Creating 3D environments in Blender
Creating 3D environments in Blender, available at $139.99, has an average rating of 4.48, with 449 lectures, based on 13497 reviews, and has 109473 subscribers.
You will learn about Creating stunning unique environments Learn Blender 3.2, 4.1 Working with Geometry nodes Learn the Blender basics Creating animated photo-scanned trees Creating a procedural volumetric sky Organize your workflow to make large environment scenes Use 4k /8k PBR textures Find motivation and inspiration to build your dream scene This course is ideal for individuals who are This course is meant for artists who like to grow in their workflow or Beginners or Environment artists or Game level artists It is particularly useful for This course is meant for artists who like to grow in their workflow or Beginners or Environment artists or Game level artists.
Enroll now: Creating 3D environments in Blender
Summary
Title: Creating 3D environments in Blender
Price: $139.99
Average Rating: 4.48
Number of Lectures: 449
Number of Published Lectures: 448
Number of Curriculum Items: 449
Number of Published Curriculum Objects: 448
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Creating stunning unique environments
- Learn Blender 3.2, 4.1
- Working with Geometry nodes
- Learn the Blender basics
- Creating animated photo-scanned trees
- Creating a procedural volumetric sky
- Organize your workflow to make large environment scenes
- Use 4k /8k PBR textures
- Find motivation and inspiration to build your dream scene
Who Should Attend
- This course is meant for artists who like to grow in their workflow
- Beginners
- Environment artists
- Game level artists
Target Audiences
- This course is meant for artists who like to grow in their workflow
- Beginners
- Environment artists
- Game level artists
This fresh, new Blender 3.2 + 4.1 course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you’ve used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments. This course now includes an entirely new chapters focused on Blender 4.1
Create beautiful 3D environments
Creating 3D environments is now more popular than ever, with a growing number of people mastering the skill of 3D crafting. Whether you are just starting out or already quite experienced, creating 3D environments can be a time-consuming and complex craft. During my 17 years creating these environments, I have faced and overcome many challenges. Having discovered the beauty and joy of 3D crafting, I now love nothing more than sharing my passion and wealth of experience with others. I hope this course sets you on the path to designing your own dream environment entirely in 3D.
Learn everything from A to Z
When I started 3D modeling, the only learning source I had was a printed book on random modeling. For me, it was enough to learn the basics, but without guidance, it’s easy to get lost. Today, there are many online learning resources that offer a swifter path to success in this field. However, not all offer a complete A to Z on 3D crafting. That’s why this 3D environment course is especially designed to cover everything you need to know to create stunning environments.
Step-by-step guidance
Discover everything you need to know to create your own 3D environments. Even if you have never touched Blender before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.
With 40+ hours of video content, this course takes you from complete beginner to proficiency.
Best of all, it’s completely up to date. I developed the first version of this course in 2015 and I continually update and improve the content. In 2020, Version 2.0 covered the new Blender 2.8 UI, but the latest Blender 3.2 update meant it was time for another major overhaul. Version 3.0 has fully updated course material recorded in Blender 3.2 and 4.1, so you can follow along with ease.
What will you learn in this course?
· Blender basics, just enough to follow this course (fully documented with handbook)
· Creating grass (Geometry nodes )
· Creating trees (Geometry nodes )
· Building a ruined landscape
· Blending displaced materials
· Creating a river scene
. Creating a snow scene
· Creating a procedural sky with clouds
· Working with photo scanned structures
And much more!
What included in this course?
As always, I offer a course full of content, this time it’s bigger than ever. The course uses free content from the Polyhaven CC0 platform, which I started with Greg Zahl in 2018 to provide textures, models and HDRi’s for everyone to use. Simply go and pick the assets you like. A selection of 4K textures and models are included in the course, but feel free to download up to 16K from the Polyhaven platform.
You’ll also receive exclusive content you won’t find on Polyhaven:
· Photo-scanned rocks, tree barks, wooden beams, plants, ruins and a castle
· Photo references (landscapes, buildings, flowers)
· 125 pages of documentation for the introductory chapter
· All Blender scene files (Blender 3.2 + 4.1).
Chapter overview
Chapter 1: Course introduction
A short introduction what you will learn in each chapter. Also, some explanation about workflow and organization, motivation and inspiration and course related questions.
Chapter 2: Blender basics
This chapter learns you the Blender fundamentals. If you are new to Blender, this chapter helps you on track with a quick introduction of the interface and viewport and some of the most used tools. We also build a simple table/chair scene and build a dice scene with geometry nodes. This chapter comes with 125 pages of documentation.
Chapter 3: Creating a grass scene
In this chapter we start with making grass strands. We pack the strands in Geometry nodes and build a simple but realistic grass scene with the geometry Nodes system. We use proxy models to speed up the viewport and add some variation by modeling some flowers. In the end of this chapter, we animate the grass so you can render the scene in motion.)
Chapter 4: Creating a forest path scene
Big topic in chapter 4 is tree creation. We use photo-scanned barks in combination with generated branches. We add twigs on the branches with the geometry nodes and provide this with an animation. We upgrade the grass template by adding a path generator so you can simply adjust the scene by drawing a path. (
Chapter 5: Creating a ruined scene
In this chapter we use the grass template and trees from the previous chapter and spend most of the time on the ruin structure. We build an advance material node to blend a brick and plaster material. We also model some bricks and scatter these on the structure with Geometry nodes.
Chapter 6: Farmhouse river scene
This course comes with lots of scanned rocks, this chapter is the ultimate scene to blend all the rocks to make a river scene. First we shape the terrain so we have a river bed. Most of the lectures cover the creation of the farmhouse. , this is the main structure of the scene. In the end of the chapter we scatter the river with rocks and animate the river.
Chapter 7: Sunset castle scene
This time we use a photo-scanned castle and blend the structure with the terrain. We build a sky with volumetric clouds and use the Nishita skylight to blend the sky to create a sunset.
Chapter 8: Mountain ruin scene
This large landscape combines all the best from all chapters. We use the grass, trees and path to create a mountain path. We fill the scene with scanned ruin structures and blend the sky with distance mountains.onderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.
Chapter 9: Creating a frozen lake
Embark on the creation of a serene frozen river set within a dense forest. Master the art of blending materials to achieve a seamless transition between rocks and water. Add life to your scene with realistic trees, finishing with snow and mist effects for a breathtaking result.
Chapter 10: Creating a cabin in the snow
Embark with me on a personal journey through the realms of digital creation with my Blender 4.1 bonus chapter, crafted to guide you into the silent beauty of snow environments and the detailed charm of a medieval cabin, all nestled in a winter wonderland.
About me
My name is Rob Tuytel and I have been a environment designer for the past 17 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zahl. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.81.
Course Curriculum
Chapter 1: Chapter 01 – Introduction (3.2)
Lecture 1: Lecture 01 – Organization and workflow
Lecture 2: Lecture 02 – Motivation and inspiration
Lecture 3: Lecture 03 – The old masters
Lecture 4: Lecture 04 – Asking questions
Lecture 5: Lecture 05 – Outro
Chapter 2: Chapter 02 – Starting with Blender (3.2)
Lecture 1: Introduction
Lecture 2: Lecture 01 – Installing Blender
Lecture 3: Lecture 02 – The Blender viewport
Lecture 4: Lecture 03 – The Blender interface
Lecture 5: lecture 04 – Modeling a table
Lecture 6: Lecture 05 – Modeling a chair
Lecture 7: Lecture 06 – Render engines
Lecture 8: Lecture 07 – Adding a texture
Lecture 9: Lecture 08 – Chair textures
Lecture 10: Lecture 09 – Modeling a dice
Lecture 11: Lecture 10 – Add a dice shader
Lecture 12: Lecture 11 – Make a scene render
Lecture 13: Lecture 12 – Introduction to Geometry Nodes
Lecture 14: Lecture 13 – Adding more dice holes
Lecture 15: Lecture 14 – Link Geometry data to material
Lecture 16: Lecture 15 – Replacing and render geometry dices
Lecture 17: Lecture 16 – Outro
Chapter 3: Chapter 3 – Creating grass (3.2)
Lecture 1: Introduction
Lecture 2: Lecture 01 – Asset Manager
Lecture 3: Lecture 02 – Modeling strands
Lecture 4: Lecture 03 – Complex strands modeling
Lecture 5: Lecture 04 – Adding a grass texture
Lecture 6: Lecture 05 – Organize strands
Lecture 7: Lecture 06 – Bending strands
Lecture 8: Lecture 07 – Add strand variation
Lecture 9: Lecture 08 – Updating grass material
Lecture 10: Lecture 09 – Building a grass patch (Geometry Nodes)
Lecture 11: Lecture 10 – Making grass patch variations
Lecture 12: Lecture 11 – Making a grass proxy
Lecture 13: Lecture 12 – Building a grass template
Lecture 14: Lecture 13 – Mixing grass patches
Lecture 15: Lecture 14 – Adding terrain displacement (Geometry Nodes)
Lecture 16: Lecture 15 – Improving grass material
Lecture 17: Lecture 16 – Mixing tall grass patch
Lecture 18: Lecture 17 – Modeling a white flower
Lecture 19: Lecture 18 – Modeling more flower leaves
Lecture 20: Lecture 19 – Adding flower texture
Lecture 21: Lecture 20 – Bending white flower
Lecture 22: Lecture 21 – Make flower variation
Lecture 23: Lecture 22 – Make a white flower patch + proxy ( Geometry Nodes)
Lecture 24: Lecture 23 – Modeling a yellow flower
Lecture 25: Lecture 24 – Making yellow flower variations
Lecture 26: Lecture 25 – Mixing yellow flower on grass template
Lecture 27: Lecture 26 – Animating grass + Camera
Lecture 28: Outro
Chapter 4: Chapter 4 – Creating a forest path (3.2)
Lecture 1: Chapter 4 – Introduction
Lecture 2: lecture 01 – Preparing a new scene template
Lecture 3: Lecture 02 – Building a path generator ( Gemoetry Nodes)
Lecture 4: Lecture 03 – Combine grass and path (Geometry Nodes)
Lecture 5: Lecture 04 – Blending path and terrain materials
Lecture 6: Lecture 05 – Improving terrain shader
Lecture 7: Lecture 06 – Working with M-tree
Lecture 8: Lecture 07 – Merging branches with tree root
Lecture 9: Lecture 08 – Blending tree material
Lecture 10: Lecture 09 – Tree twigs
Lecture 11: Lecture 10 – Creating tree twigs ( Geometry nodes)
Lecture 12: Lecture 11 – Building a medium size tree
Lecture 13: Lecture 12 – Merging branches with tree trunk
Lecture 14: Lecture 13 – Blending tree materials and adding tree twigs
Lecture 15: Lecture 14 – building a complex tree
Lecture 16: Lecture 15 – Completing complex tree
Lecture 17: Lecture 16 – Animating twigs
Lecture 18: Lecture 17 – Importing trees and shaping terrain
Lecture 19: Lecture 18 – Adding trees on terrain
Lecture 20: Lecture 19 – Making tree proxy
Lecture 21: Lecture 20 – Changing light and shape terrain
Lecture 22: Lecture 21 – Adding fog and HDRI map
Lecture 23: Lecture 22 – adding water plane
Lecture 24: Lecture 23 – Shaping terrain and adding rocks
Lecture 25: Lecture 24 – Adding plants and more rocks
Lecture 26: Lecture 25 – Scatter path with rocks
Lecture 27: Lecture 26 – scatter rocks on path (geometry nodes)
Lecture 28: Lecture 27 – Changing scene light
Lecture 29: Lecture 28 – Creating low scene fog
Lecture 30: Lecture 29 – Improving scene fog
Lecture 31: Bonus video – Path sattering
Lecture 32: Outro
Chapter 5: Chapter 5 – Ruine landscape (3.2)
Lecture 1: Introduction
Lecture 2: Chapter 5- Lecture 01 – preparing new scene template
Lecture 3: Chapter 5 – lecture 02 – Adding water plane
Lecture 4: Chapter 5 – Lecture 03 – Blending terrain material
Lecture 5: Chapter 5 – Lecture 04 – Changing grass scattering
Lecture 6: Chapter 5 – Lecture 05 – Adding distance trees
Lecture 7: Chapter 5 – Lecture 06 – Adding fog and deforming landscape
Lecture 8: Chapter 5 – Lecture 07 – Importing high resolution trees
Lecture 9: Chapter 5 – Lecture 08 – Making a ruine material
Lecture 10: Chapter 5 – Lecture 09 – Mixing displacement maps
Lecture 11: Chapter 5 – Lecture 10 – Adding sandstone layer
Lecture 12: Chapter 5 – lecture 11 – Mixing dirt layer
Lecture 13: Chapter 5 – Lecture 12 – Adding dark brick layer
Instructors
-
Rob Tuytel
Co-Founder Polyhaven -
CG Obaid (Obaidur Rahman)
3d Generalist & Content Creator – youtube.com/c/cgobaid
Rating Distribution
- 1 stars: 114 votes
- 2 stars: 196 votes
- 3 stars: 989 votes
- 4 stars: 4098 votes
- 5 stars: 8100 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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