Make a 2D Flappy Bird Game in Unity®: Code in C# & Make Art!
Make a 2D Flappy Bird Game in Unity®: Code in C# & Make Art!, available at $59.99, has an average rating of 4.65, with 85 lectures, based on 16 reviews, and has 168 subscribers.
You will learn about Build an Endless Flyer game in Unity® Learn the fundamentals of game design. Create artwork in Photoshop. Code in C#. Integrate art into Unity® This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games.
Enroll now: Make a 2D Flappy Bird Game in Unity®: Code in C# & Make Art!
Summary
Title: Make a 2D Flappy Bird Game in Unity®: Code in C# & Make Art!
Price: $59.99
Average Rating: 4.65
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build an Endless Flyer game in Unity®
- Learn the fundamentals of game design.
- Create artwork in Photoshop.
- Code in C#.
- Integrate art into Unity®
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
This course was funded by a wildly successful Kickstarter.
Let’s make an Endless Flyer game! Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game from scratch.
Do you love Flappy Bird? You can make your own game inspired by it!
After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Photoshop to make original 2D art. The final section will teach you how to integrate the art to the game in Unity®.
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
Feel free to leave us any questions in our Q&A section. Please leave this course a rating. We love hearing from you!
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!
Course Curriculum
Chapter 1: Introduction to the Course
Lecture 1: Introduction to the Course
Chapter 2: Introduction to Unity Section 1
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 3: Introduction to Unity Section 2 (Coding)
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 4: Introduction to Unity Section 3 (Inputs)
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 5: Introduction to Unity Section 4 (Prefabs)
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: FAQ on Instantiating Objects
Lecture 4: Random Angles
Lecture 5: FAQ on Destroying Objects
Lecture 6: Explosion Effects
Lecture 7: Adding Explosion Effects
Chapter 6: Creating the Game (Unity Projects)
Lecture 1: Project Set Up
Lecture 2: Player Structure
Lecture 3: Player Movement
Lecture 4: Camera Follow
Lecture 5: Screen Limits
Lecture 6: Creating an Obstacle
Lecture 7: Instantiating Obstacles
Lecture 8: Obstacle Positioning
Lecture 9: Infinite Game
Lecture 10: Interface
Lecture 11: Score Areas
Lecture 12: Score Events
Lecture 13: Canvas Concerns
Lecture 14: Game Over
Lecture 15: Small Gameplay Adjustments
Chapter 7: Introduction to Photoshop
Lecture 1: Have Photoshop experience? Jump to Section 8!
Lecture 2: Opening a New File
Lecture 3: Navigation Controls
Lecture 4: Basic Tools Rundown
Lecture 5: Basic Tools Usages
Lecture 6: Basic Secondary Tools
Lecture 7: Basic Layers
Lecture 8: Painting Sample
Lecture 9: Adjustment Layers (Part 1)
Lecture 10: Adjustment Layers (Part 2)
Lecture 11: Adjustment Layers (Part 3)
Lecture 12: Transform Tool
Lecture 13: Transform Tool Continued
Lecture 14: Colour Range Select
Lecture 15: Image Settings
Lecture 16: Image Adjustment
Lecture 17: Photoshop Fun
Lecture 18: Photoshop Fun (Cont'd)
Lecture 19: Ruler Usage
Chapter 8: Creating The Art Assets (Photoshop Projects)
Lecture 1: Pixel Setup
Lecture 2: Pipe Asset
Lecture 3: Creating the Floor
Lecture 4: Background Clouds
Lecture 5: Background Buildings
Lecture 6: Creating Flappy
Lecture 7: Background Sky
Lecture 8: Exporting Art
Chapter 9: Finishing the Game (Unity Projects)
Lecture 1: Integrating Fonts
Lecture 2: Background & Sound Effects
Lecture 3: Adding Pipes
Lecture 4: Adding Game Background
Lecture 5: Foreground Parallax
Lecture 6: Size Adjustments
Lecture 7: Remaining Layers
Lecture 8: Flapping Animation
Lecture 9: Changing Skins
Lecture 10: Creating Buttons
Lecture 11: Adjusting Game Flow
Lecture 12: Rotating the Player
Lecture 13: Challenge Time!
Chapter 10: Resources
Lecture 1: ($2000 value!) Source Files
Lecture 2: Please leave us a rating!
Lecture 3: Bonus Lecture: Get 130 courses.
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 5 votes
- 5 stars: 10 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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