The Complete 3d Orc Character Modeling & Texturing Course
The Complete 3d Orc Character Modeling & Texturing Course, available at $19.99, has an average rating of 3.5, with 49 lectures, based on 8 reviews, and has 312 subscribers.
You will learn about Learn the complete sculpting and texturing workflow for this Orc character Learn to use ZBrush and 3ds Max to create a fantastic character model Learn basic presentation techniques inside of Marmoset This course is ideal for individuals who are Intermediate-to-Advanced students with a working knowledge of 3ds Max and ZBrush It is particularly useful for Intermediate-to-Advanced students with a working knowledge of 3ds Max and ZBrush.
Enroll now: The Complete 3d Orc Character Modeling & Texturing Course
Summary
Title: The Complete 3d Orc Character Modeling & Texturing Course
Price: $19.99
Average Rating: 3.5
Number of Lectures: 49
Number of Published Lectures: 48
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 48
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the complete sculpting and texturing workflow for this Orc character
- Learn to use ZBrush and 3ds Max to create a fantastic character model
- Learn basic presentation techniques inside of Marmoset
Who Should Attend
- Intermediate-to-Advanced students with a working knowledge of 3ds Max and ZBrush
Target Audiences
- Intermediate-to-Advanced students with a working knowledge of 3ds Max and ZBrush
In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush. In addition, he will also be covering the rendering process within Marmoset to create a final image for this character.
About the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.
Course Curriculum
Chapter 1: Introduction to the Course and Base Body Sculpting
Lecture 1: Introduction
Lecture 2: Mesh Layout and UVs
Lecture 3: zBrush Polygroups
Lecture 4: Sculpting the Body Part 1
Lecture 5: Sculpting the Body Part 2
Lecture 6: Sculpting the Body Part 3
Lecture 7: Sculpting the Body Part 4
Chapter 2: Polygroups, Subtools, and Detail sculpting
Lecture 1: Introduction
Lecture 2: Polygroups and Subtools
Lecture 3: Sculpting the Pants
Lecture 4: Sculpting the Skulls Part 1
Lecture 5: Sculpting the Skulls Part 2
Lecture 6: Final Skull Details
Chapter 3: Sculpting the Armor and Weapon
Lecture 1: Introduction
Lecture 2: Sculpting the Belt
Lecture 3: Sculpting the Crotch Plate
Lecture 4: Sculpting the Helmet
Lecture 5: Sculpting the Neck Guard
Lecture 6: Sculpting the Chains
Lecture 7: Sculpting the Shoulders Part 1
Lecture 8: Sculpting the Shoulders Part 2
Lecture 9: Sculpting the Gauntlets
Lecture 10: Sculpting the Legs Part 1
Lecture 11: Sculpting the Legs Part 2
Chapter 4: Texturing the Orc with Polypainting
Lecture 1: Introduction
Lecture 2: Polypainting the Body
Lecture 3: Polypainting the Glove
Lecture 4: Polypainting the Shorts
Lecture 5: Polypainting the Skulls
Lecture 6: Prepping the Armor
Lecture 7: Polypainting the Helmet
Lecture 8: Polypainting the Neck Guard
Lecture 9: Polypainting the Shoulders
Lecture 10: Polypainting the Crotch Plate
Lecture 11: Polypainting the Belt
Lecture 12: Polypainting the Chains
Lecture 13: Polypainting the Gauntlet
Lecture 14: Polypainting the Thigh Armor
Lecture 15: Polypeinting the Shoes
Lecture 16: Polypainting the Shins
Lecture 17: Finishing the Shoulders
Lecture 18: Polypainting the Weapon
Chapter 5: Volume 5
Lecture 1: Introduction
Lecture 2: Rendering our Textures
Lecture 3: Creating the Spec Maps
Lecture 4: Marmoset Setup
Lecture 5: Final Render Presentation
Lecture 6: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 2 votes
- 5 stars: 2 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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