Make a 3D Portals clone in Unity® and Blender from scratch!
Make a 3D Portals clone in Unity® and Blender from scratch!, available at $59.99, has an average rating of 4.55, with 85 lectures, based on 42 reviews, and has 788 subscribers.
You will learn about Build a 3D game in Unity®. Code in C#. Use Blender and navigate its interface. Build 3D models in Blender. UV map and unwrap your models. Integrate the art from Blender into Unity®. Build video game levels. Create your own materials. Learn the basics of animation. This course is ideal for individuals who are Anyone who wants to learn Unity® or Blender. or Anyone who wants to learn game development. or This course assumes you know a little about Unity® and Blender It is particularly useful for Anyone who wants to learn Unity® or Blender. or Anyone who wants to learn game development. or This course assumes you know a little about Unity® and Blender.
Enroll now: Make a 3D Portals clone in Unity® and Blender from scratch!
Summary
Title: Make a 3D Portals clone in Unity® and Blender from scratch!
Price: $59.99
Average Rating: 4.55
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a 3D game in Unity®.
- Code in C#.
- Use Blender and navigate its interface.
- Build 3D models in Blender.
- UV map and unwrap your models.
- Integrate the art from Blender into Unity®.
- Build video game levels.
- Create your own materials.
- Learn the basics of animation.
Who Should Attend
- Anyone who wants to learn Unity® or Blender.
- Anyone who wants to learn game development.
- This course assumes you know a little about Unity® and Blender
Target Audiences
- Anyone who wants to learn Unity® or Blender.
- Anyone who wants to learn game development.
- This course assumes you know a little about Unity® and Blender
In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.⭐ ⭐ ⭐ ⭐ ⭐
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?
Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.
Let’s get started!
Course Curriculum
Chapter 1: Let's Make Some Games
Lecture 1: Download Blender and Unity
Lecture 2: Gameplay!
Chapter 2: Source Code (Files)
Lecture 1: Source Code (Resources)
Chapter 3: 01G. Introduction to Unity
Lecture 1: 1. Downloading Unity
Lecture 2: 2. Unity Editor
Lecture 3: 3. Hello World
Lecture 4: 4. Variables
Lecture 5: 5. Methods
Lecture 6: 6. Loops
Lecture 7: 7. Positioning
Chapter 4: 02G. First Person, Boxes
Lecture 1: 1. Enabling First Person Mode
Lecture 2: 2. Adding a Box
Lecture 3: 3. Clicking Logic
Lecture 4: 4. Raycasts
Lecture 5: 5. Grabbing Class
Lecture 6: 6. Moving the Box
Lecture 7: 7. Adjustments and Prefabs
Chapter 5: 03G. Buttons and Doors
Lecture 1: 1. Designing a Button
Lecture 2: 2. Trigger Colliders
Lecture 3: 3. Pressure Identification
Lecture 4: 4. Button Animation
Lecture 5: 5. Button Color
Lecture 6: 6. Designing the Door
Lecture 7: 7. Opening the Door
Lecture 8: 8. Connecting the Button and the Door
Lecture 9: 9. Orb
Chapter 6: 04G. Portals
Lecture 1: 1. Portal Areas
Lecture 2: 2. Getting the Hit Points
Lecture 3: 3. Spawning Portals
Lecture 4: 4. Normals
Lecture 5: 5. Teleporting
Lecture 6: 6. Adjusting Teleporting Angles
Lecture 7: 7. Portal Rendering
Chapter 7: 05G. Interface and level management
Lecture 1: 1. Game Interface
Lecture 2: 2. Menu Scene
Lecture 3: 3. Starting Level 2
Lecture 4: 4. Finishing Level 2
Lecture 5: 5. Level Flow
Chapter 8: Introduction to Blender
Lecture 1: Introduction to Blender
Chapter 9: Art Assets (Files)
Lecture 1: Art Assets (Resources)
Chapter 10: 06K. Portal Gun
Lecture 1: 1. Gun
Lecture 2: 2. Gun Unwrap
Lecture 3: 3. Portal Gun Base Colors
Lecture 4: 4. Portal Gun UV Saving
Lecture 5: 5. Portal Gun Texturing
Lecture 6: 6. Gun Texturing Continued
Chapter 11: 07k. Props and Pieces
Lecture 1: 1. Button
Lecture 2: 2. Button UV
Lecture 3: 3. Button Texturing
Lecture 4: 4. Button Crazybump
Lecture 5: 5. Cables
Lecture 6: 6. Cables Texturing
Lecture 7: 7. Cables Crazybump
Lecture 8: 8. Simple Block
Chapter 12: 08k. Scenes Pieces
Lecture 1: 1. Walls
Lecture 2: 2. Walls and Floors UV
Lecture 3: 3. Walls and Floors Exporting
Lecture 4: 4. Floor and Wall Normal and Specular Mapping
Lecture 5: 5. Floor Texturing
Lecture 6: 6. Wall Texturing
Lecture 7: 7. Doors
Lecture 8: 8. Door UV Wrapping
Lecture 9: 9. Door Exporting
Lecture 10: 10. Door Textured
Lecture 11: 11. Door Unwrap Fixing
Lecture 12: 12. Door Normals and Unity Assembly
Lecture 13: 13. Unity Wall Texturing
Lecture 14: 14. Unity Floor Texturing
Chapter 13: 09G. Integrating Art
Lecture 1: 1. New Box
Lecture 2: 2. New Button
Lecture 3: 3. New Wires
Lecture 4: 4. New Doors
Lecture 5: 5. New Walls
Lecture 6: 6. New Floor and Ceiling
Lecture 7: 7. Updating Level 2
Lecture 8: 8. Portal Gun
Lecture 9: 9. Cleaning up the Project
Lecture 10: 10. Adjusting Wall and Floor Materials
Lecture 11: 11. Materials for the Door
Lecture 12: 12. Button and Cables Materials
Lecture 13: 13. Portal Gun and Final Touches
Lecture 14: 14. Challenge Time!
Chapter 14: Student Resources
Lecture 1: Source Code & Art Assets
Lecture 2: Please leave us a rating!
Lecture 3: Bonus Lecture: How to get more content.
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 12 votes
- 5 stars: 27 votes
Frequently Asked Questions
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