
Ken Tan
Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 4 votes
- 3 stars: 8 votes
- 4 stars: 11 votes
- 5 stars: 27 votes
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