Master Houdini FX: Create Stunning Visual Effects rigs
Master Houdini FX: Create Stunning Visual Effects rigs, available at $94.99, has an average rating of 4.71, with 82 lectures, based on 565 reviews, and has 4360 subscribers.
You will learn about Learn from an Award Winning industry professional with 22 years of experience creating visual effects for blockbuster feature films, Tv shows, and music videos. You will learn how to create basic rigs all the way up to advanced setups using VEX and Hscript to automate a lot of the setup process. Everything from Particles and Grains, Wires, RBD’s, Pyro and smoke, vellum, and Flip will be covered. You will learn how to create a particle rig to disintegrate objects, how to use and control grains, how to destroy anything with RBD setups You will learn how to create snow and rain systems that are used all the time in production. You will learn how to create smoke and explosions that can trigger the destruction of RBD buildings. You will learn about using flip to create realistic splashing water that interacts with animated objects. You will learn how to create tear-able cloth objects and how to squash and deform objects with vellum. You will learn how to create a final composite using Houdini’s built in compositing workflow. This course is ideal for individuals who are Aspiring and working FX artists looking to learn more about the power of Houdini. or Anyone that is interested in seeing the techniques used to create FX rigs in production for professional film and television projects. It is particularly useful for Aspiring and working FX artists looking to learn more about the power of Houdini. or Anyone that is interested in seeing the techniques used to create FX rigs in production for professional film and television projects.
Enroll now: Master Houdini FX: Create Stunning Visual Effects rigs
Summary
Title: Master Houdini FX: Create Stunning Visual Effects rigs
Price: $94.99
Average Rating: 4.71
Number of Lectures: 82
Number of Published Lectures: 82
Number of Curriculum Items: 82
Number of Published Curriculum Objects: 82
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn from an Award Winning industry professional with 22 years of experience creating visual effects for blockbuster feature films, Tv shows, and music videos.
- You will learn how to create basic rigs all the way up to advanced setups using VEX and Hscript to automate a lot of the setup process.
- Everything from Particles and Grains, Wires, RBD’s, Pyro and smoke, vellum, and Flip will be covered.
- You will learn how to create a particle rig to disintegrate objects, how to use and control grains, how to destroy anything with RBD setups
- You will learn how to create snow and rain systems that are used all the time in production.
- You will learn how to create smoke and explosions that can trigger the destruction of RBD buildings.
- You will learn about using flip to create realistic splashing water that interacts with animated objects.
- You will learn how to create tear-able cloth objects and how to squash and deform objects with vellum.
- You will learn how to create a final composite using Houdini’s built in compositing workflow.
Who Should Attend
- Aspiring and working FX artists looking to learn more about the power of Houdini.
- Anyone that is interested in seeing the techniques used to create FX rigs in production for professional film and television projects.
Target Audiences
- Aspiring and working FX artists looking to learn more about the power of Houdini.
- Anyone that is interested in seeing the techniques used to create FX rigs in production for professional film and television projects.
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There are over 50 Houdini hip files to download all in one zip file for convenience.
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1080p resolution available, set the video player to “Auto” and it will stream at 1080p if your hardware is capable.
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Everything we learn will be hands on, creating setups in Houdini with down-loadable files for you to inspect.
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We will start at the lowest level of a rig, learning the basic nodes and concepts that build more powerful rigs.
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We will learn and utilize the power of VEX in Wrangle nodes to create many of our rigs.
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We will see the differences between Vops and wrangles and learn when to use which.
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We will extensively cover the major areas of Houdini Dynamics used most commonly in Professional Post Production Facilities.
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We will create many Particle effects and fully understand how to manipulate particles and grains.
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We will create a project that disintegrates an object using POPS’s while projecting a photographic plate to shade our geometry and create a final Composition.
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I will show you how you can create full compositions out of your rendered elements right inside of Houdini.
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We will learn how to use the Wire Solver for creating ropes and vines.
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We will learn a lot about RBD systems, the packed primitive workflow , controlling RBD’s by color with wrangles inside DOPs, creating Glue constraints to influence our destruction behavior, and how powerful using a multisolver setup can be.
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We will cover the differences of using a smoke solver, a pyro solver, when you need which, and many ways to create custom fields to modify your temperature and velocity grids within DOP’s to have ultimate control over your simulations. Updated pyro lectures are being uploaded to show the most recent sparse workflows( Houdini 19.5.640 as of this update )
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We will explore the Vellum solver and how to create Squish-able, deform-able, and tear-able objects and how to art direct our tearing to our liking.
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We will explore Flip Fluids and see how to use animated geometry to push our way through fluids, collide geometry with fluids, how to create spraying fluid sources like water from a hose and how viscosity works to create sticky fluids.
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You will learn how many of the DOP networks are very similar and how to use multiple types of solvers in the same DOP network.
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You will see the unlimited power Houdini software gives the user to create incredible FX rigs.
COURSE UPDATES:
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10/24/2020 – Bonus Lecture added – “Exploring the Ripple Solver”
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11/09/2020 – Bonus Lecture added – “Custom Delete with wrangles”
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11/09/2020 – Bonus Lecture added – “Copy random geometry to points”
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12/06/2020 – Bonus Lecture added – “Flipping Faces”
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01/23/2021 – Bonus Lecture added – “Electrical Arcs”
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02/26/2021 – Bonus Lecture added – “Exploring Natron: Soda Can Comp”
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03/29/2021 – Bonus Lecture added – “Redshift Basics”
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11/01/2021 – Bonus Lecture added – “ Deleting points with a changing Count”
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07/13/2023 – Bonus Lecture added – “ Using the minpos() Function”
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08/05/2023 – Bonus Lecture added – “ Using the AttributeBlur Node”
Why Houdini is the program of choice in leading visual effects studios?
Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Unlike many of the other software packages out there, you will not see a bunch of plugins available for Houdini, you do not need any with Houdini.
Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment. From its pre built shelf setups, you can get a long way to creating a great effect, but we are going to focus mainly on creating FX rigs from the ground up throughout this course, using the shelf setups sparingly.
When you create your own rigs from scratch, you know everything that goes into it, you know what every node does, and you know you have added only what is needed to finish your work and you have a more efficient network.
We will start with the very basics, and build upon what we have learned in every lecture to create more and more advanced rigs. We are going to use a lot of VEX within wrangle nodes, but I will show alternatives to a VEX workflow for artists that are not as comfortable writing code, you will learn to code as we go. VOP’s nodes are writing VEX code under the hood when you wire networks together inside them, so you are creating code and might not even know it!
We will start exploring Houdini with examples showing how to use some of the most frequently used nodes and then go into creating a few rigs that look dynamic but aren’t actually simulating anything.
From there, we will go into Particle setups to get comfortable within the DOP network. The next step is to check out the Wire Solver. We will then advance into RBD’s, some of my favorite FX to create. We will see how our knowledge form the particle lectures will give us a head start to creating advanced setups with the Bullet solver.
After RBD’s, we move into Smoke and Pyro sims. I will show you how to create custom fields to manipulate and control your Pyro with volumes and show how you can import pure point data to create fields to control your Smoke and Pyro directly in the DOP network.
UPDATE: There is a new workflow for Houdini versions 19+ and the shelf explosion options have changed, I will be recording updated lectures for the Pyro related lectures that need to show this new workflow for Houdini 19+ and adding them into the course, a few are already uploaded. You can still load all the example hip files that come with this course for the original lectures and they will all work but a warning message will show when loading due to shader differences from when the course was created and the current shading model.
We will then jump into Vellum, a relatively new addition to Houdini that adds incredible tools for simulating softbody style dynamics such as cloth, inflatable and deflating objects, squish-able objects and objects that can tear apart.
Our final section will show some examples of using the Flip Solver to create detailed splashing water and liquids that can be aimed out of an emitter like water from a garden hose. We will see how once again, our particle knowledge comes in handy when working with Flip by utilizing pops nodes to help control our fluids.
By the time you are finished with this course, you will have learned all the major areas of Houdini that are used the most frequently in major production studios in the entertainment industry and have a solid foundation to continue learning more advanced setups in Houdini.
Anyone from a beginner to a working professional can benefit from this course. There is no one single way of creating anything in Houdini, and seeing how other artists work will always reveal a new trick or method you might not have been aware of before.
If you are interested in seeing how to create real world visual FX rigs that are used in production everyday, then this is the course for you.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Downloading Apprentice
Lecture 2: A general tour of the Interface
Lecture 3: Accessing help in Houdini
Lecture 4: How to create a new Houdini Project
Lecture 5: Make sure you download the course assets here.
Chapter 2: The Basics
Lecture 1: Getting the highest resolution out of the lecture videos
Lecture 2: Update about the Solver Sop in the next lecture.!
Lecture 3: The Attribute Transfer 1: A fundamental node to learn
Lecture 4: The Attribute Transfer 2: More tricks we can do with Attribute transfer
Lecture 5: The Attribute Transfer 3: Creating TRON like rising walls
Lecture 6: Explaining the Wrangle node 1
Lecture 7: Explaining the Wrangle node 2
Lecture 8: Understanding Grouping
Lecture 9: More about Geometry Extrusions
Lecture 10: Information about the next lecture
Lecture 11: Interface changes in Houdini 19+
Chapter 3: Particles
Lecture 1: Intro to POPs: The Basics of particle rigs.
Lecture 2: Creating a snow rig. The initial setup.
Lecture 3: Finishing the snow rig. Final touches.
Lecture 4: Inheriting Velocity: Getting particles moving.
Lecture 5: Creating Custom Velocity: Controlling particles emission.
Lecture 6: Texturing Particles with Images.
Lecture 7: Dissolving an Object with POPS 1
Lecture 8: Understanding the Modulus Operator.
Lecture 9: Dissolving an Object with POPS 2
Lecture 10: Dissolving an Object with POPS 3
Lecture 11: Introduction to Grains: Bursting through the ground.
Lecture 12: Writing Grains to disk
Lecture 13: Simulating Ropes with Grains.
Lecture 14: Faking Cloth with Grains.
Lecture 15: Shrink-wrap with Grains.
Lecture 16: Understanding Particle Attributes : life, age, and Alpha.
Chapter 4: The Wire Solver
Lecture 1: Intro to the Wire Solver: Hanging wires.
Lecture 2: Sticking wires between two walls.
Lecture 3: Wires stuck to animated Geometry.
Chapter 5: RBD rigs
Lecture 1: Intro to RBD’s: Rigid Body Dynamics
Lecture 2: Creating Fractured Geometry Properly.
Lecture 3: Activating RBDs: Creative ways to control Activation.
Lecture 4: Animating RBD objects: Crumbling geometry over time.
Lecture 5: Destroying an RBD Wall with Particles 1
Lecture 6: Destroying an RBD Wall with Particles 2
Lecture 7: Destroying an RBD Wall with Particles 3
Lecture 8: Destroying a Tree with creative fracturing.
Lecture 9: Controlling Fracture chunks with Glue Constraints.
Chapter 6: Smoke and Pyro
Lecture 1: Intro to Pyro : Creating a smoke plume.
Lecture 2: Examining smoke nodes in depth.
Lecture 3: Creating Dynamic Clouds 1: Starting from a static VDB.
Lecture 4: Creating Dynamic Clouds 2: Using our VDB as a smoke source
Lecture 5: Creating Dynamic Clouds 3: Bonus – Disturbing our cloud with points
Lecture 6: Creating Bounding Regions to resize your smoke object.
Lecture 7: Experimenting with Temperature.
Lecture 8: Using Points to drive Smoke.
Lecture 9: Information when working with Houdini 19+
Lecture 10: Creating an Explosion: Our first pyro solver setup.
Lecture 11: Creating an Explosion with the Sparse Method: Updated for 19.5.640
Lecture 12: Fuel and Temperature: Understanding these fundamental grids.
Lecture 13: Fuel and Temperature: Sparse Method: Updated for 19.5.640
Lecture 14: Adding an Embers Element to our explosion.
Lecture 15: A note about the next lecture and a fix for a display/geo error
Lecture 16: Adding an Embers Element to our "Sparse" explosion. Update for 19.5.682
Lecture 17: Destroying an RBD building with an Explosion.
Lecture 18: Rendering our Destruction and Fireball.
Chapter 7: Vellum
Lecture 1: Vellum Introduction: Squishing Geometry.
Lecture 2: Tear-able Objects: Ripping apart cloth.
Lecture 3: Dynamically emitting Vellum: Launching squish-able objects at each other.
Lecture 4: Tear-able Objects 2: Art directing the tear with color.
Chapter 8: Flip Fluids
Lecture 1: Introduction to Flip : The Flip Tank.
Lecture 2: Texturing Flip: Creating and Using the Rest Attribute.
Lecture 3: Directing Flip: Emitting from a particle source.
Chapter 9: The End
Lecture 1: Ending Remarks
Chapter 10: Bonus Lectures
Lecture 1: Welcome to the Bonus Lectures
Lecture 2: Exploring the ripple solver
Lecture 3: Custom Delete with Wrangles
Lecture 4: Update to the next Bonus Lecture: Copy random Geometry to Points
Lecture 5: Copy random geometry to points
Lecture 6: Flipping Faces
Lecture 7: Electrical Arcs
Lecture 8: Exploring Natron: Soda Can Comp
Lecture 9: Redshift Basics
Lecture 10: Deleting points with a changing count
Lecture 11: Using the minpos() Function
Lecture 12: Using the AttributeBlur Node
Instructors
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Eric Ebling
Freelance Visual Effects Artist, Photographer, Painter
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 5 votes
- 3 stars: 21 votes
- 4 stars: 136 votes
- 5 stars: 399 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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