Maya Environment Creation for Film
Maya Environment Creation for Film, available at $74.99, has an average rating of 4.7, with 102 lectures, based on 156 reviews, and has 1658 subscribers.
You will learn about Environment Modeling Texturing Rendering with Arnold Cinematic Lighting This course is ideal for individuals who are I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. It is particularly useful for I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.
Enroll now: Maya Environment Creation for Film
Summary
Title: Maya Environment Creation for Film
Price: $74.99
Average Rating: 4.7
Number of Lectures: 102
Number of Published Lectures: 102
Number of Curriculum Items: 102
Number of Published Curriculum Objects: 102
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Environment Modeling
- Texturing
- Rendering with Arnold
- Cinematic Lighting
Who Should Attend
- I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.
Target Audiences
- I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.
Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education´s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.
Why you should enroll: At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio.
In this Course, you will be learning
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Camera Matching
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Prop Modelling
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Sculpting
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UV Mapping
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Texturing
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Rendering with Arnold
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Cinematic Lighting
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Post Production
I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image.
Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.
Enroll now and take your 3d environment skills to the next level!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: About Project Files
Lecture 3: Maya and Project Setup
Lecture 4: Camera Matching
Chapter 2: Environment Modeling
Lecture 1: Organizing the Areas
Lecture 2: Block In of the Scene Part 1
Lecture 3: Block In of the Scene Part 2
Lecture 4: Block In of the Scene Part 3
Lecture 5: Modeling the Cafe Sign Part 1
Lecture 6: Modeling the Cafe Sign Part 2
Lecture 7: Modeling the Cafe Table
Lecture 8: Modeling the Cafe Chair Part 1
Lecture 9: Modeling the Cafe Chair Part 2
Lecture 10: Modelling the Table Props
Lecture 11: Importing the Clean Models to the Scene
Lecture 12: Modelling the Cafe Windows
Lecture 13: Modelling the Right Door
Lecture 14: Modelling the Flower Baskets
Lecture 15: Modelling the Pipes
Lecture 16: Modelling the Balcony
Lecture 17: Cleaning our Scene
Lecture 18: Fixing the Right Wall
Lecture 19: Modelling the Lamps
Lecture 20: Setting Up the Lamps and Scene
Lecture 21: Modelling the Left Cafe Entrance
Lecture 22: Modelling the Left Door
Lecture 23: Modelling the Left Window
Lecture 24: Modelling the Air Ducts
Lecture 25: Model Render Test
Lecture 26: Modelling the Air Unit Part 1
Lecture 27: Modelling the Air Unit Part 2
Lecture 28: Modelling the Balcony Wall
Lecture 29: Modelling the Left Cafe Door Part 1
Lecture 30: Modelling the Left Cafe Door Part 2
Lecture 31: Reviewing our Progress
Lecture 32: Sculpting and Baking Overview Part 1
Lecture 33: Sculpting and Baking Overview Part 2
Lecture 34: Sculpting the Concrete Protections
Lecture 35: Sculpting the Wood Table
Chapter 3: UV Mapping
Lecture 1: Uvs Overview
Lecture 2: Texel Resolution and UV Theory
Lecture 3: Uving the Cafe Sign
Lecture 4: Uving the Cafe Table
Lecture 5: Uving the Chairs
Lecture 6: Uving the Right Wall
Lecture 7: Uving the Pipes Part 1
Lecture 8: Uving the Pipes Part 2
Lecture 9: Uving the Lamps
Lecture 10: Uving the Left Cafe Entrance
Lecture 11: Uving the Window Protections
Lecture 12: Uving the Window Frames
Lecture 13: Uving the Balcony
Lecture 14: Uving the Air Units
Lecture 15: Uving the Right Door and Props
Lecture 16: Uving the Balcony Wall
Lecture 17: Uving the Final Props
Chapter 4: Texturing
Lecture 1: Initial Light Setup Part 1
Lecture 2: Initial Light Setup Part 2
Lecture 3: Texturing the Chairs
Lecture 4: Shaders and Connections
Lecture 5: Texturing the Floor
Lecture 6: Displacement of the Floor
Lecture 7: Texturing the Left Wall
Lecture 8: Displacement of the Left Wall
Lecture 9: Texturing the Right Wall
Lecture 10: Texturing the Balcony Wall
Lecture 11: Texturing the Cafe Sign
Lecture 12: Texturing the Cafe Roof
Lecture 13: Window Frame UDIM Texturing
Lecture 14: UDIM Maya Setup
Lecture 15: UDIM Instancing in Substance Painter
Lecture 16: Texturing the Table
Lecture 17: Texturing the Air Ducts
Lecture 18: Texturing and Shading the Lamps
Lecture 19: Shading Windows and Glass Part 1
Lecture 20: Shading Windows and Glass Part 2
Lecture 21: Texturing the Left Door
Lecture 22: Texturing the Pipes
Lecture 23: Reviewing and Adjusting the Scene
Lecture 24: Texturing Concrete Elements
Lecture 25: Texturing the Table Props
Lecture 26: Texturing the Concrete Slabs
Lecture 27: Texturing the Flower Pots
Lecture 28: Texturing the Right Door
Lecture 29: Texturing the Air Unit
Lecture 30: Plant Setup
Lecture 31: Importing the Plants
Lecture 32: Placing the Ivy Plants
Lecture 33: Reutilizing the Plants
Lecture 34: Texturing the Back Cafe Sign
Lecture 35: Texturing the Welcome Sign
Chapter 5: Render and Post Production
Lecture 1: Organizing the Back Alley Part 1
Lecture 2: Organizing the Back Alley Part 2
Lecture 3: Setting Up the Extra Lights
Lecture 4: Adjusting Render Settings
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 39 votes
- 5 stars: 105 votes
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