Physics practices for Three.js, Cannon and Blender.
Physics practices for Three.js, Cannon and Blender., available at Free, has an average rating of 3.65, with 18 lectures, based on 13 reviews, and has 3405 subscribers.
You will learn about Create 3D models in Blender. UV Editing Using Curve and Array Modifier Exporting the scene to be used in different applications Use Visual Studio Code as a work environment with webpack Download the dependencies necessaries for the project We will load our 3D model into a web page and run the simulation using Threejs and CANNON Create a local server to run the project This course is ideal for individuals who are Web developers or Designers that want to implement their 3d designs in a web page It is particularly useful for Web developers or Designers that want to implement their 3d designs in a web page.
Enroll now: Physics practices for Three.js, Cannon and Blender.
Summary
Title: Physics practices for Three.js, Cannon and Blender.
Price: Free
Average Rating: 3.65
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Create 3D models in Blender.
- UV Editing
- Using Curve and Array Modifier
- Exporting the scene to be used in different applications
- Use Visual Studio Code as a work environment with webpack
- Download the dependencies necessaries for the project
- We will load our 3D model into a web page and run the simulation using Threejs and CANNON
- Create a local server to run the project
Who Should Attend
- Web developers
- Designers that want to implement their 3d designs in a web page
Target Audiences
- Web developers
- Designers that want to implement their 3d designs in a web page
Hello and welcome.
If you are a developer or designer who is interested in create and 3D environment that can be used to simulate simple physics process that interact with other elements in the same scenario, this course is for you.
In this course we will focus on using Blender to create an scenario with multiples elements that will interact with each others and then we will configure that scenario to create a physic simulation using JavaScript, CANNON and Three.js.
We will create the scenario by using the tools provided by Blender like modifier and UV editing and the, we will configure our web project using Visual Studio Code.
In this course you will learn:
-
Create 3D models in Blender.
-
UV Editing
-
Using Curve and Array Modifier
-
Exporting the scene to be used in different applications.
-
Use Visual Studio Code as a work environment with webpack.
-
Download the dependencies necessaries for the project
-
We will load our 3D model into a web page and run the simulation using Three.js and CANNON
-
Create a local server to run the project
I hope that the content of this course will be useful to you and that you can apply it to your personal projects.
Have fun and happy learning.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Domino effect
Lecture 1: Blender. Creating the domino
Lecture 2: Blender. Texture and UV Editing
Lecture 3: Blender. Model details
Lecture 4: Blender. Creating the row. Pt 1
Lecture 5: Blender. Creating the row. Pt 2
Lecture 6: Blender. Fixing instances and overlaps
Lecture 7: Blender. UV Editing the other pieces
Lecture 8: Blender. Ground and Light
Lecture 9: Blender. Adjusting and Exporting
Lecture 10: VS Code. Configuring the project
Lecture 11: VS Code. Index.html
Lecture 12: VS Code. Index.js. Pt 1
Lecture 13: VS Code. Index.js. Pt 2
Lecture 14: VS Code. Index.js. Pt 3
Lecture 15: VS Code. Index.js. Pt 4
Lecture 16: VS Code. Building and Local Hosting
Lecture 17: Result
Instructors
-
Oscar Villarreal
Software developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 3 votes
- 4 stars: 2 votes
- 5 stars: 5 votes
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