Creating Textures Procedurally In Blender With Nodes
Creating Textures Procedurally In Blender With Nodes, available at $49.99, has an average rating of 4.4, with 25 lectures, based on 19 reviews, and has 162 subscribers.
You will learn about The basics of applying materials to objects How to maintain your texture and material library Understand how the node system works Create procedural vector based shapes and patterns using nodes Adjust colors and shading of their textures This course is ideal for individuals who are Blender users who want to learn about the process of material application or Artists who want a procedural workflow to create their own portfolio of usable and editable textures It is particularly useful for Blender users who want to learn about the process of material application or Artists who want a procedural workflow to create their own portfolio of usable and editable textures.
Enroll now: Creating Textures Procedurally In Blender With Nodes
Summary
Title: Creating Textures Procedurally In Blender With Nodes
Price: $49.99
Average Rating: 4.4
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- The basics of applying materials to objects
- How to maintain your texture and material library
- Understand how the node system works
- Create procedural vector based shapes and patterns using nodes
- Adjust colors and shading of their textures
Who Should Attend
- Blender users who want to learn about the process of material application
- Artists who want a procedural workflow to create their own portfolio of usable and editable textures
Target Audiences
- Blender users who want to learn about the process of material application
- Artists who want a procedural workflow to create their own portfolio of usable and editable textures
Do you want to become a true artist by creating textures, patterns and materials for 3D objects and scenes?
And do you want to be able to create textures that can then be edited and adjusted with ease?
And you want to do it all inside Blender?
Well you can in this course on using the node system in blender to create procedural materials and textures in Blender. Procedural means to create something that can be freely adjusted at any time in any way. A procedural texture then can have its colors, patterns and shapes all adjusted in real time, giving you as the artist the ability to create a limitless number of potential materials for your projects.
At BailylDesign, our goal is to give you the best possible content and resources for learning new skills in the CG industry, and with this course we hope to give you the tools you need to build your own unique portfolio of textures to apply in your projects, whether it be for personal or professional purposes.
We start off at the very beginning learning about the process of applying basic materials to objects, as well as the relationships between objects and their materials.
But before long we dive into Blenders incredibly powerful node system. Where we learn how to construct the node trees that give us infinite freedom in how we approach material creation.
If you are concerned about not being able to master specific nodes, don’t worry. In this course every node introduced is used various times, in various different ways, allowing you as the student to get a solid grasp on how that node works.
And if you think this course might not be for you, it has a 30 day money back guarantee. this means that you can try with no obligation for up to 30 days after purchase and get a full refund if you are not satisfied.
Its time to go procedural in the 3D industry, and begin creating YOUR portfolio of art using Blenders node system
Course Curriculum
Chapter 1: Welcome to The Course
Lecture 1: Introduction
Chapter 2: The Basics Of Materials
Lecture 1: The Basics Of Material Application
Lecture 2: Applying Materials To Other Objects
Lecture 3: Fake Users And Duplicating Materials
Lecture 4: Accessing The Shader Editor
Lecture 5: An Overview Of The Nodes
Chapter 3: Going Procedural
Lecture 1: Introducing The Texture Coordinate Node
Lecture 2: Making A Diagonal Line
Lecture 3: Combining Nodes Together
Lecture 4: Using The Power Function
Lecture 5: Adding Color With MixRGB
Lecture 6: Controlling The Axis Of The Line
Lecture 7: Creating A Vertical Line
Lecture 8: Turning Our Line Into A Square
Lecture 9: Creating A Cross Shape
Lecture 10: Using The Value Node To Control Multiple Parameters
Lecture 11: Using The Power Function To Create A Curve
Lecture 12: The Color Ramp
Lecture 13: Creating A Circle
Lecture 14: Turning Our Circle Into A Torus
Lecture 15: A Second Way Of Doing Things
Lecture 16: Introducing The Absolute Function To Create A Diamond
Lecture 17: Combing Functions From Previous Shapes To Create A Leaf
Lecture 18: Mixing Shaders To Create Transparency
Chapter 4: End Of Class Challenge
Lecture 1: End Of Class Challenge
Instructors
-
Joe Baily
3D Artist, qualified teacher and coach
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 6 votes
- 5 stars: 10 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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