Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8
Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8, available at $59.99, has an average rating of 4.7, with 104 lectures, based on 153 reviews, and has 1738 subscribers.
You will learn about After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush! This course is ideal for individuals who are Intermediate level ZBrush Users interested in advanced technique and procedures for Hardsurface Modelling or Intermediate to advaced ZBrush users keen to learn new Hard Surface techniques It is particularly useful for Intermediate level ZBrush Users interested in advanced technique and procedures for Hardsurface Modelling or Intermediate to advaced ZBrush users keen to learn new Hard Surface techniques.
Enroll now: Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8
Summary
Title: Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8
Price: $59.99
Average Rating: 4.7
Number of Lectures: 104
Number of Published Lectures: 104
Number of Curriculum Items: 104
Number of Published Curriculum Objects: 104
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush!
Who Should Attend
- Intermediate level ZBrush Users interested in advanced technique and procedures for Hardsurface Modelling
- Intermediate to advaced ZBrush users keen to learn new Hard Surface techniques
Target Audiences
- Intermediate level ZBrush Users interested in advanced technique and procedures for Hardsurface Modelling
- Intermediate to advaced ZBrush users keen to learn new Hard Surface techniques
Thank you for your interest in “Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8” Course
This is a very fast pace course crammed with tips and tricks, please be aware this is an intermediate to advanced coursewe cover a lot and at speed!!!!
During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of them
Read on…
Course Content
During this hard surface modelling course in ZBrush we will cover the following:
- Reference Gathering
- Basic Blocking in at speed
- Kitbash creation kits (I will show you how to create Multimesh Insert and Curve brushes and show you how to link them to the lightbox from any drive, this will include tool creation for kit bashing as well)
- Creating parts from primitive tools
- A look at all the common actions of the ZRemodeller brush
- Polishing and sculpting for a quick block in
- Retopology for a block in parts
- Creating complex Curve brushes and controlling there placement
- Tip on topology and how to create bevels, inserts and extrusions
- How to work with creased edges understanding this is essential for good hard surface modelling
- Using ZSpheres to create the frame (this will give you the ability to change the frame on the fly)
- Using dynamic subdivs (we use this to keep the file size smaller it gives the same result as a sub divided surface)
- Correcting problems
- Symetry, Welding plus Mirroring
- Renerign and set up plus final comp work or passes in Photoshop
This course has hours of content and I am really pleased with the ammount of information that I have included in this course, I am hoping you guys will love it! please be aware that the course moves very fast I do mention everyhting I am doing and am always here to answer question or jump to my facebook group and get more detailed responses and help videos just for you!
All the best
David
UK Online Training Centre
Course Curriculum
Chapter 1: Hard Surface Modelling with ZBrush – Introduction and Reference
Lecture 1: Hard Surface Modelling with ZBrush – Promotional
Lecture 2: Hard Surface Modelling with ZBrush – Introduction
Lecture 3: Hard Surface Modelling with ZBrush – Reference Gathering
Lecture 4: Hard Surface Modelling with ZBrush – A look at our reference
Lecture 5: Hard Surface Modelling with ZBrush – Downloads
Chapter 2: Hard Surface Modelling with ZBrush – The Course
Lecture 1: Hard Surface Modelling with ZBrush – Tyre block in
Lecture 2: Hard Surface Modelling with ZBrush – Positional guide female
Lecture 3: Hard Surface Modelling with ZBrush – Block in tank and seat
Lecture 4: Hard Surface Modelling with ZBrush – Shaping our tank
Lecture 5: Hard Surface Modelling with ZBrush – Wheel arches and Seat sculpt
Lecture 6: Hard Surface Modelling with ZBrush – Block in guides for Handlebars
Lecture 7: Hard Surface Modelling with ZBrush – Adjustable frame using ZSpheres
Lecture 8: Hard Surface Modelling with ZBrush – Powerplant block in
Lecture 9: Hard Surface Modelling with ZBrush – Tyre set up
Lecture 10: Hard Surface Modelling with ZBrush – Lightbox and Hydraulic fork
Lecture 11: Hard Surface Modelling with ZBrush – Kitbash creation the suspension spring
Lecture 12: Hard Surface Modelling with ZBrush – Insert brushes for nuts and bolts
Lecture 13: Hard Surface Modelling with ZBrush – A look at the curve on surface brushes
Lecture 14: Hard Surface Modelling with ZBrush – Creation of a curve on surface brush
Lecture 15: Hard Surface Modelling with ZBrush – Various modification
Lecture 16: Hard Surface Modelling with ZBrush – Adding to the frame and trouble shooting
Lecture 17: Hard Surface Modelling with ZBrush – Creating the wheel rims
Lecture 18: Hard Surface Modelling with ZBrush – wheel axels
Lecture 19: Hard Surface Modelling with ZBrush – Wheel rims supports
Lecture 20: Hard Surface Modelling with ZBrush – Front Wheel
Lecture 21: Hard Surface Modelling with ZBrush – Front fork placement
Lecture 22: Hard Surface Modelling with ZBrush – Bolts for the Weel Axels
Lecture 23: Hard Surface Modelling with ZBrush – Refining the tank
Lecture 24: Hard Surface Modelling with ZBrush – Fairing paintover
Lecture 25: Hard Surface Modelling with ZBrush – Fairing blockin base
Lecture 26: Hard Surface Modelling with ZBrush – Creating final back fairing topology
Lecture 27: Hard Surface Modelling with ZBrush – Box modelling the swing arms
Lecture 28: Hard Surface Modelling with ZBrush – Adding and adjusting frame for back fairing
Lecture 29: Hard Surface Modelling with ZBrush – Adding chain guide and swing arm mods
Lecture 30: Hard Surface Modelling with ZBrush – Using Cog 3D and chain guide adjustments
Lecture 31: Hard Surface Modelling with ZBrush – Creating the chain links
Lecture 32: Hard Surface Modelling with ZBrush – Creating a curve on surface chain brush
Lecture 33: Hard Surface Modelling with ZBrush – Redoing the chain guide
Lecture 34: Hard Surface Modelling with ZBrush – Using our chain brush!
Lecture 35: Hard Surface Modelling with ZBrush – Boolian cogs
Lecture 36: Hard Surface Modelling with ZBrush – Front fairing block in
Lecture 37: Hard Surface Modelling with ZBrush – Front fairing retopology
Lecture 38: Hard Surface Modelling with ZBrush –
Lecture 39: Hard Surface Modelling with ZBrush – Creating the Power Plant – PART 2
Lecture 40: Hard Surface Modelling with ZBrush – Creating the Power Plant – PART 3
Lecture 41: Hard Surface Modelling with ZBrush – Thickness and panels for the fairing
Lecture 42: Hard Surface Modelling with ZBrush – What are boolians?
Lecture 43: Hard Surface Modelling with ZBrush – How to control creasing and fall off
Lecture 44: Hard Surface Modelling with ZBrush – Handle grips
Lecture 45: Hard Surface Modelling with ZBrush – Fork supports
Lecture 46: Hard Surface Modelling with ZBrush – The Yoke
Lecture 47: Hard Surface Modelling with ZBrush – Organising our scene PART 1
Lecture 48: Hard Surface Modelling with ZBrush – Organising our scene PART 2
Lecture 49: Hard Surface Modelling with ZBrush – The fairing infills
Lecture 50: Hard Surface Modelling with ZBrush – Creating a boolian on the infill
Lecture 51: Hard Surface Modelling with ZBrush – The brakes
Lecture 52: Hard Surface Modelling with ZBrush – Creating the light lenses
Lecture 53: Hard Surface Modelling with ZBrush – Powerplant coolers
Lecture 54: Hard Surface Modelling with ZBrush – Exhaust pipes
Lecture 55: Hard Surface Modelling with ZBrush – Creating the seat
Lecture 56: Hard Surface Modelling with ZBrush – Exhaust muffler
Lecture 57: Hard Surface Modelling with ZBrush – The front fan and support
Lecture 58: Hard Surface Modelling with ZBrush – Front fairing infill
Lecture 59: Hard Surface Modelling with ZBrush – Radiator for front of bike
Lecture 60: Hard Surface Modelling with ZBrush – Adding cables using the cables brush
Lecture 61: Hard Surface Modelling with ZBrush – Exact positioning using a tool
Lecture 62: Hard Surface Modelling with ZBrush – Creating the tileable tread pattern
Lecture 63: Hard Surface Modelling with ZBrush – Using arrays for our tread pattern
Lecture 64: Hard Surface Modelling with ZBrush – Creating a switch insert brush
Lecture 65: Hard Surface Modelling with ZBrush – Disk brake tool
Lecture 66: Hard Surface Modelling with ZBrush – Disk brake callipers
Lecture 67: Hard Surface Modelling with ZBrush – Brake Cables
Lecture 68: Hard Surface Modelling with ZBrush – Creating the chain guard
Lecture 69: Hard Surface Modelling with ZBrush – Creating grill panels
Lecture 70: Hard Surface Modelling with ZBrush – Foot pedals
Lecture 71: Hard Surface Modelling with ZBrush – Pedal fixings
Lecture 72: Hard Surface Modelling with ZBrush – Strapping brush
Lecture 73: Hard Surface Modelling with ZBrush – Boolians on the fairing
Lecture 74: Hard Surface Modelling with ZBrush – Text direct in ZBrush
Lecture 75: Hard Surface Modelling with ZBrush – Using dynamesh for hardsurfaces
Lecture 76: Hard Surface Modelling with ZBrush – Tyre text and cables
Lecture 77: Hard Surface Modelling with ZBrush – Its organising and tidy time again! PART 1
Lecture 78: Hard Surface Modelling with ZBrush – Its organising and tidy time again! PART 2
Lecture 79: Hard Surface Modelling with ZBrush – Alternative tread methods PART 1
Lecture 80: Hard Surface Modelling with ZBrush – Alternative tread methods PART 2
Lecture 81: Hard Surface Modelling with ZBrush – Using radial symetry
Chapter 3: Hard Surface Modelling with ZBrush – Texturing and Rendering
Lecture 1: Hard Surface Modelling with ZBrush – Texturing PART 1
Lecture 2: Hard Surface Modelling with ZBrush – Texturing PART 2
Lecture 3: Hard Surface Modelling with ZBrush – Texturing PART 3
Lecture 4: Hard Surface Modelling with ZBrush – Explaining poly painting and textures
Lecture 5: Hard Surface Modelling with ZBrush – Adding subdivisions and UV for polygroups
Lecture 6: Hard Surface Modelling with ZBrush – Creating UMeshes from Boolians
Lecture 7: Hard Surface Modelling with ZBrush – Texturing the fairing
Lecture 8: Hard Surface Modelling with ZBrush – Texturing and checking all parts for colour
Lecture 9: Hard Surface Modelling with ZBrush – Creating the energy material
Lecture 10: Hard Surface Modelling with ZBrush – Using the weld brush
Lecture 11: Hard Surface Modelling with ZBrush – Adding labels
Instructors
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UK Online Training Centre
Online training centre based in the UK creative studies
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 13 votes
- 4 stars: 41 votes
- 5 stars: 97 votes
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