Rigging 101 for Video Games – Maya 2018
Rigging 101 for Video Games – Maya 2018, available at $59.99, has an average rating of 4.4, with 31 lectures, 3 quizzes, based on 539 reviews, and has 3974 subscribers.
You will learn about Rig props and characters for animation and videogames. This course is ideal for individuals who are Students that have already some 3D knowledge and want to get started with 3D rigging. or Intermediate artists looking to enhance knowledge and skills. It is particularly useful for Students that have already some 3D knowledge and want to get started with 3D rigging. or Intermediate artists looking to enhance knowledge and skills.
Enroll now: Rigging 101 for Video Games – Maya 2018
Summary
Title: Rigging 101 for Video Games – Maya 2018
Price: $59.99
Average Rating: 4.4
Number of Lectures: 31
Number of Quizzes: 3
Number of Published Lectures: 31
Number of Published Quizzes: 3
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Rig props and characters for animation and videogames.
Who Should Attend
- Students that have already some 3D knowledge and want to get started with 3D rigging.
- Intermediate artists looking to enhance knowledge and skills.
Target Audiences
- Students that have already some 3D knowledge and want to get started with 3D rigging.
- Intermediate artists looking to enhance knowledge and skills.
NOTE THAT THIS IS AN INTERMEDIATE COURSE
Learning 3D rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
In this course, we will create rigs from A to Z. From planning the rigs to developing the necesary interface a model needs to be animated.
We will do a series of rigs, from props to characters, to make sure that after finishing this course, you’ll have the knowledge required to solve any rig that is presented to you.
You’ll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.
Testimonials:
“I am amazed how comprehensive this course was for time frame. It was totally engaging. There were little gems of insight all throughout, especially regarding production techniques that I was not aware of. What stood out for me were the initial simple examples used’s to teach the fundamentals of Alex’s rigging technique. He explained it so well with his simple rigs that you feel prepared for when he moves on to the complex bipedal model. It’s easier to follow, understand and replicate.”
-Lydia Dewolf
“Awesome course. I have paired this course alongside my 6th term animation classed at TorontoFilmSchool and it has helped me immensely. They instructor is a huge help and responds to questions or problems you might run into very fast and is very patient.”
-Zachary Zwanenburg
“Amazing! A lot of information is explained in such a good way! I love it! For the ones who are starting to rig and for others that already now but want to reinforce their knowledge it’s the best course. Also it’s really useful to understand the workflow of rigging in videogames! Thank you Alex!”
-Jorge Lorenzo Hernandez Romero
“Excellent tips, tricks, and best practices that are difficult to pick up elsewhere!”
-Mark Grover
“Very thorough and concise! Best rigging class I’ve taken!”
-Mattstrangio
Course Curriculum
Chapter 1: Introduction
Lecture 1: What is rigging?
Lecture 2: Rigging Menus
Lecture 3: Transformations and channel box
Lecture 4: Hypergraph and Outliner
Lecture 5: Shapes and Transforms
Lecture 6: Parenting
Lecture 7: Local space and global space
Lecture 8: Neutral nodes and naming conventions
Lecture 9: Controls
Lecture 10: Node Editor and Extra Attributes
Lecture 11: Forward Kinematics
Chapter 2: Basic Tools
Lecture 1: Constraints
Lecture 2: Referencing models
Lecture 3: Joints
Lecture 4: Skin binding and weights
Lecture 5: Set Driven Keys
Lecture 6: Inverse Kinematics
Lecture 7: Switchers
Lecture 8: Blendshapes
Chapter 3: Biped Rig
Lecture 1: Biped Rig: Rig Planning
Lecture 2: Biped Rig: Spine
Lecture 3: Biped Rig: Head and Neck
Lecture 4: Biped Rig: Legs
Lecture 5: Biped Rig: Feet
Lecture 6: Biped Rig: Arms
Lecture 7: Biped Rig: Hands
Lecture 8: Biped Rig:Rotation orders
Lecture 9: Biped Rig Binding and weight painting
Lecture 10: Biped Rig: Cleaning Scene and Hierarchy
Lecture 11: Biped Rig: Animation/Baking/Exporting
Lecture 12: EXTRA: Importing animations to Unity
Instructors
-
Alex Zaragoza
3D Artist / Best Seller Instructor / Cast N Play Co-Founder
Rating Distribution
- 1 stars: 10 votes
- 2 stars: 15 votes
- 3 stars: 54 votes
- 4 stars: 171 votes
- 5 stars: 289 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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