Game Asset Creation with Houdini
Game Asset Creation with Houdini, available at $74.99, has an average rating of 4.8, with 34 lectures, based on 432 reviews, and has 2341 subscribers.
You will learn about Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone This course is ideal for individuals who are Houdini users, game developers, level designers, 3D artists It is particularly useful for Houdini users, game developers, level designers, 3D artists.
Enroll now: Game Asset Creation with Houdini
Summary
Title: Game Asset Creation with Houdini
Price: $74.99
Average Rating: 4.8
Number of Lectures: 34
Number of Published Lectures: 34
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone
Who Should Attend
- Houdini users, game developers, level designers, 3D artists
Target Audiences
- Houdini users, game developers, level designers, 3D artists
Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.
User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you’re looking to step into the awesome procedural modelling world – this is the course for you!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction – Hello and welcome to Season 2!
Lecture 2: Season 1 Recap
Lecture 3: Project Goals and Learning Outcomes
Chapter 2: Project Analysis
Lecture 1: Modular Game Environments – Thinking Procedurally
Lecture 2: Common Nodes – an Introduction
Lecture 3: The Awesome Power of the Point
Lecture 4: Digital Asset – SuperSweep
Chapter 3: Modelling – The Building System
Lecture 1: The Building System – Part 1
Lecture 2: The Building System – Part 2
Lecture 3: The Building System – Part 3
Chapter 4: Modelling – The Railing System
Lecture 1: The Roof System – Part 1
Lecture 2: The Railing System – Part 1
Lecture 3: The Railing System – Part 2
Lecture 4: The Railing System – Part 3
Lecture 5: The Railing System – Part 4
Chapter 5: Modelling – The Roof Prop System
Lecture 1: The Roof Prop System – Part 1
Lecture 2: The Roof Prop System – Part 2
Lecture 3: The Roof Prop System – Part 3
Lecture 4: The Roof Prop System – Part 4
Chapter 6: Modelling – The Window System
Lecture 1: The Window System – Part 1
Lecture 2: The Window System – Part 2
Lecture 3: The Window System – Part 3
Lecture 4: The Window System – Part 4
Lecture 5: The Window System – Part 5
Lecture 6: The Window System – Part 6
Lecture 7: The Window System – Part 7
Chapter 7: Finalizing the Digital Asset
Lecture 1: Finalizing the Digital Asset
Chapter 8: Deploying the Asset using the Houdini Engine
Lecture 1: Houdini and the Houdini Engine for Unity
Lecture 2: Importing our Asset into Unity
Lecture 3: Procedural Collision Meshes
Chapter 9: Material Assignment using Houdini Engine
Lecture 1: Materials – Part 1
Lecture 2: Materials – Part 2
Lecture 3: Materials – Part 3
Chapter 10: Thank You!
Lecture 1: Thank You!
Instructors
-
Richard Banks
Lecturer in Games Technical Art
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 24 votes
- 4 stars: 138 votes
- 5 stars: 267 votes
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