Unreal Engine 5 Python Automation
Unreal Engine 5 Python Automation, available at $89.99, has an average rating of 4.75, with 47 lectures, based on 21 reviews, and has 145 subscribers.
You will learn about Learn how to automate repetetive manual tasks with Python Create tools for Unreal Engine Power up your pipeline with tools that validate and correct assets and actors on the level. Write commandlets for asset batch processing Setup startup scripts that execute on each Unreal editor launch. Extend UE interface with custom menus and menu entries Combine Scripted Asset Action Blueprints with Python scripts This course is ideal for individuals who are Unreal Engine users who want to optimize their workflow and pipeline or Technical Artists / Game Developers / Pipeline Engineers who want to speed up their workflow or A technical artist who wants to start with automating UE with Python, has some ideas but you hasn't done it before It is particularly useful for Unreal Engine users who want to optimize their workflow and pipeline or Technical Artists / Game Developers / Pipeline Engineers who want to speed up their workflow or A technical artist who wants to start with automating UE with Python, has some ideas but you hasn't done it before.
Enroll now: Unreal Engine 5 Python Automation
Summary
Title: Unreal Engine 5 Python Automation
Price: $89.99
Average Rating: 4.75
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to automate repetetive manual tasks with Python
- Create tools for Unreal Engine
- Power up your pipeline with tools that validate and correct assets and actors on the level.
- Write commandlets for asset batch processing
- Setup startup scripts that execute on each Unreal editor launch.
- Extend UE interface with custom menus and menu entries
- Combine Scripted Asset Action Blueprints with Python scripts
Who Should Attend
- Unreal Engine users who want to optimize their workflow and pipeline
- Technical Artists / Game Developers / Pipeline Engineers who want to speed up their workflow
- A technical artist who wants to start with automating UE with Python, has some ideas but you hasn't done it before
Target Audiences
- Unreal Engine users who want to optimize their workflow and pipeline
- Technical Artists / Game Developers / Pipeline Engineers who want to speed up their workflow
- A technical artist who wants to start with automating UE with Python, has some ideas but you hasn't done it before
Learn how to automate your Unreal Engine 5 workflow and increase your productivity.
Led by an expert with experience in the AAA industry, this course will teach you everything you need to know to automate Unreal Engine with Python. You’ll learn how to create powerful tools that will perform tedious tasks in the blink of an eye, freeing up your time to focus on more important things.
By automating repetitive tasks, you’ll not only save time, but also reduce the risk of human error and increase the overall quality of your work.
Throughout the course, you’ll be guided through the setup process, learn basic concepts of automation, and create scripts that operate on both Assets in Content Browser and on Actors on the level.
You will also explore different ways of delivering those scripts to the end user, ensuring that your tools are easy to use and accessible.
By the end of the course, you’ll have a foundation in Python scripting and automation techniques.
Whether you’re a seasoned Unreal Engine developer or just starting out, this course is an essential tool for anyone looking to streamline their workflow and achieve more in less time.
Sign up today and take your Unreal Engine development to the next level!
Course Curriculum
Chapter 1: Overview
Lecture 1: What Can You Automate In Unreal Engine?
Chapter 2: Setup – Prerequisites
Lecture 1: Initial Unreal Engine Setup
Lecture 2: Setting Autocompletion in VS Code (Stub file)
Lecture 3: Setting Autocompletion in PyCharm (Stub file)
Lecture 4: Typing in Python
Chapter 3: Running Scripts
Lecture 1: Make your scripts discoverable by Unreal
Lecture 2: Running Scripts From Editor
Lecture 3: Running Scripts With Commandline
Lecture 4: Startup Scripts and init_unreal.py
Chapter 4: Automation Scripting
Lecture 1: Getting User Selection And Listing Assets
Lecture 2: Texture Compression Settings Validator – Accessing Editor Properties
Lecture 3: Importance of PropertyAccessChangeNotifyMode in setting editor properties
Lecture 4: Editing Material Instance Parameters – Material Editing Library
Lecture 5: Find Duplicated Actors On The Level
Lecture 6: ImportRules Plugin – Run Custom Post Import Action
Lecture 7: Post Import Actions Using ImportSubsystem
Lecture 8: Remove Unused Assets
Lecture 9: Batch Import FBX Meshes (Asset Import Task)
Lecture 10: Batch Import Textures (Automated Asset Import)
Chapter 5: Asset Validation
Lecture 1: Why you need asset validation – Intro to asset validation in Unreal Engine
Lecture 2: Naming convention validator
Lecture 3: Square texture validator
Lecture 4: Power of two texture size validator
Chapter 6: Developing Code More Efficiently
Lecture 1: Working with dir() and help()
Lecture 2: Remote debugging with VS Code and debugpy
Lecture 3: Remote debugging with PyCharm and pydevd
Chapter 7: Creating Better Python Tools
Lecture 1: Adding custom menu actions
Lecture 2: Menu Entry Icon
Lecture 3: Followup to Menu Entries
Lecture 4: Menu Entries – Additional Notes
Lecture 5: Progress bars for slow tasks
Lecture 6: Undo and Redo operations
Lecture 7: Introduction to automation testing in Unreal Engine
Lecture 8: Writing your first Python test for Unreal
Lecture 9: Appendix: New to automated tests?
Lecture 10: Supressing warnings in Python tests.
Chapter 8: Releasing Tools
Lecture 1: Packing Python Tool As Unreal Plugin
Chapter 9: Python And Blueprints
Lecture 1: Python Scripts in Asset Scripted Action Blueprints
Chapter 10: Remote Control API
Lecture 1: Remote Control In Unreal – Overview and Quick Setup
Lecture 2: Remote Control Preset and WebApp
Lecture 3: Remote Control Preset Controllers
Lecture 4: Python and Remote Control API + Testing API with Insomnia
Lecture 5: Remote Control Python Progress Bar
Lecture 6: Direct FBX Mesh Export From Blender To Unreal [Real Life Tool Demo]
Chapter 11: Common Issues
Lecture 1: Fixing ImportError in Python and adding Python Modules as Plugins
Lecture 2: Code deprecations in UE5
Chapter 12: Source FIles
Lecture 1: Source FIles
Instructors
-
Karol Kowalczyk
Programmer, Technical Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 4 votes
- 5 stars: 17 votes
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