Build TPS Zombies Survival Game – Unity 3D Game Engine
Build TPS Zombies Survival Game – Unity 3D Game Engine, available at $69.99, has an average rating of 3.9, with 85 lectures, based on 56 reviews, and has 519 subscribers.
You will learn about Story Driven 3D Games Unity Game Engine Objective Based 3D Games Mission Based 3D Games Third Person Shooter Game Third Person Perspective Car Driven Games How to Program 3D TPS Player Controller How to Program Player Health Controller & Health Bar Indicator How to Program 3D Game Ammo & Rifle Controllers using Unity Game Engine Learn 3D Game Development & Become Professional 3D Game Developer and much more This course is ideal for individuals who are Anyone who wants to become a game developer or Anyone who wants to build story driven 3d games It is particularly useful for Anyone who wants to become a game developer or Anyone who wants to build story driven 3d games.
Enroll now: Build TPS Zombies Survival Game – Unity 3D Game Engine
Summary
Title: Build TPS Zombies Survival Game – Unity 3D Game Engine
Price: $69.99
Average Rating: 3.9
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Story Driven 3D Games
- Unity Game Engine
- Objective Based 3D Games
- Mission Based 3D Games
- Third Person Shooter Game
- Third Person Perspective Car Driven Games
- How to Program 3D TPS Player Controller
- How to Program Player Health Controller & Health Bar Indicator
- How to Program 3D Game Ammo & Rifle Controllers using Unity Game Engine
- Learn 3D Game Development & Become Professional 3D Game Developer
- and much more
Who Should Attend
- Anyone who wants to become a game developer
- Anyone who wants to build story driven 3d games
Target Audiences
- Anyone who wants to become a game developer
- Anyone who wants to build story driven 3d games
In this course you will learn how to build story driven 3d games using unity game engine. So in this course course you will learn all these techniques and creative skills which are needed for 3d game development. And you will learn all these by developing zombies apocalypse & Survival horror game like Resident evil, walking dead game clones. At the end of this course you will be able to make your own fully functional story driven / story line based 3d games using unity game engine.
Why to learn 3D Game Development? Are game developers in demand?
The overall job outlook for Video Game Designer careers has been positive since 2019. Vacancies for this career have increased by 5.31 percent nationwide in that time, with an average growth of 5.31 percent per year. Demand for Video Game Designers is expected to go up, with an expected 32,090 new jobs filled by 2029.
Is video gaming a good career?
There is plenty of jobs in gaming and all the industries tied to playing video games. Now yes, learning to code, design or test is hard work and will take a long time, but it’s also a highly in-demand and well-paid career option for those who master the skills involved.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Download Game Assets
Lecture 1: Download Game Assets
Chapter 3: Create and Setting Up the TPS Game Environment
Lecture 1: Creating our TPS Zombie project in unity
Lecture 2: Adding the game assets to project
Lecture 3: Adding Environment
Lecture 4: Setting up environment
Chapter 4: Third Person Perspective TPP – Third Person Player Controller
Lecture 1: Adding Player Character
Lecture 2: Downloading animations for player
Lecture 3: Adding CineMachine for First Person & Third Person
Lecture 4: Adding character movement using character controller in unity
Lecture 5: Changing Player Facing
Lecture 6: Making Player facing smoother
Lecture 7: Changing Player direction with camera
Lecture 8: Adding Gravity to player
Lecture 9: Adding Jumping
Lecture 10: Player Sprinting
Lecture 11: Creating Animator Controller
Lecture 12: Adding Animation by script to player
Chapter 5: Rifle Controller || Rifles System
Lecture 1: Adding Rifle
Lecture 2: Shooting with RayCast in unity
Lecture 3: Adding CrossHair
Lecture 4: Rifle Aiming
Lecture 5: Giving Damage to Object
Lecture 6: Adding Muzzle Spark – Muzzle Flash
Lecture 7: Adding Fire Charge to rifle
Lecture 8: Reloading and Ammo System
Lecture 9: Attaching Rifle to player hand by script
Lecture 10: Adding pickup rifle
Lecture 11: Adding Player Punch
Lecture 12: Adding Punching animation
Lecture 13: Adding Animations to Rifle
Chapter 6: Enemy Zombies Character Controller
Lecture 1: Adding Zombie and Baking NavMesh
Lecture 2: Zombie Movement Script
Lecture 3: Adding vision to zombie AI
Lecture 4: Adding Attacking AI to zombie
Lecture 5: Zombie damage Player
Lecture 6: Player Damage Zombie
Lecture 7: Creating animator and adding it to zombie
Lecture 8: Adding second type zombie AI
Lecture 9: Program and Add Zombie AI Script
Lecture 10: Adding Animations to Zombie
Lecture 11: Adding different zombies
Lecture 12: Spawning Zombies
Chapter 7: Car Vehicle Controller System
Lecture 1: Adding and setting up vehicle
Lecture 2: Moving the vehicle
Lecture 3: Adding Steering AI to Vehicle
Lecture 4: Add Car Braking System
Lecture 5: Adding door system to vehicle
Lecture 6: Hitting zombies with vehicle
Chapter 8: Implement Player UI
Lecture 1: Adding Player Damage Display
Lecture 2: Download Beautiful Progress Bar File
Lecture 3: Adding Player Health Bar UI
Lecture 4: Adding Health Bar script
Lecture 5: Adding HealthBar to zombies
Lecture 6: Rotating Healthbar with the camera
Lecture 7: Fixing Player Damage Display
Lecture 8: Showing Rifle UI
Lecture 9: Adding Script to Ammo UI
Chapter 9: Implement Menu's UI
Lecture 1: Creating Menu's UI
Lecture 2: Writing Menu Script
Lecture 3: Creating Game Main Start Menu
Lecture 4: Choose Character Menu
Lecture 5: Main Menu Script
Lecture 6: Choose Character Script
Chapter 10: Implement & Add Multiplayers Characters
Lecture 1: Adding game characters – Part 1
Lecture 2: Adding game characters – Part 2
Lecture 3: Adding Hostages [Villagers]
Chapter 11: Implement Game Mission System | Objectives System
Lecture 1: Objectives UI
Lecture 2: Objectives Script
Lecture 3: Destroy Wall by hitting
Lecture 4: Adding Objectives UI to other scenes
Lecture 5: Danger Zone UI
Lecture 6: Adding Ammo Out UI to each character
Chapter 12: Sound Effects System
Lecture 1: Adding Footsteps to player
Lecture 2: Shooting & ReLoading Sound
Lecture 3: Danger Zone Sound
Lecture 4: Footsteps sound to zombies
Chapter 13: First Aid Kit and Ammo Box
Lecture 1: Adding Healthbar Box
Lecture 2: Ammo Booster
Lecture 3: Fixing Ammo and Health Bug
Chapter 14: Finishing The Game – Testing The Game
Lecture 1: How to export Game
Lecture 2: Adding Walks Points to zombies
Chapter 15: Complete Source Code || Scripts
Lecture 1: Complete Source Code || Scripts
Chapter 16: Congratulations – Course Finished
Lecture 1: Where to Go from Here
Instructors
-
WITS Gaming
Game Development Company
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 13 votes
- 5 stars: 36 votes
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