Blender Fundamentals – Modeling
Blender Fundamentals – Modeling, available at $84.99, has an average rating of 4.69, with 33 lectures, based on 346 reviews, and has 2151 subscribers.
You will learn about How to use Blender 3D Modeling Mesh editing tools for creating game assets Blender modifiers This course is ideal for individuals who are Beginner artists who want to make 3D art and game assets or Experienced artists who want a deep-dive on the basics or Anyone who wants to know how Blender works! It is particularly useful for Beginner artists who want to make 3D art and game assets or Experienced artists who want a deep-dive on the basics or Anyone who wants to know how Blender works!.
Enroll now: Blender Fundamentals – Modeling
Summary
Title: Blender Fundamentals – Modeling
Price: $84.99
Average Rating: 4.69
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use Blender
- 3D Modeling
- Mesh editing tools for creating game assets
- Blender modifiers
Who Should Attend
- Beginner artists who want to make 3D art and game assets
- Experienced artists who want a deep-dive on the basics
- Anyone who wants to know how Blender works!
Target Audiences
- Beginner artists who want to make 3D art and game assets
- Experienced artists who want a deep-dive on the basics
- Anyone who wants to know how Blender works!
Do you want to make 3D game assets for your own games? Perhaps you want to make animated cinematic scenes. If you’ve been wanting to get into 3D modeling in Blender, this is the perfect course.
I assume you have absolutely zero knowledge or experience in Blender, and we take it from the absolute basics. You’ll learn the most important mesh editing tools and modifiers, and throughout the course you’ll be challenged to make your own creations to apply the knowledge you’ve learned.
Each video has a mini-challenge, and I work through the solution as well.
Each section has a section challenge, which is more ambitious. I still work through the solution!
The end of the course challenge puts all of your skills to use, creating a full weapon asset!
In this course, you will learn:
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Maneuvering in the Viewport
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How Objects are used in Blender, including meshes, lights, and camera
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How to use the 3D Cursor in various ways
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How to edit a mesh in Edit mode vs. Object Mode
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Loop Selection
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Fill
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Extrude
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Proportional Editing
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Transform Pivot Point changing
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Inset
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Bevel
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Loop Cut
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Knife Tool
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Slide edges and vertices
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Dissolve
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Shade Smooth and auto smooth
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Using reference images and sorting objects into Collections
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Subdivision Surface Modifier
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Solidify Modifier
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Bevel Modifier
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Mirror Modifier
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Screw Modifier
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The importance and consequences of applying scale
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Shrinkwrap Modifier
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Array Modifier
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Boolean Modifier
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Creation of many different mini projects, including a dagger, pot, sword, treasure chest, flying saucer, lantern, nunchucks, spiked ball and chain mace, and more!
Each lecture is structured so you learn one subject at a time and apply it in a mini challenge before you move on. A PDF cheat sheet of notes is included for the first two sections.
Join an active Discord community where you can talk with other students and game developers and help each other, collaborate, and have a good time!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Resources and Getting Help
Chapter 2: Getting Started
Lecture 1: Maneuvering in the Viewport
Lecture 2: Objects
Lecture 3: 3D Cursor
Lecture 4: Edit Mode
Lecture 5: Section Challenge
Chapter 3: Mesh Editing
Lecture 1: Loop Selection
Lecture 2: Fill
Lecture 3: Extrude
Lecture 4: Proportional Editing
Lecture 5: Transform Pivot Point
Lecture 6: Inset
Lecture 7: Bevel
Lecture 8: Loop Cut
Lecture 9: Knife Tool
Lecture 10: Slide
Lecture 11: Dissolve Edges
Lecture 12: Shade Smooth
Lecture 13: Reference Images and Collections
Lecture 14: Section Challenge
Chapter 4: Modifiers
Lecture 1: Subdivision Surface
Lecture 2: Solidify
Lecture 3: Bevel
Lecture 4: Mirror
Lecture 5: Screw
Lecture 6: Apply Scale
Lecture 7: Shrinkwrap
Lecture 8: Array
Lecture 9: Boolean
Lecture 10: Putting it All Together
Chapter 5: Course Challenge and Congratulations!
Lecture 1: End of Course Challenge
Lecture 2: Congratulations! Bonus Lecture
Instructors
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Stephen Ulibarri
Engineer, Programmer, Game Developer, Author
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 9 votes
- 4 stars: 51 votes
- 5 stars: 284 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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