The Ultimate Hyper-Casual Guide With Unity
The Ultimate Hyper-Casual Guide With Unity, available at $59.99, has an average rating of 3.5, with 173 lectures, based on 259 reviews, and has 1518 subscribers.
You will learn about Learn to code in C#, a powerful programming language, from scratch to hero. Get experience using Unity 2019 Develop a Great Logic for Hyper Casual Games Learn how object oriented programming works in practice. Get experience using Unity Game Engine This course is ideal for individuals who are Beginners Who Are Interested In Game Development. or Beginners With No Coding Experience or Anyone Looking To Learn Hyper Casual Games or Experienced Game Developers It is particularly useful for Beginners Who Are Interested In Game Development. or Beginners With No Coding Experience or Anyone Looking To Learn Hyper Casual Games or Experienced Game Developers.
Enroll now: The Ultimate Hyper-Casual Guide With Unity
Summary
Title: The Ultimate Hyper-Casual Guide With Unity
Price: $59.99
Average Rating: 3.5
Number of Lectures: 173
Number of Published Lectures: 173
Number of Curriculum Items: 173
Number of Published Curriculum Objects: 173
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to code in C#, a powerful programming language, from scratch to hero.
- Get experience using Unity 2019
- Develop a Great Logic for Hyper Casual Games
- Learn how object oriented programming works in practice.
- Get experience using Unity Game Engine
Who Should Attend
- Beginners Who Are Interested In Game Development.
- Beginners With No Coding Experience
- Anyone Looking To Learn Hyper Casual Games
- Experienced Game Developers
Target Audiences
- Beginners Who Are Interested In Game Development.
- Beginners With No Coding Experience
- Anyone Looking To Learn Hyper Casual Games
- Experienced Game Developers
This is the most comprehensive online course for making Hyper Casual Games that will take you from beginner to creating your own Hyper Casual games in Unity Game Engine!
The course is completely project-based.
Starting things off very simple with learning Unity and C# from scratch, so if you are a complete beginner, don’t you worry I got you covered. You will learn C# from basic to advance topics in no time that will set you off to make games in it.
The course is mostly focusing on being All Level course so if you are a beginner or intermediate game developer I will provide you with information that will teach you everything you need to know as a beginner and also teach you some advanced game development techniques. The structure of the course is starting with basic info and slowly progressing into more difficult as we progress with the course.
My idea for this course is to make it a single place that will have all the resources you need to learn how to create Hyper Casual Games using the Unity Game Engine.
By having a single course with all the resources it is much easier for me as an instructor to answer your questions so rest assured that you will have my full support while you are going through the course lectures. And it will be much easier for me to update the course on a regular basis.
I want to create this course to be the best learning resource for making Hyper Casual Games that I will upload more and more content based on your vote thus it will make it easier to have my full support.
Some of the things you will learn in the course:
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Unity’s interface
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Importing Assets
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Organizing the Project
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Basic, Intermediate And Advanced C# Programming
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Basic AI(Artificial Intelligence)
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Advanced AI(Artificial Intelligence)
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Sound FX
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Learn How To Use Unity’s UI System
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Create And Animate Menus
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Level System (Lock/Unlock Levels)
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Visible Level Progress
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Random AI Names
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Input Player Name
That And Much More Is Awaiting You In This Course
If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!
Enroll Now!! You Will Not Be Disappointed!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Showreel
Lecture 2: Download Unity And Looking At Its Interface
Lecture 3: How To Move In Unity Scene
Chapter 2: C# From Scratch
Lecture 1: Variables
Lecture 2: Operations With Variables
Lecture 3: Functions
Lecture 4: Conditional Statements
Lecture 5: Loops
Lecture 6: Arrays
Lecture 7: Arrays And Functions
Lecture 8: Classes And Objects
Lecture 9: Constructors
Lecture 10: Passing Values And References To Function Parameters
Lecture 11: Getter And Setter/Public or Private
Lecture 12: Inheritance
Lecture 13: Monobehaviour
Lecture 14: Static Variables And Functions
Lecture 15: Coroutine
Lecture 16: Enumerations
Lecture 17: Arrays And List
Chapter 3: The Fish Master
Lecture 1: Importing Assets
Lecture 2: Preparing the Hook
Lecture 3: Hook X Movement
Lecture 4: Movement Y Hook
Lecture 5: Fish
Lecture 6: Spawner
Lecture 7: Hooking Fishes
Lecture 8: Main UI
Lecture 9: Idle Manager
Lecture 10: Game Screen
Lecture 11: Finishing Our Game
Chapter 4: Paint Hit
Lecture 1: Importing Assets
Lecture 2: Ball
Lecture 3: Make A New Circle
Lecture 4: Color Changer
Lecture 5: Making A New Circle
Lecture 6: Adding More Circle Scripts
Lecture 7: Level Handler Script
Lecture 8: Color Script
Lecture 9: Making Hurdles
Lecture 10: Gameplay UI
Lecture 11: Balls And Hearts
Lecture 12: Finishing Gameplay UI
Lecture 13: Level Complete Screen
Lecture 14: Pause And Fail Screen
Lecture 15: Main Menu And Start Game
Lecture 16: Details
Chapter 5: Angry Blocks
Lecture 1: Importing Assets
Lecture 2: Setting Up Our Project Or Cannon
Lecture 3: Setting Up Our ShootScript
Lecture 4: Finishing Our ShootScript
Lecture 5: Shooting And Creating Ground
Lecture 6: Spawning Level
Lecture 7: Blocks
Lecture 8: Changing Levels
Lecture 9: Camera Transitions
Lecture 10: Shot Count
Lecture 11: Shot Count Text
Lecture 12: Balls Count And Block Text
Lecture 13: Extra Ball Bar
Lecture 14: Setting Up For Gameover
Lecture 15: Gameover UI
Lecture 16: Adding Sound And Finishing Gameover
Lecture 17: Pause
Lecture 18: Score And HighScore
Chapter 6: Color Helix
Lecture 1: Importing Assets
Lecture 2: Implementing Touch
Lecture 3: Helix And Cylinder
Lecture 4: Ball Movement
Lecture 5: Wall
Lecture 6: Camera Follow
Lecture 7: Colors
Lecture 8: More About Colors
Lecture 9: Spawning Walls
Lecture 10: Adding Finish Line And Collider
Lecture 11: ColorBump
Lecture 12: Generate Level
Lecture 13: Star ColorBump
Lecture 14: Changing Color And Finish Line
Lecture 15: Adding Smaller Wall
Lecture 16: Adding Levels
Lecture 17: Game Over
Lecture 18: Flashback
Lecture 19: Score
Lecture 20: UI Score And Pointdisplay
Lecture 21: Level UI (Part 1)
Lecture 22: Level UI (Part 2)
Lecture 23: Soundfx
Chapter 7: Stack Ball
Lecture 1: Stack Fall Analyse
Lecture 2: Preview Of The Stack Fall
Lecture 3: Adding Sprites And Players Movement
Lecture 4: Level Spawner
Lecture 5: Destroying
Instructors
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Magic Coding
Game Developer Sensei
Rating Distribution
- 1 stars: 23 votes
- 2 stars: 20 votes
- 3 stars: 31 votes
- 4 stars: 66 votes
- 5 stars: 119 votes
Frequently Asked Questions
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