Creating games without code! The Astro Galaxy Game Room
Creating games without code! The Astro Galaxy Game Room, available at $59.99, has an average rating of 4.3, with 49 lectures, based on 15 reviews, and has 232 subscribers.
You will learn about How to make games How to make games without code in Unity How to use Bolt Mastering lighting in Unity Lighting & rendering with Unity's Universal Render Pipeline This course is ideal for individuals who are Beginner game development course or Beginner Unity developers course about lighting or Unity developers course about visual scripting or Unity developers course about Bolt or Unity developers course about render piplines It is particularly useful for Beginner game development course or Beginner Unity developers course about lighting or Unity developers course about visual scripting or Unity developers course about Bolt or Unity developers course about render piplines.
Enroll now: Creating games without code! The Astro Galaxy Game Room
Summary
Title: Creating games without code! The Astro Galaxy Game Room
Price: $59.99
Average Rating: 4.3
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- How to make games
- How to make games without code in Unity
- How to use Bolt
- Mastering lighting in Unity
- Lighting & rendering with Unity's Universal Render Pipeline
Who Should Attend
- Beginner game development course
- Beginner Unity developers course about lighting
- Unity developers course about visual scripting
- Unity developers course about Bolt
- Unity developers course about render piplines
Target Audiences
- Beginner game development course
- Beginner Unity developers course about lighting
- Unity developers course about visual scripting
- Unity developers course about Bolt
- Unity developers course about render piplines
Game Developers Republic is excited to announce, The Astro Galaxy Game Room! A brand new course & series, created to not only help you learn & master lighting, & using unity’s various Render pipelines, but also teach you how to create games & game mechanics, without writing a line of code using BOLT. In this course you’ll not only create an interactive 3d environment, with a functional tv with multiple channels & a playable NES like game console, but also Astro Galaxy, a top down 2d space shooter.
However, as most of us know, programming is a huge part of any games development. So it should come to no surprise that for many of us, learning how to write code was always a huge hurdle to overcome if you wanted to develop games.
But with Bolt now free, & officially a part of unity, creating beautiful, engaging, captivating, & fun games has never been easier.
So weather you an artists, designers, or programmer, with over 17 hours of video lessons, over 90 prefabs, over 100 unique texture maps, over 150 sprite & UI elements, 20 LUT color look up tabs, & HDRI images & materials, the Astor galaxy game room – Mastering Unity Lighting, Render Pipelines, & BOLT, course was designed to give you the knowledge, techniques, & the game asset, you need, to take your game from an idea, to a playable reality.
During the 4 chapters of this course, you will learn:
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How to properly create & set up lights, materials, & post processing effects in both Unity’s default legacy render pipeline, & the Universal scriptable render pipeline.
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As well as how to use unity’s particle systems to create effects such as light shafts & dust particles.
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Bolt basics, such as, nodes, events, and transitions.
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How & when to use flow machines & state machines.
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Bolt’s various variable types.
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How to install & integrate unity packages such as cinemachine into Bolt.
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How to install & integrate 3rd party scripts & plugins such as dotween into bolt.
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& how to install & integrate custom scripts & classes into bolt.
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We’ll then learn how to set up & use visual scripting to create game mechanics & dynamic elements in the environment, such as
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Togglable lights
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Dynamic cloth effects
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A tv with multiple channels
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& a playable retro nintendo like game system
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With the experience of having created & setup, both basic & advanced game mechanics in Bolt. In the final chapter of the course, using Bolt we’ll learn to design & create game mechanics such as:
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Creating an endlessly scrolling parallax background
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Creating Menus & UI elements
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Controlling Menus & UI elements through BOLT
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Player movement
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Enemy movement
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Creating & incorporating player & enemy health & upgrade mechanics
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Projectile spawning
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Player & Enemy spawning
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Creating & animating 2d sprites
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Controlling animations through Bolt
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& much, much, more
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So by the end of this course, you’ll not only have created an optimized, beautiful fully lit 3d interactive game environment & scene, with a functional TV & functional retro NES Nintendo like game console, title screen, & menu, but you’ll also have the understanding of how to implement and expand upon the tools & techniques you’ve learned, with the ability to utilize & implement them into your own unique projects or games.
So join us, in this step by step guide to mastering lighting in Unity & creating games without code with Bolt, as we teach you, explaining the logic, concepts, tools, & techniques, as you develop this interactive game environment, scene, menus, & game, from start to finish.
And always remember, DON’T JUST PLAY… CREATE!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to "The Astro Galaxy Game Room"
Chapter 2: Understanding Lighting & Rendering in Unity
Lecture 1: Unity Lighting 101 – Understanding Light Settings
Lecture 2: Unity Lighting 102 – Understanding Light Types & Components
Chapter 3: Scene setup & lighting – Default Render Pipeline
Lecture 1: Creating & setting up, The 3d Game Room Scene
Lecture 2: Graphic & Light Settings – Default Render Pipeline
Lecture 3: Night Time Light Setup – Default Render Pipeline
Lecture 4: Post Processing Effects – Default Render Pipeline
Lecture 5: Creating Dust – Particles Effects
Lecture 6: Creating Light Shafts – Particles Effects
Lecture 7: Sunset Time Light Setup – Default Render Pipeline
Chapter 4: Scene setup & lighting – Universal Render Pipeline
Lecture 1: URP – Installation, material setup, & Graphics Setup
Lecture 2: Lighting & Postprocessing for URP
Lecture 3: Ambient Occlusion with URP
Chapter 5: Installing & Setting up BOLT, Cinimachine, doTween, & Custom Classes
Lecture 1: Installing & Setting up – BOLT 101
Lecture 2: Installing & incorporating Cinemachine into BOLT
Lecture 3: Installing & incorporating doTween into BOLT
Lecture 4: Installing & incorporating custom scripts & classes Into Bolt
Chapter 6: Creating an Interactive 3D Environment
Lecture 1: Creating togglable lights with bolt
Lecture 2: Creating moving cloth – Part 1 –
Lecture 3: Creating moving cloth – Part 2 –
Lecture 4: Camera Switcher – Part 1 – VrCamera Setup
Lecture 5: Camera Switcher – Part 2 – Switcher functionality with Bolt
Chapter 7: Creating a Functional CRT TV
Lecture 1: Creating the basic Tv functionality
Lecture 2: Tv Broadcast & Screen Projection
Lecture 3: Tv Multi-Channel Setup & Functionality
Lecture 4: Tv Dials & Volume Functionality
Chapter 8: Creating a Functional Game System
Lecture 1: Game System Setup
Lecture 2: Cartridge Insert
Lecture 3: Game Channels
Lecture 4: Controller functionality & setup
Chapter 9: Astro Galaxy – 2D Space Shooter -SETUP
Lecture 1: AG Main Menu – Part 1 -Setup
Lecture 2: AG Main Menu – Part 2 -Functionality & Animation
Lecture 3: AG Endless Parallax Scrolling Space Background
Chapter 10: Astro Galaxy – SPACESHIP
Lecture 1: AG Spaceship -Part 1 – Controls, Laser Fire, & Animation
Lecture 2: AG Spaceship Part 2 – Laser Beam – Alternant laser Fire
Chapter 11: Astro Galaxy – GAME MANAGER
Lecture 1: AG Game Manager Part 1 – Game States, Hud & Pause Menu
Lecture 2: AG Game Manager Part 2 – Upgrade mechanics & point modifier functionality
Chapter 12: Astro Galaxy – ASTEROID
Lecture 1: AG Asteroid explosion & broken rock effect
Lecture 2: AG Asteroid player damage
Lecture 3: AG Asteroid Game Over Screen
Lecture 4: AG Asteroid hit count, point multiplier, & Offset
Lecture 5: AG Asteroid- Part 1 – Basic Asteroid Spawn
Lecture 6: AG Asteroid- Creating Astero Variations & Types
Lecture 7: AG Asteroid- Part 2 – Astero Variation Spawning
Chapter 13: Playing Astro Galaxy in The Game Room
Lecture 1: Astro Galaxy Scene Prep
Lecture 2: Combining Astro Galaxy with the Game Room
Chapter 14: Additional Content – AG – Option Menu
Lecture 1: AG Option Menu – Part 1 – Setup & Spaceship Selection
Lecture 2: AG Option Menu – Part 2 – Game Modes
Lecture 3: AG 8bit – Main Menu – Graphic Setup
Instructors
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Game Developers Republic
Creating your own game, can be an exciting adventure!
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- 4 stars: 5 votes
- 5 stars: 8 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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