The Ultimate Guide to Unreal Engine 5 For Complete Beginners
The Ultimate Guide to Unreal Engine 5 For Complete Beginners, available at $49.99, has an average rating of 4.3, with 70 lectures, based on 79 reviews, and has 1775 subscribers.
You will learn about Learn the Fundamentals of Blueprint Visual Scripting a Modern and very Powerful programing tool (No prior programing experience needed) Delve into the world of Unreal Engine, a mighty tool for Game Development that will help you create Real World Games. Understand the Principles that go into creating Modern AAA games like Call Of Duty. Flex your "Game Developer" Muscles by completing Mini-Challenges presented to you in EVERY VIDEO. This course is ideal for individuals who are Aspiring Game Developers that don't know where to start when it comes to creating games or Young programmers who want to learn the basics of Blueprint Visual Scripting in a really fun way by creating their own games using the Unreal Engine It is particularly useful for Aspiring Game Developers that don't know where to start when it comes to creating games or Young programmers who want to learn the basics of Blueprint Visual Scripting in a really fun way by creating their own games using the Unreal Engine.
Enroll now: The Ultimate Guide to Unreal Engine 5 For Complete Beginners
Summary
Title: The Ultimate Guide to Unreal Engine 5 For Complete Beginners
Price: $49.99
Average Rating: 4.3
Number of Lectures: 70
Number of Published Lectures: 70
Number of Curriculum Items: 70
Number of Published Curriculum Objects: 70
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the Fundamentals of Blueprint Visual Scripting a Modern and very Powerful programing tool (No prior programing experience needed)
- Delve into the world of Unreal Engine, a mighty tool for Game Development that will help you create Real World Games.
- Understand the Principles that go into creating Modern AAA games like Call Of Duty.
- Flex your "Game Developer" Muscles by completing Mini-Challenges presented to you in EVERY VIDEO.
Who Should Attend
- Aspiring Game Developers that don't know where to start when it comes to creating games
- Young programmers who want to learn the basics of Blueprint Visual Scripting in a really fun way by creating their own games using the Unreal Engine
Target Audiences
- Aspiring Game Developers that don't know where to start when it comes to creating games
- Young programmers who want to learn the basics of Blueprint Visual Scripting in a really fun way by creating their own games using the Unreal Engine
This course is made with the latest content and newest technics used in modern Game Development (Unreal Engine 5 2022)
The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course.
We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate level.
I chose the main project in this course to be a 3D First Person Platformerbecause it not only has a vast library of game development concepts that we can implement and learn.
Also because it’s very simple (especially if you are a beginner)to delve in and get started on your game development journey.
Everything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible.
So not only will you have a great time learning you’ll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development.
Section 1: Introduction
We’ll start off by downloading Epic Games Launcher. Downloading Unreal Engine 5 and we’ll lay the ground. We’ll understand a bit of history about the Unreal Engine and we’ll make our First Game just to get ourselves into the mood.
Section 2: Building Virtual Worlds Level Editor
In this section we are going to start learning the very basics of the viewport. We’ll understand how to move around the viewport, use the various navigations and learn what each every single window we see infront of us does.
Section 3: Unreal Architecture Actors
In this section we will learn about Actors. We’ll understand static mesh actors, geometry brushes, volumes and Materials. We finish off by creating and learning to set up the lighting and atmosphere instead of using the one we are given.
Section 4: CyberSpy 3027 – Building Our World
This section will be a culmination of what we learned in the previous 2 sections. We’ll be setting up the light, atmosphere and skyline. We’ll create our first level and build our inner basic structure to start working with future features.
Section 5: Blueprint Visual Scripting
Time to understand the concept of Blueprint Scripting in a very easy way. We’ll understand what the windows in the interface mean, go though nodes, connect them and create a flow control between them. We also delve into timelines for simple animations.
Course Curriculum
Chapter 1: Introduction
Lecture 1: How To Use This Course
Lecture 2: Downloading Unreal Engine 5
Lecture 3: Unreal Engine 101
Lecture 4: Your First Game
Chapter 2: Building Virtual Worlds Level Editor
Lecture 1: Level Editor
Lecture 2: Editing Modes
Lecture 3: Viewport Basics
Lecture 4: Navigation Controls
Lecture 5: Selection Controls
Lecture 6: Toolbar
Lecture 7: Content Browser
Lecture 8: Details Panel
Lecture 9: World Outliner
Chapter 3: Unreal Architecture Actors
Lecture 1: Static Mesh Actors
Lecture 2: Geometry Brush Actors
Lecture 3: Components Sub-objects Within An Actor
Lecture 4: Volumes Reference
Lecture 5: Materials
Lecture 6: Lighting the Environment
Lecture 7: Atmosphere and Clouds
Chapter 4: CyberSpy 3027 – Building Our World
Lecture 1: Lighting And Preparing Our Level
Lecture 2: Creating Your First Level
Lecture 3: Building The Inner Structure
Chapter 5: Blueprint Visual Scripting
Lecture 1: Blueprint 101
Lecture 2: Nodes
Lecture 3: Blueprint Variables
Lecture 4: The Blueprint Class
Lecture 5: Functions
Lecture 6: Flow Control Part 1
Lecture 7: Flow Control Part 2
Lecture 8: Flow Control Part 3
Lecture 9: Timelines
Chapter 6: CyberSpy 3027 – Moving Platform
Lecture 1: Creating Our Platforms
Lecture 2: Adding Activation Plates
Lecture 3: Creating Enemies Using Timeline
Chapter 7: Making Interactive Experiences
Lecture 1: Game Mode and Game State
Lecture 2: Pawn
Lecture 3: Character
Lecture 4: Player Controller & Inputs
Lecture 5: Casting
Chapter 8: CyberSpy 3027 – Creating Our Character
Lecture 1: Setting Up Our Character
Lecture 2: Setting Up Player Controller
Lecture 3: Adjusting Player Movement
Lecture 4: Camera Shake in Unreal
Chapter 9: Physics Collision
Lecture 1: Adding Collisions
Lecture 2: Collision Response Reference
Lecture 3: Damage In Unreal
Chapter 10: CyberSpy 3027 – Adding Physics To The Player
Lecture 1: Creating A Damaging Environment
Lecture 2: Adding Spikes
Lecture 3: Adding Gems To Pick Up
Lecture 4: Finishing Exit Door
Chapter 11: Working With Audio
Lecture 1: Audio In Unreal
Lecture 2: Sound Cue Editor
Lecture 3: Sound Attenuation
Chapter 12: CyberSpy 3027 – Adding SFX to Our Game
Lecture 1: Where, What and Who
Lecture 2: Making Sure SFX Work (audacity)
Lecture 3: Adding The Audios
Chapter 13: Unreal Motion Graphics UI
Lecture 1: Widget Blueprints
Lecture 2: Understanding The Basics
Lecture 3: Widget Organization
Lecture 4: Widget Customization
Lecture 5: Text Box & Buttons
Lecture 6: Binding In Unreal
Lecture 7: Animations
Chapter 14: CyberSpy 3027 – Adding The HUD
Lecture 1: Displaying Health And Gems
Lecture 2: Creating a Main Menu
Lecture 3: Creating a Pause Menu
Lecture 4: Damage and Collection Effects
Lecture 5: Death Screen
Lecture 6: Fade in and Out
Instructors
-
Michael Murr
Software Engineer :: Game Developer :: Entrepreneur
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 6 votes
- 3 stars: 3 votes
- 4 stars: 17 votes
- 5 stars: 50 votes
Frequently Asked Questions
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