Code a cricket game: Learn Python programming through sports
Code a cricket game: Learn Python programming through sports, available at $39.99, has an average rating of 4.55, with 27 lectures, based on 69 reviews, and has 5325 subscribers.
You will learn about Get introduced to all fundamental Python concepts in a practical way Master the basics of Python by making a fun cricket simulation game See Python concepts at work through relatable sports-focused examples Acquire the pre-requisite Python skills to move on to Machine Learning, Data Science, Sports analysis etc.. Learn to program through engaging subject matter and work through scenarios that you can picture in real life – while having fun This course is ideal for individuals who are Sports-fans who want to learn python programming or Beginner Python programmers who are struggling with motivation in other courses or Anyone who wants to consider a career as a sports data analyst and wants a place to start or Beginner programmers who want to learn Python while working on a practical cricket-related project It is particularly useful for Sports-fans who want to learn python programming or Beginner Python programmers who are struggling with motivation in other courses or Anyone who wants to consider a career as a sports data analyst and wants a place to start or Beginner programmers who want to learn Python while working on a practical cricket-related project.
Enroll now: Code a cricket game: Learn Python programming through sports
Summary
Title: Code a cricket game: Learn Python programming through sports
Price: $39.99
Average Rating: 4.55
Number of Lectures: 27
Number of Published Lectures: 27
Number of Curriculum Items: 27
Number of Published Curriculum Objects: 27
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Get introduced to all fundamental Python concepts in a practical way
- Master the basics of Python by making a fun cricket simulation game
- See Python concepts at work through relatable sports-focused examples
- Acquire the pre-requisite Python skills to move on to Machine Learning, Data Science, Sports analysis etc..
- Learn to program through engaging subject matter and work through scenarios that you can picture in real life – while having fun
Who Should Attend
- Sports-fans who want to learn python programming
- Beginner Python programmers who are struggling with motivation in other courses
- Anyone who wants to consider a career as a sports data analyst and wants a place to start
- Beginner programmers who want to learn Python while working on a practical cricket-related project
Target Audiences
- Sports-fans who want to learn python programming
- Beginner Python programmers who are struggling with motivation in other courses
- Anyone who wants to consider a career as a sports data analyst and wants a place to start
- Beginner programmers who want to learn Python while working on a practical cricket-related project
Hey cricket fans,
Learn to code with this beginner Python programming course featuring 100% cricket-related examples and projects.
By the end of this course, you will have made a fully working cricket game simulator – even if you are new to programming.
So, whether you want to change careers and become a super savvy sports data analyst or, just try to predict the results of your team every week – learning Python is where it all begins.
Check out this course and learn a new high-income skill while tackling a super-interesting cricket project.
As a sports fan, even if you’ve tried to learn to program before, but lost interest because of the boring examples – give this course a go – you’ll be pleasantly surprised.
And, obviously, if you aspire to become a sports data analyst, but need to learn Python basics first – then this is definitely the course for you. You will learn programming using relevant sports examples as opposed to rehashed unrelatable exercises.
This course is very practical. I’m going to teach you a lot of different concepts right from the start, and you will immediately see how they work in a practice – in real scenarios – because you are programming something from lesson one. Then, we will keep on using and building on these concepts throughout our projects until you become really familiar with them.
Many other courses take 10-20 videos to go through some of the concepts I introduce in lesson one – and you would be sitting there wondering when you’re going to get to actually program something. With this course, you won’t ever feel that.
This course is based on a very successful learning strategy that many experienced programmers encourage, which is to find a project that you enjoy doing, and then learn the concepts you need to complete that project. Then do another project and, learn what you need, and build your knowledge, and so on.
Learn what you love, love what you do
So, if you are ready to invest some time in learning Python – why not enjoy it? It’s a lot easier to learn to program when you’re engaged in the subject matter and working through scenarios that you can picture in real life – and while having fun. So, are you ready to kick-off? I know, I am….
Course Curriculum
Chapter 1: Inside the Dressing Room
Lecture 1: Introduction: Team talk
Lecture 2: Kit up: Install Python and PyCharm on your computer
Lecture 3: Get Ready: Open up PyCharm for the first time
Chapter 2: First Innings
Lecture 1: Taking guard: showing intent with print statements
Lecture 2: Checking out the pitch: introducing variables
Lecture 3: All set: variables at play
Lecture 4: Who's the bowler going to be? Working with user input
Lecture 5: Facing the first ball: getting off the mark
Lecture 6: Getting our eye in: playing out the over with for loops
Lecture 7: Keeping the scoreboard ticking: adding in the for loops
Lecture 8: To pull or not to pull: introducing if statements and getting our first wicket
Lecture 9: Howzat: let's keep track of our wickets
Chapter 3: The interval
Lecture 1: Making space for the rest of the team: learning about lists
Lecture 2: There is no "I" in team: introducing our team
Lecture 3: Moving through the batting line-up
Lecture 4: Playing out the innings
Lecture 5: Changing ends
Lecture 6: Preparing for the second innings: introducing while loops and booleans
Chapter 4: Second innings
Lecture 1: Adding in a scorecard: introducing functions
Lecture 2: Score keeping by the book: introducing dictionaries
Lecture 3: Scorekeeping to an art
Lecture 4: What is the target?
Lecture 5: Bowling figures
Lecture 6: Getting ready for the run chase
Lecture 7: Let's start the run chase
Lecture 8: So who won?
Chapter 5: Final team talk
Lecture 1: Where to next?
Instructors
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Ahmad Lala
Copywriter by day, coding ninja by night.
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 5 votes
- 3 stars: 7 votes
- 4 stars: 24 votes
- 5 stars: 30 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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