MVC Architecture For Unity 2022 – Lifetime Access
MVC Architecture For Unity 2022 – Lifetime Access, available at $79.99, has an average rating of 4.82, with 47 lectures, 8 quizzes, based on 118 reviews, and has 11045 subscribers.
You will learn about Create new Unity projects with confidence, performance, and scalability Master design principles and design patterns Learn the pros and cons of the most popular architectural approaches Integrate MVC into projects with success Avoid the common pitfalls with creating, maintaining, and scaling Unity projects Plan & create consistently clean code Identify the best MVC architectures for Unity, for gaming, and for your personal workflow Get real experience on 4 included projects Reinforce your knowledge with practical, relevant coding assignments EXTRA: Full section on Unit Testing & TDD This course is ideal for individuals who are Learn to CREATE Unity projects with confidence, performance, and scalability or You will AVOID the unmanageable spaghetti-code that often occurs in Unity projects or You will COLLABORATE on high-quality, profitable Unity projects with talented teams It is particularly useful for Learn to CREATE Unity projects with confidence, performance, and scalability or You will AVOID the unmanageable spaghetti-code that often occurs in Unity projects or You will COLLABORATE on high-quality, profitable Unity projects with talented teams.
Enroll now: MVC Architecture For Unity 2022 – Lifetime Access
Summary
Title: MVC Architecture For Unity 2022 – Lifetime Access
Price: $79.99
Average Rating: 4.82
Number of Lectures: 47
Number of Quizzes: 8
Number of Published Lectures: 47
Number of Published Quizzes: 8
Number of Curriculum Items: 64
Number of Published Curriculum Objects: 64
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- Create new Unity projects with confidence, performance, and scalability
- Master design principles and design patterns
- Learn the pros and cons of the most popular architectural approaches
- Integrate MVC into projects with success
- Avoid the common pitfalls with creating, maintaining, and scaling Unity projects
- Plan & create consistently clean code
- Identify the best MVC architectures for Unity, for gaming, and for your personal workflow
- Get real experience on 4 included projects
- Reinforce your knowledge with practical, relevant coding assignments
- EXTRA: Full section on Unit Testing & TDD
Who Should Attend
- Learn to CREATE Unity projects with confidence, performance, and scalability
- You will AVOID the unmanageable spaghetti-code that often occurs in Unity projects
- You will COLLABORATE on high-quality, profitable Unity projects with talented teams
Target Audiences
- Learn to CREATE Unity projects with confidence, performance, and scalability
- You will AVOID the unmanageable spaghetti-code that often occurs in Unity projects
- You will COLLABORATE on high-quality, profitable Unity projects with talented teams
Welcome to MVC Architecture For Unity!
CAPTIONS:
• English: All videos have Englishsubtitles. (Audio/Video/Text Content is in English)
• French: Toutes les vidéos sont sous-titrées en Français. (Audio/Video/Text Content is in English)
• German: Alle Videos haben DeutscheUntertitel. (Audio/Video/Text Content is in English)
• Italian: Tutti i video hanno i sottotitoli in Italiano. (Audio/Video/Text Content is in English)
• Japanese: ビデオはすべて日本語字幕付き. (Audio/Video/Text Content is in English)
• Portuguese: Todos os vídeos têm legendas em Português. (Audio/Video/Text Content is in English)
• Spanish: Todos los vídeos tienen subtítulos en Español. (Audio/Video/Text Content is in English)
We all start projects with the best of intentions. But during development we often find our projects do not meet our expectations for organization, scalability, and for our quality of life as developers.
This course gives you the trainingto create and maintain Unity projects which are faster to develop and easier to maintain.
FEATURES:
• Rockstar content – Everything you DO need. Just the most relevant, powerful info!
• Punk-rock editing – Nothing you DON’T need. No “ums”, no waiting, no fluff!
QUALITIES OF MVC:
• Sound philosophies – Built on top of the best design principles and design patterns – championed by software experts
• Proven solution – Follow industry-leading practices and solve the biggest challenges with the greatest of ease
• Language-agnostic – Translate your new training and skills across many platforms and programming languages
BENEFITS OF MVC:
• Faster software development – The recipe for how and where to implement your next feature is straight-forward
• Faster project maintenance – The separation of your coding concerns allows each to be more simple and more resilient
• Empowers you to create projects with confidence, performance, and scalability
TAKEAWAY:
• After this course you will be confident to design and develop new projects with Unity and MVC
INCLUDED SECTIONS:
• Course Introduction– Set the vision and goals for the course. Learn the many benefits of MVC architecture for your projects
• Unity Overview – Review the popularity and power of Unity as a game engine. Discuss the structure of the systems within and how MVC architecture is a welcome addition
• Software Design – Gain insight on the design principles of master software developers, add design patterns to your list of skills, and see the pros and cons of several custom and established architectural solutions
• Mini MVCS – Dive deep into this light, powerful architectural framework designed specifically for Unity
• Sample Projects – Together we’ll review 4 complete Unity projects. All source-code is provided to students. We’ll analyze and review a clock, a login, and a Roll-a-ball game. Finally, all of the course philosophy and theory will come together as we create a custom calculator from scratch
• Course Conclusion – Review the highlights, celebrate success, and set clear next steps to bring the learnings into your projects
• EXTRA Content– With the foundation of MVC architecture, we’ll add the power of Unit Testing and Test-Driven Development ( TDD ). With this training you will naturally produce cleaner, more readable, and manageable code
INCLUDED UNITY C# SAMPLE PROJECTS:
• 1. Clock– A clock application. There is no Input, UI, or MonoBehaviours so its a simple way to learn the fundamentals of MVCS
• 2. Login– A user login demo using Unity UI, one View, and one MonoBehaviour. We grow our expertise with MVCS communication between the coding concerns
• 3. Roll-A-Ball – A complete 3D game with expanded scope. Includes multiple views, controllers, and MonoBehaviours
• 4. EXTRA: Calculator –An extra special section. Here we create a new project from scratch to serve as a math calculator Bring together all the philosophy, design principles, design patterns, and architectural learnings of the course into this sample project
INCLUDED ASSETS:
• Section Videos– High-quality HD video content covering all course topics
• Section Source Code– Full C# scripting and complete Unity projects included for download
• Section Challenge Assignments– Expand your knowledge with practical, relevant coding trials
• Section Quiz – Ensure you digested all vital info before moving forward
WHY LEARN UNITY?
• Unity is a versatile game engine which can be used for creating simulations, prototypes, and games
• Over 70% of the top 1000 mobile games are created using Unity Technology
• Deploys to PC, Xbox, PlayStation, iOS, & Android, WebGL, AR/VR, and more!
WHY LEARN MVC ARCHITECTURE?
• Get hired! Larger teams on more ambitious projects. Experts use MVC
• Get promoted! Software architecture is a most in-demand skill that teams and leadership value in game development
• Get it done! Create better projects, more quickly so you can launch your next project on schedule
EXTRA: WHY LEARN UNIT TESTING & TDD?
• 1. Accelerate new features– With testing, developers focus on a small batch of code at a time, not moving on to the next bit until they are done with their batch. This gets results
• 2. Level-up your maintenance – With Test-Driven Development ( TDD ), developers naturally produce cleaner, more readable, and manageable code
• 3. Fail fast & Communicate clearly– Get feedback quickly and improve your solutions. Leave a legacy of unit testing in your codebase which will serve as the best, living documentation
WHY LEARN WITH SAMUEL ASHER RIVELLO?
• Sam is a Unity Certified Developer with over 20 years of experience creating games and teaching software design
• Sam empowers game teams with custom editor tooling for improved workflows ( Game Design, Level Design, 3D Modelers, 3D Animators )
• Sam is an author and editor, including Adobe, Future Publishing UK, Packt Publishing, and O’Reilly
WHY WAIT?
• Avoid the common pitfalls with creating, maintaining, and scaling Unity projects
• You can’t afford NOT to use Unit Testing and Test-Driven development on your projects
• Let’s do this!
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Course Introduction 1 – General
Lecture 2: Course Introduction 2 – Architecture
Lecture 3: Udemy's Early Review Prompt
Lecture 4: Course Introduction 3 – Philosophy
Lecture 5: Course Resources
Chapter 2: Unity Overview
Lecture 1: Unity Overview
Lecture 2: Unity Structure
Lecture 3: Unity Code (C#)
Chapter 3: Software Design
Lecture 1: Software Design Overview
Lecture 2: UML Diagramming
Lecture 3: Observer Pattern
Lecture 4: Command Pattern
Chapter 4: Architectures – 1. Overview
Lecture 1: Architectures Overview
Lecture 2: Established Architectures
Lecture 3: UMVCS Architecture
Chapter 5: Architectures – 2. Mini MVCS For Unity
Lecture 1: Mini MVCS Overview
Lecture 2: Mini MVCS Installation
Chapter 6: Sample Projects
Lecture 1: Sample Project Overview
Lecture 2: Sample Project 1 – Clock (Overview)
Lecture 3: Sample Project 1 – Clock (Without Mini MVCS)
Lecture 4: Sample Project 1 – Clock (With Mini MVCS)
Lecture 5: Sample Project 2 – Login (Overview)
Lecture 6: Sample Project 2 – Login (Without Mini)
Lecture 7: Sample Project 2 – Login (With Mini MVCS)
Lecture 8: Sample Project 2 – Login (Coding Assignment)
Lecture 9: Sample Project 3 – Roll-A-Ball (Overview)
Lecture 10: Sample Project 3 – Roll-A-Ball (Without Mini MVCS)
Lecture 11: Sample Project 3 – Roll-A-Ball (With Mini MVCS)
Lecture 12: Sample Project 3 – Roll-A-Ball (Coding Assignment)
Lecture 13: Sample Project 4 – Custom (Overview)
Lecture 14: Sample Project 4 – Custom (Getting Started)
Lecture 15: Sample Project 4 – Custom (Creating The View)
Lecture 16: Sample Project 4 – Custom (Communicating, Model<->View)
Chapter 7: Course Conclusion
Lecture 1: Course Conclusion
Chapter 8: Extra: Unit Testing
Lecture 1: Unit Testing – Overview
Lecture 2: Unit Testing – Setup
Lecture 3: Unit Testing – Creating Tests
Lecture 4: Unit Testing – Test Driven Development (TDD)
Chapter 9: Extra: More Sample Projects (Beginner)
Lecture 1: Extra Sample Projects Overview
Lecture 2: Sample Project 5 – Calculator (With Mini MVCS)
Lecture 3: Sample Project 6 – Count Up (With Mini MVCS)
Lecture 4: Sample Project 7 – Bouncy Ball (With Mini MVCS)
Lecture 5: Sample Project 8 – Data Binding (With Mini MVCS)
Lecture 6: Sample Project 9 – Multiple-Minis (With Mini MVCS)
Lecture 7: Sample Project 10 – In-Game Tutorial (With Mini MVCS)
Lecture 8: Sample Project 11 – UI Toolkit (With Mini MVCS)
Lecture 9: Extra Sample Projects Conclusion
Chapter 10: Thank You!
Instructors
-
Samuel Asher Rivello
Unity Game Development Instructor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 9 votes
- 4 stars: 37 votes
- 5 stars: 71 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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