Learn To Code By Making a 2D Platformer in Unity & C#
Learn To Code By Making a 2D Platformer in Unity & C#, available at $99.99, has an average rating of 4.73, with 115 lectures, based on 1700 reviews, and has 8344 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.
Enroll now: Learn To Code By Making a 2D Platformer in Unity & C#
Summary
Title: Learn To Code By Making a 2D Platformer in Unity & C#
Price: $99.99
Average Rating: 4.73
Number of Lectures: 115
Number of Published Lectures: 115
Number of Curriculum Items: 115
Number of Published Curriculum Objects: 115
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#, a modern versatile programming language.
- Understand the capabilities of 2D development in Unity.
- Develop strong and transferrable problem solving skills.
- Gain an understanding of the game development process.
- Learn how object oriented programming works in practice.
Who Should Attend
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
Target Audiences
- Anyone who wants to make their own 2D games.
- People who want to create and publish their own games.
- Complete beginners with an interest in learning game development.
- Developers who want to re-skill across to game development.
- People interested in working in the game design industy.
- Competent and confident with using a computer.
Learn how to create your very own platformer game using Unity, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
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A character with full movement, jumping & double-jumping capabilites
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Collectibles such as gems & extra health
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Parallaxing background effects
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Different types of enemies to combat
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moving & flying enemies
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Level Mechanics like Spikes, moving platforms, crushing blocks & more
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Full user Interface with interactive menus
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Creating levels with tilemaps
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Multiple levels and a level select screen
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A unique and challenging boss battle
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And more…!
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Project Starting Assets
Chapter 2: Getting Started
Lecture 1: Unity Version Note
Lecture 2: Introduction To Unity
Lecture 3: Setting Up Project & Importing Assets
Chapter 3: The Player
Lecture 1: Adding Player
Lecture 2: Sorting Sprites with Layers
Lecture 3: Giving Player Physics
Lecture 4: Creating a Script
Lecture 5: Moving The Player
Lecture 6: Jumping
Lecture 7: Improving Gameplay Feel
Lecture 8: Stop Unlimited Jumping
Lecture 9: Adding Double Jump
Lecture 10: Animating The Player
Lecture 11: CHALLENGE – ANIMATE RUN & JUMP
Lecture 12: Switching Animations
Lecture 13: Controlling The Animator Through Code
Lecture 14: Changing Direction
Chapter 4: The Camera
Lecture 1: Camera Control
Lecture 2: Adding Parallax for Depth
Lecture 3: Clamping Camera Vertically
Lecture 4: CHALLENGE – PARALLAXING VERTICALLY
Chapter 5: Making a Level
Lecture 1: Creating a Tile Palette
Lecture 2: Drawing a Level With Tilemaps
Lecture 3: Moving Objects Between Levels With Prefabs
Chapter 6: Health System
Lecture 1: Adding Spikes
Lecture 2: Creating a Health System
Lecture 3: Detecting Spikes Hitting The Player
Lecture 4: Damaging The Player
Lecture 5: Setting Up Health UI
Lecture 6: Updating Health UI
Lecture 7: CHALLENGE – SHOWING HALF HEARTS
Lecture 8: Adding Invincibility
Lecture 9: Displaying Invincibility
Lecture 10: Adding Knockback
Lecture 11: CHALLENGE – ADD HURT ANIMATION WHEN PLAYER IS HIT
Chapter 7: Checkpoints & Respawning
Lecture 1: Making Checkpoints
Lecture 2: Deactivating Checkpoints
Lecture 3: Storing Spawn Position
Lecture 4: Respawning The Player
Lecture 5: CHALLENGE – KILL THE PLAYER OUTSIDE HEALTH SYSTEM
Chapter 8: Pickups
Lecture 1: Collecting Gems
Lecture 2: Health Pickup
Lecture 3: Adding Gems To UI
Lecture 4: Adding a Pickup Effect
Lecture 5: Showing Player Death Effect
Chapter 9: Making Enemies
Lecture 1: Creating Our First Enemy
Lecture 2: Setting Up Movement
Lecture 3: Moving The Frog
Lecture 4: Adding Pauses
Lecture 5: Animating Enemy Movement
Lecture 6: Editing Animation Curves
Lecture 7: Defeating Enemies
Lecture 8: Bouncing On Enemy
Lecture 9: Dropping Health Pickups
Lecture 10: Making Enemy Hurt The Player
Chapter 10: Audio
Lecture 1: Playing Sound Effects
Lecture 2: CHALLENGE – ADD SOUND EFFECTS
Lecture 3: Adjusting Sound Effects
Lecture 4: Adding Music & Audio Mixing
Chapter 11: Menus
Lecture 1: Creating a Title Screen
Lecture 2: Making The Menu Work
Lecture 3: Doing a Test Build
Lecture 4: Laying Out Pause Menu
Lecture 5: Pausing The Game
Lecture 6: Fixing Pausing Issues
Lecture 7: Adding a Fading Black Screen
Chapter 12: Levels
Lecture 1: Setting up Level Ending
Lecture 2: Making the Level End
Lecture 3: Creating a Reusable Level Pack
Lecture 4: CHALLENGE – MAKE TWO LEVELS
Chapter 13: Level Select
Lecture 1: Setting Up The Level Select Map
Lecture 2: Creating Map Points
Lecture 3: Moving Around Level Select Screen
Lecture 4: Following The Player's Movement
Lecture 5: Loading Levels
Lecture 6: Adding Locked Levels
Lecture 7: Unlocking Levels
Lecture 8: Displaying Level Names
Lecture 9: Showing Gems Earned & Time Played
Lecture 10: Saving Gems Earned & Time Played
Lecture 11: Only Saving Best Gems & Time
Lecture 12: Showing Badges
Lecture 13: Loading To Correct Point
Lecture 14: CHALLENGE – ADD SOUND TO OVERWORLD
Lecture 15: Switching Music On Level End
Instructors
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James Doyle
Teaching The Basics of Making Games
Rating Distribution
- 1 stars: 10 votes
- 2 stars: 11 votes
- 3 stars: 77 votes
- 4 stars: 457 votes
- 5 stars: 1145 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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