Learn to create a strategy game in Unity
Learn to create a strategy game in Unity, available at $54.99, has an average rating of 4.15, with 72 lectures, based on 74 reviews, and has 767 subscribers.
You will learn about Learn Unity from scratch Learn C# and Object Oriented Programming Create a map for strategy games Deploy armies on the Battle Field Learn how to manage data in Unity3D Learn how to design your code in Unity3D, solve complex problems A large number of examples and case studies are used (Unity3D and C#) Make 2D game in Unity Design Patterns This course is ideal for individuals who are For beginners and experienced game developers It is particularly useful for For beginners and experienced game developers.
Enroll now: Learn to create a strategy game in Unity
Summary
Title: Learn to create a strategy game in Unity
Price: $54.99
Average Rating: 4.15
Number of Lectures: 72
Number of Published Lectures: 72
Number of Curriculum Items: 72
Number of Published Curriculum Objects: 72
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Unity from scratch
- Learn C# and Object Oriented Programming
- Create a map for strategy games
- Deploy armies on the Battle Field
- Learn how to manage data in Unity3D
- Learn how to design your code in Unity3D, solve complex problems
- A large number of examples and case studies are used (Unity3D and C#)
- Make 2D game in Unity
- Design Patterns
Who Should Attend
- For beginners and experienced game developers
Target Audiences
- For beginners and experienced game developers
Create army, deploy regiments, pick heroes and formation, destroy your enemies. You will be able to create a strategy game from scratch. Learn c# and Unity. During this course you are going to learn how to create a map where a player can choose levels moving a hero from one level to another. A hero will move along the curved road so you are gonna learn how to move gameobjects along the curved line. You will learn how to deploy your army, create unique behavior for each unit. Throw stones, deal splash damage launch tons of arrows, fire magic balls, etc.
Strategy genre is very popular. However the knowledge you will gain in this course can be used for other genres as well, for example, for the genre of tower defense where monsters must move according to certain rules. Each video will be either practical or theoretical. You can skip the theoretical videos if you already know the topic of the lecture well.
Each video has the Unity package attached to it, scripting is supported by comments.
Captions:
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English
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The topics covered:
Ideas shared:
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How to teach a hero to move along a curved line?
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How to distinguish completed levels from uncompleted levels?
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How to manage scripts?
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How to structure the data correctly?
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How to make an arrow fly in an arc?
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How to fire the projectile with Physics (Catapult fires)
Unity and C# topics
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Basics of OOP
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Animations
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Else-If Statements
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Variables, Types
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Classes and Objects
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Canvas and Images, anchors and aspect ratio
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Object Pooling
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Splash Damage
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Prefabs, prefab variants in action
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Arrays multi-dimensional array, jagged array
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Design Patterns
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Scriptable Objects
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Physics2D;
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Vectors
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Collision matrices
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C# Methods, ref, out, in
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Coroutines
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etc
The course is good for those who wants to save time . The course will be updated frequently for additional ideas.
Course Curriculum
Chapter 1: Creating Map (levels, curved road, player's progress)
Lecture 1: Introduction
Lecture 2: Installing Unity
Lecture 3: Unity Interface
Lecture 4: Canvas, Render Modes
Lecture 5: Canvas, Canvas scaler, Canvas Raycaster
Lecture 6: Background
Lecture 7: Prefabs
Lecture 8: Creating Levels
Lecture 9: All about UI Image
Lecture 10: All about UI Button
Lecture 11: Variables. Value and Reference types
Lecture 12: Hero is on the Map
Lecture 13: OOP, Encapsulation, Inheritance and Polymorphism
Lecture 14: Access Modifiers
Lecture 15: Methods, Parameters, ref, in, out
Lecture 16: If-Else Statement, conditional and ternary operators
Lecture 17: Movement_p1
Lecture 18: Arrays, Multi-Dimensional array, Creating coordinate system
Lecture 19: Understanding the Lerp(), p.1
Lecture 20: Understanding Lerp(), p2
Lecture 21: Creating a curve
Lecture 22: Handling Aspect Ratio
Lecture 23: Movement, p.2
Lecture 24: Movement, p.3
Lecture 25: Animation
Lecture 26: Animation, p2, Animation curves
Lecture 27: Animating character
Lecture 28: Scriptable Objects
Lecture 29: Loading the Battle Scene
Chapter 2: Deploy Army
Lecture 1: Intro to the Section
Lecture 2: Grid Layout Group
Lecture 3: Instantiate Icons
Lecture 4: Army Composition
Lecture 5: C#. Properties
Lecture 6: Dragging Icons
Lecture 7: Colliders and Triggers
Lecture 8: Layer Collision Matrix
Lecture 9: Collision Interaction Matrix
Lecture 10: Deployment area
Lecture 11: Intersection area of Box Colliders
Lecture 12: Extension Methods
Lecture 13: ExecuteEvents.Execute()
Lecture 14: Coroutines
Lecture 15: Manipulating the Grid
Lecture 16: Dragging Icons, p2
Lecture 17: MoveTowards() vs RigidBody.velocity
Lecture 18: Booleans, Booleans, Booleans…
Lecture 19: Player actions
Lecture 20: Archers, get ready!
Lecture 21: My Legions
Lecture 22: Collider2D.OverlapCollider()
Lecture 23: Enemy Army
Chapter 3: Move and Fight
Lecture 1: Intro to the Section
Lecture 2: A bit more about Inheritance
Lecture 3: Knights are on the March
Lecture 4: Constructors
Lecture 5: State Pattern
Lecture 6: Animating All Heroes
Lecture 7: Your Warriors Have Engaged the Enemy
Lecture 8: A Knight is looking for target
Lecture 9: OverlapCircleAll()
Lecture 10: Strategy Pattern in action
Lecture 11: Kill Or Die
Lecture 12: Where shall we march?
Lecture 13: Archers Have Joined the Battle
Lecture 14: Realistic arrow flight
Lecture 15: Object Pooling: thousand arrows
Lecture 16: Catapult fires. Physics 2D
Lecture 17: Catapult Deals Splash Damage
Lecture 18: Mages have joined the Battle, p.1
Lecture 19: Mages have joined the Battle, p.2
Lecture 20: Troll pushes back
Instructors
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Ilnar Farkh (Smart Games Development)
Game Developer at Smart Games Development
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 6 votes
- 4 stars: 15 votes
- 5 stars: 49 votes
Frequently Asked Questions
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