Sci-Fi 3D Game Environment Design Modeling & Texturing
Sci-Fi 3D Game Environment Design Modeling & Texturing, available at $64.99, has an average rating of 4.55, with 87 lectures, based on 112 reviews, and has 1092 subscribers.
You will learn about Create a 3D environment suitable for games Learn High Definition Rendering Pipeline in Unity Bake clean maps and create Trim Sheets Gain understanding on how to create realistic lighting to set the mood Create UV layouts correctly and efficiently Learn how to apply dirt and grime using Substance This course is ideal for individuals who are Anyone who wants to know how to create a 3D game environment or Anyone who wants to take their 3D environment creation skills to the next level It is particularly useful for Anyone who wants to know how to create a 3D game environment or Anyone who wants to take their 3D environment creation skills to the next level.
Enroll now: Sci-Fi 3D Game Environment Design Modeling & Texturing
Summary
Title: Sci-Fi 3D Game Environment Design Modeling & Texturing
Price: $64.99
Average Rating: 4.55
Number of Lectures: 87
Number of Published Lectures: 87
Number of Curriculum Items: 87
Number of Published Curriculum Objects: 87
Original Price: $54.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a 3D environment suitable for games
- Learn High Definition Rendering Pipeline in Unity
- Bake clean maps and create Trim Sheets
- Gain understanding on how to create realistic lighting to set the mood
- Create UV layouts correctly and efficiently
- Learn how to apply dirt and grime using Substance
Who Should Attend
- Anyone who wants to know how to create a 3D game environment
- Anyone who wants to take their 3D environment creation skills to the next level
Target Audiences
- Anyone who wants to know how to create a 3D game environment
- Anyone who wants to take their 3D environment creation skills to the next level
Instructor Info
Manuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it’s best to wear as many hats as possible.
Course Info
In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Modeling
Lecture 1: Intro to Project
Lecture 2: Scene Blockout
Lecture 3: Floor Modeling Part 1
Lecture 4: Floor Modeling Part 2
Lecture 5: Palm Reader Modeling
Lecture 6: Computer Panel Modeling
Lecture 7: Trim Sheet Part 1
Lecture 8: Trim Sheet Part 2
Lecture 9: Trim Sheet Part 3
Lecture 10: Table Modeling Part 1
Lecture 11: Table Modeling Part 2
Lecture 12: Table Modeling Part 3
Lecture 13: Table Modeling Part 4
Lecture 14: Door Modeling Part 1
Lecture 15: Door Modeling Part 2
Lecture 16: Door Modeling Part 3
Lecture 17: Door Modeling Part 4
Lecture 18: Computer Modeling Part 1
Lecture 19: Computer Modeling Part 2
Lecture 20: Scene Fixes
Lecture 21: Wall Modeling Part 1
Lecture 22: Wall Modeling Part 2
Lecture 23: Wall Modeling Part 3
Lecture 24: Wall Modeling Part 4 (Roof Elements)
Lecture 25: Final Modeling Refinements
Lecture 26: Gadget Modeling
Chapter 3: Unwrapping
Lecture 1: Unwrapping Intro
Lecture 2: UVW1
Lecture 3: Unwrapping the Door Part 1
Lecture 4: Unwrapping the Door Part 2
Lecture 5: Unwrapping the Table Part 1
Lecture 6: Unwrapping the Table Part 2
Lecture 7: Unwrapping the Computer and Panel
Lecture 8: Unwrapping the Walls Part 1
Lecture 9: Unwrapping the Walls Part 2
Lecture 10: Unwrapping Wall Panels
Lecture 11: Unwrapping the Gadget
Lecture 12: Trim Sheet 2 Part 1
Lecture 13: Trim Sheet 2 Part 2
Lecture 14: Trim Sheet 2 Part 3
Lecture 15: Unwrapping the Floor and Adding the Trim
Lecture 16: Adding the Trim to the Computer Panel
Lecture 17: Adding the Trim to the Roof
Lecture 18: Adding the Trim to the Roof Column
Chapter 4: Texturing
Lecture 1: Asset Preparation
Lecture 2: Adding Details in Substance Painter
Lecture 3: Adding Details to the Door
Lecture 4: Creating the Materials
Lecture 5: Texturing the Door
Lecture 6: Door Weathering
Lecture 7: Texturing the Door Wall
Lecture 8: Texturing the Palm Reader
Lecture 9: Extra Wall Detail
Lecture 10: Door Wall Final Touches
Lecture 11: Texturing the Roof
Lecture 12: Texturing the Columns
Lecture 13: Texturing the Roof Column
Lecture 14: Texturing the Lamp
Lecture 15: Texturing the Floor Part 1
Lecture 16: Texturing the Floor Part 2
Lecture 17: Computer Wall Texturing (Photoshop)
Lecture 18: Computer Wall Texturing Part 1
Lecture 19: Computer Wall Texturing Part 2
Lecture 20: Computer Wall Texturing Part 3
Lecture 21: Computer Wall Texturing Part 4
Lecture 22: Creating an Alpha Symbol
Lecture 23: Computer Wall Render and Fixes
Lecture 24: Creating a Tiling Alpha in Photoshop
Lecture 25: Texturing the Table in Photoshop
Lecture 26: Adding Details to the Table
Lecture 27: Adding Color to the Table Part 1
Lecture 28: Adding Color to the Table Part 2
Lecture 29: Texturing Wall A
Lecture 30: Texturing Wall B
Lecture 31: Texturing Remaining Walls
Lecture 32: Gadget Texturing
Chapter 5: Unity Setup
Lecture 1: Unity Intro
Lecture 2: Unity Fixes
Lecture 3: Preparing the Textures for Unity HDRP
Lecture 4: Setting up Unity
Lecture 5: Working in Unity Part 1
Lecture 6: Working in Unity Part 2
Lecture 7: Working in Unity Part 3
Lecture 8: Working in Unity Final
Lecture 9: BONUS LECTURE
Lecture 10: BONUS LECTURE (Setting up HDRP Manually)
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 10 votes
- 4 stars: 36 votes
- 5 stars: 63 votes
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