Complete Unity® and Android Development: Build Games & Apps
Complete Unity® and Android Development: Build Games & Apps, available at $59.99, has an average rating of 4.1, with 402 lectures, based on 315 reviews, and has 3292 subscribers.
You will learn about Build a 3D "Legend of Zenda" game in Unity Technologies from scratch. Navigate the Unity® and Blender interfaces Build 3D models for the game in Blender. Integrate the art from Blender into Unity®. Build video game levels and scenes. Code in Java and C#. Build Android apps. This course is ideal for individuals who are Anyone who wants to learn Unity® or Blender. or Anyone who wants to learn game development. or The Unity portion assumes you know a little about Unity® and Blender or Complete beginners who want to learn to code for Android app development It is particularly useful for Anyone who wants to learn Unity® or Blender. or Anyone who wants to learn game development. or The Unity portion assumes you know a little about Unity® and Blender or Complete beginners who want to learn to code for Android app development.
Enroll now: Complete Unity® and Android Development: Build Games & Apps
Summary
Title: Complete Unity® and Android Development: Build Games & Apps
Price: $59.99
Average Rating: 4.1
Number of Lectures: 402
Number of Published Lectures: 401
Number of Curriculum Items: 402
Number of Published Curriculum Objects: 401
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a 3D "Legend of Zenda" game in Unity Technologies from scratch.
- Navigate the Unity® and Blender interfaces
- Build 3D models for the game in Blender.
- Integrate the art from Blender into Unity®.
- Build video game levels and scenes.
- Code in Java and C#.
- Build Android apps.
Who Should Attend
- Anyone who wants to learn Unity® or Blender.
- Anyone who wants to learn game development.
- The Unity portion assumes you know a little about Unity® and Blender
- Complete beginners who want to learn to code for Android app development
Target Audiences
- Anyone who wants to learn Unity® or Blender.
- Anyone who wants to learn game development.
- The Unity portion assumes you know a little about Unity® and Blender
- Complete beginners who want to learn to code for Android app development
“Incredibly essential for a beginner such as myself. I have attempted to figure out Unity on my own and was completely lost even with the system’s free tutorials. This is giving me exactly what I need to know in a step-by-step explanation”
“It’s really good so far, they are not making me paste lots of code like other tutorials which means I can learn.” – Eivis T.
“Very detailed explanation.” – Gonzalo C.
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This beginner’s course has 2 parts! In Part 1, you build a 3D Legend of Zenda game in Unity® and Blender. In Part 2, you learn Android app development by making apps from scratch.
This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.
First you design the game “The Legend of Zenda” and its functionality in Unity®. You learn how to code in C# and build video game levels.
Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:
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Unreal Engine 4 & Android Development: Make 6 Games, 12 Apps
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The ultimate Android course for complete beginners
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Universal App Development: Code and Make Apps in C# and Java
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Complete Unity and Android Development: Build Games and Apps
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Create 19 Low Poly Models & Your First 3D RPG In Unity® C#
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Complete Unity and Android Development: Build Games and Apps
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C# Masterclass: Make RPG & Mobile Games in Unity & Blender
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Build “The Legend Of Zenda” Game in Unity and Blender
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Make a 3D Unity Action Game & Low Poly Buildings in Blender
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Professional Game Development: 3D Modeling and Unity C#
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28 Low Poly Models and a Unity® Game – Complete 3D Developer
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Have you ever wanted to learn how to make Android apps? Chances are you have tried but haven’t got anywhere. Sometimes the tutorials are either too basic or too complex. What you need is a pre-planned curriculum that shows you how to build apps.
Look no further because this course is the Number 1 course that will show you how to build apps for Android. Reach a ton of people with your amazing idea today.
Enroll today!
Course Curriculum
Chapter 1: Part 1: Introduction to Unity
Lecture 1: 1.1 Introduction
Lecture 2: 1.2 Unity Editor
Lecture 3: 1.3 Moving a Cube
Lecture 4: 1.4 Materials
Lecture 5: 1.5 Lights
Lecture 6: 1.6 Particle System
Lecture 7: 1.7 Applying Physics
Lecture 8: 1.8 Asset Store
Chapter 2: Introduction to Coding
Lecture 1: 2.1 Introduction
Lecture 2: 2.2 Variables
Lecture 3: 2.3 Methods
Lecture 4: 2.4 If Blocks
Lecture 5: 2.5 Loops
Chapter 3: Introduction to Inputs
Lecture 1: 3.1 Introduction
Lecture 2: 3.2 Key Presses
Lecture 3: 3.3 Moving a Player
Lecture 4: 3.4 Jumping
Lecture 5: 3.5 Moving Forward
Lecture 6: 3.6 Cycling Cameras
Chapter 4: Introduction to Prefabs
Lecture 1: 4.1 Introduction
Lecture 2: 4.2 Introduction to Prefabs
Lecture 3: FAQ on Instantiating Objects
Lecture 4: 4.3 Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: 4.4 Explosion Effect
Lecture 7: 4.5 Adding Explosion Effects
Chapter 5: 01G. Player Movement – Legend of Zenda Game!
Lecture 1: g1.1 Creating a Project
Lecture 2: g1.2 Designing the Player
Lecture 3: g1.3 Moving the Player
Lecture 4: g1.4 Key Input
Lecture 5: g1.5 Activating Physics
Lecture 6: g1.6 Jumping
Lecture 7: g1.7 Double Jump Block
Lecture 8: g1.8 Velocity
Lecture 9: g1.9 Velocity Optimizations
Lecture 10: g1.10 Looking Around
Chapter 6: 02G. Weapons
Lecture 1: g2.1 Designing a Sword
Lecture 2: FAQ on Rotating Objects
Lecture 3: g2.2 Swinging the Sword
Lecture 4: g2.3 Moving the Sword Back
Lecture 5: g2.4 Retreating the Sword
Lecture 6: g2.5 Designing the Bomb
Lecture 7: g2.6 Bomb Script
Lecture 8: g2.7 Exploding the Bomb
Lecture 9: g2.8 Throwing Bombs
Lecture 10: g2.9 Bow
Lecture 11: g2.10 Swapping Weapons
Chapter 7: 03G. Enemies
Lecture 1: g3.1 Simple Enemies
Lecture 2: g3.2 Strong Enemy
Lecture 3: g3.3 Hit Area
Lecture 4: g3.4 Patrolling Logic
Lecture 5: g3.5 Shooting Enemy
Lecture 6: g3.6 Enemy Bullet
Lecture 7: g3.7 Damaging the Player
Chapter 8: 04G. Camera and User Interface
Lecture 1: g4.1 Camera
Lecture 2: g4.2 Game Interface
Lecture 3: g4.3 Health Bar
Lecture 4: g4.4 Main Menu
Chapter 9: 05G. Terrains
Lecture 1: g5.1 Terrain Basics
Lecture 2: g5.2 Painting the Terrain
Lecture 3: g5.3 Trees and Grass
Lecture 4: g5.4 Water
Lecture 5: g5.5 Flare and Camera Effects
Chapter 10: 06G. Level Design
Lecture 1: g6.1 Level Terrain
Lecture 2: g6.2 Dungeon Entrance
Lecture 3: g6.3 Teleporting
Lecture 4: g6.4 Dungeon
Lecture 5: g6.5 Adding Shooting Enemies to the Dungeon
Lecture 6: g6.6 Adding Remaining Enemies
Lecture 7: g6.7 Remaining Enemies
Chapter 11: Introduction to Blender
Lecture 1: Introduction and Setting Changes
Lecture 2: Camera Controls
Lecture 3: Emulated Numbpad Camera
Lecture 4: Basic Object Manipulation
Lecture 5: Frequently Used Tools
Lecture 6: Mirror Modifier
Chapter 12: 07K. Character Art
Lecture 1: Reference Images
Lecture 2: 1.1 Headset Ref
Lecture 3: 1.2 Head Basic Shaping
Lecture 4: 1.3 Head Medium Shaping
Lecture 5: 1.4 Head Lips Shaping
Lecture 6: 1.5 Head Shape Fixing
Lecture 7: 1.6 Body Set Ref
Lecture 8: 1.7 Body Basic Blocking
Lecture 9: 1.8 Body Base Detailing
Lecture 10: 1.9 Body Torso Detailing
Lecture 11: 1.10 Body Hand Detailing
Lecture 12: 1.11 Body Head Attaching
Instructors
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Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 8 votes
- 3 stars: 31 votes
- 4 stars: 107 votes
- 5 stars: 161 votes
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