Become a Material Guru in Blender
Become a Material Guru in Blender, available at $79.99, has an average rating of 4.59, with 90 lectures, based on 1445 reviews, and has 8769 subscribers.
You will learn about Understand the aspects of the Shader Editor when creating cycles nodes. Understand how to combine procedural texture with images and the difference between procedural and non procedural. Understand the fundamentals for complex materials like glass and volumetric. Understand how the UV can be useful in different types of tasks. Learn the vocabulary, so thing like caustics, reflection and refraction will be understandable. Understand how it is possible to control a materials appearance by using secondary objects like "empties". Understand how to use more than one material on an object or create random output. This course is ideal for individuals who are Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles It is particularly useful for Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles.
Enroll now: Become a Material Guru in Blender
Summary
Title: Become a Material Guru in Blender
Price: $79.99
Average Rating: 4.59
Number of Lectures: 90
Number of Published Lectures: 90
Number of Curriculum Items: 90
Number of Published Curriculum Objects: 90
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the aspects of the Shader Editor when creating cycles nodes.
- Understand how to combine procedural texture with images and the difference between procedural and non procedural.
- Understand the fundamentals for complex materials like glass and volumetric.
- Understand how the UV can be useful in different types of tasks.
- Learn the vocabulary, so thing like caustics, reflection and refraction will be understandable.
- Understand how it is possible to control a materials appearance by using secondary objects like "empties".
- Understand how to use more than one material on an object or create random output.
Who Should Attend
- Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles
Target Audiences
- Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles
This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach a level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.
I will not go through just how you do stuff, but also why and all the terms used. As an example, of many in the course, we build a glass material from scratch that will have both refraction, caustics and all the other complex stuff you have in glass, but will be both faster to render and with less noise compared to Blenders original way to do caustics and glass together.
I also go through different techniques on how to apply material so you get a good grip on how to use UV, apply decals and so on…so it’s not “just” procedural even if you will get a lot of that as well. In short…I will cover all you ever will need to know about how to start and understand how material works in Blender.
It’s concentrated to the engine Cycles, since Eevee still lacks a few features but most of what you learn, you can do in both engines.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Setup
Lecture 3: Light
Chapter 2: Basic understanding of the node components
Lecture 1: Basic Node Types
Lecture 2: Apply Materials
Lecture 3: Three Common Maps
Lecture 4: Colors on your material
Lecture 5: Patterns on your material for 2.8x
Lecture 6: Patterns on your Material for 2.9x
Lecture 7: Create bumps
Lecture 8: Reflection and Roughness
Lecture 9: mask images
Lecture 10: Separate XYZ Node
Lecture 11: Manipulating the map
Lecture 12: Grouping the nodes
Lecture 13: Basic Math
Chapter 3: Textures
Lecture 1: Brick Texture
Lecture 2: Checker Texture
Lecture 3: Gradient Texture
Lecture 4: Magic Texture
Lecture 5: Musgrave Texture
Lecture 6: Noise Texture
Lecture 7: Voronoi Texture
Lecture 8: Wave Texture
Chapter 4: Using images as textures
Lecture 1: Introduction to using Images
Lecture 2: Using PBR Images
Chapter 5: First practical example – a tile wall.
Lecture 1: Setup for Tile Wall
Lecture 2: Add Mortar Noise
Lecture 3: Create Groups for the nodes
Lecture 4: Create Tiles
Lecture 5: Mortar Size variation
Lecture 6: Finalizing the tile wall (Roughness and reflection)
Chapter 6: Using the Object shape to place material
Lecture 1: Find Edges
Lecture 2: Add snow (dust and rust same principle).
Lecture 3: Adding smudge using the vertex paint
Lecture 4: Create an Eye using Z-axis separation
Chapter 7: How to use other objects to influence your material
Lecture 1: Setup the scene
Lecture 2: Smudge you Main object using Ambient Occlusion
Lecture 3: Smudge your main Object using a reference Object in the Texture coordinate Node
Lecture 4: Smudge your Main Object using Dynamic Paint.
Chapter 8: How to add material on a specific place
Lecture 1: UV Basics
Lecture 2: Multiple Materials
Lecture 3: Using UV to repeat patterns
Chapter 9: Second practical Example – Texture a Lantern
Lecture 1: Setup and Intro
Lecture 2: Adding First Base Materials
Lecture 3: Starting on the rust structure
Lecture 4: Rain influence
Lecture 5: Randomness
Lecture 6: Separate Paint and Rust with bumps
Lecture 7: Finalizing the Rust
Lecture 8: Finalizing the Paint
Lecture 9: Adding Glass
Lecture 10: Adding Rest of the Materials
Lecture 11: Adding DIETZ Logo On Glass
Lecture 12: Adding DIETZ Text on Bottom
Lecture 13: Adding Warning Sticker and Finalizing
Chapter 10: A closer look on the "Object Info" Node
Lecture 1: How to use the Object Index and Random output.
Lecture 2: Introduction to Location and Material Index output.
Chapter 11: Working with glass and similar materials
Lecture 1: Fireflies
Lecture 2: Definition of Words
Lecture 3: Introduction to Glass
Lecture 4: Creating a Glass of Water – Fake Dispersion
Lecture 5: Creating a Glass of Water – Adding Water
Lecture 6: Creating a Glass of Water – Adding Caustics
Lecture 7: Creating a Glass of Water – Finalizing all
Chapter 12: Third Practical Example – a bowl of candy
Lecture 1: Candy – Setup
Lecture 2: Candy – Adding Colors
Lecture 3: Adding Bumps
Lecture 4: Candy – Adding Subsurface scattering
Lecture 5: Candy – Finalizing and render
Chapter 13: Take a look at "Normals"
Lecture 1: Intro To Normal Maps
Lecture 2: Baking a Normal Map from a pattern
Lecture 3: Creating a Normal Map Procedurally
Chapter 14: Displacement
Lecture 1: Introduction to Displacment
Lecture 2: Coloring a displacement
Lecture 3: Using the Vector Displacement
Chapter 15: Particles and material
Lecture 1: The Particle Info Node
Lecture 2: The Principled Hair Node
Chapter 16: More Math and Vector Math
Lecture 1: Introduction to shaping things using math
Lecture 2: We start using Vector Math
Lecture 3: Creating stuff using Polar Coordinates
Lecture 4: Tiling by breaking down the map using Fraction.
Chapter 17: Scratches
Lecture 1: Create scratches using brush and TexturePaint
Instructors
-
Joakim Tornhill
A Blender material enthusiast
Rating Distribution
- 1 stars: 14 votes
- 2 stars: 26 votes
- 3 stars: 115 votes
- 4 stars: 431 votes
- 5 stars: 859 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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