Bolt Visual Scripting in Unity
Bolt Visual Scripting in Unity, available at $59.99, has an average rating of 4.8, with 43 lectures, based on 311 reviews, and has 2082 subscribers.
You will learn about Basics of the Bolt visual editor Creating custom gameplay with Bolt Flow Machine and Macros Organizing visual graphs with SuperUnits Debugging Bolt graphs visually Making a first-person controller without coding! This course is ideal for individuals who are Beginning Unity game developers or Experienced developers new to Unity visual scripting or Visual problem solvers interested in game development It is particularly useful for Beginning Unity game developers or Experienced developers new to Unity visual scripting or Visual problem solvers interested in game development.
Enroll now: Bolt Visual Scripting in Unity
Summary
Title: Bolt Visual Scripting in Unity
Price: $59.99
Average Rating: 4.8
Number of Lectures: 43
Number of Published Lectures: 42
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 42
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Basics of the Bolt visual editor
- Creating custom gameplay with Bolt Flow Machine and Macros
- Organizing visual graphs with SuperUnits
- Debugging Bolt graphs visually
- Making a first-person controller without coding!
Who Should Attend
- Beginning Unity game developers
- Experienced developers new to Unity visual scripting
- Visual problem solvers interested in game development
Target Audiences
- Beginning Unity game developers
- Experienced developers new to Unity visual scripting
- Visual problem solvers interested in game development
Have you ever wanted to build a game without coding? Now you can.
In this course, we’ll cover the essentials of Bolt, Unity’s official visual scripting solution:
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Take a deep dive into the essentials of Flow Machines and Flow Graphs
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Master the fundamentals of Bolt and visual scripting
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Consolidate your graphs with SuperUnits
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Create first-person movement logic, all without writing a single line of code
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Build game mechanics in a modular, visual way
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Complete exercises and challenges. Learn by doing instead of watching.
Unity is a fantastic engine that enables you to make production-quality games. Build for Windows, macOS, iOS, and Android all from a single project!
This course is designed for game developers of all levels who want to learn Unity’s visual scripting tools. Bolt is a visual framework around the UnityEngine API.
If you’re new to Unity, this is a great gateway into gameplay programming. If you’re an experienced developer, check out a fresh new take on traditional coding. No matter your skill level, this is a fun way to dive into Unity.
At GameAcademy.school, we’ve trained tens of thousands of students in game development. If you are a visual learner, there’s no better time to get started in game development.
Unleash your creativity, and you’ll be amazed at what you can build with Unity and Bolt!
Course Curriculum
Chapter 1: Introduction and Project Setup
Lecture 1: Teaser
Lecture 2: Getting Started
Lecture 3: Project Files
Lecture 4: Software Versions
Lecture 5: Q&A Forum
Lecture 6: Installing Bolt
Lecture 7: MacOS Users PLEASE READ
Chapter 2: Bolt Basics
Lecture 1: Flow Machines and Flow Graphs
Lecture 2: Graph Variables
Lecture 3: Object Variables
Lecture 4: Super Units
Lecture 5: Null Checks
Lecture 6: User Input
Lecture 7: Graph Debugging Part 1
Lecture 8: Graph Debugging Part 2
Lecture 9: Macros Versus Embeds
Lecture 10: Challenge: CameraMover
Lecture 11: Solution: CameraMover
Lecture 12: CameraMover Refactor
Chapter 3: First-Person Player Movement
Lecture 1: First-Person Movement
Lecture 2: FPS Player Setup
Lecture 3: Camera Tilt
Lecture 4: Cursor Toggle
Lecture 5: Rigidbody Movement
Lecture 6: Graybox Level
Lecture 7: Jumping
Lecture 8: Challenge: Running
Lecture 9: Solution: Running
Chapter 4: Game Mechanics
Lecture 1: HUD Crosshairs
Lecture 2: PlayerHUD Part 1: Event Triggers
Lecture 3: PlayerHUD Part2: Custom Events
Lecture 4: PlayerWeapon: Raycasting
Lecture 5: PlayerWeapon: HitEffect
Lecture 6: PlayerWeapon: TracerEffect
Lecture 7: EnemyTargets
Lecture 8: GameManager: State Machines and State Graphs
Lecture 9: StartScreen
Lecture 10: GameEvents
Lecture 11: ScoreManager
Lecture 12: Win Condition
Chapter 5: Additional Resources
Lecture 1: More content coming
Lecture 2: Beginning Unity
Instructors
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Wilmer Lin
Technical Artist and Game Developer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 15 votes
- 4 stars: 80 votes
- 5 stars: 211 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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