3D Walk Cycle Animation using Autodesk Maya
3D Walk Cycle Animation using Autodesk Maya, available at $39.99, has an average rating of 4.71, with 37 lectures, based on 7 reviews, and has 26 subscribers.
You will learn about How to animate a human walk cycle in 3D How to create a smooth and balanced walk cycle Maya Keyframe animation, from blocking to refining Maya framework using Timeline, Auto-keying, Ghosting, Graph Editor How to create and set a Maya Project How to reference a rig How to install and use a Ghosting Script How to create a mirrored and symetrical posture How to connect information between the real science of biomechanics and the animation workflow of a walk cycled posses of a walk cycle This course is ideal for individuals who are Intermediate users of Maya Animation or 3D Animation and Game Design students or Anyone with a desire to learn how to animate a walk cycle in Maya or Anyone with a desire in learning character animation It is particularly useful for Intermediate users of Maya Animation or 3D Animation and Game Design students or Anyone with a desire to learn how to animate a walk cycle in Maya or Anyone with a desire in learning character animation.
Enroll now: 3D Walk Cycle Animation using Autodesk Maya
Summary
Title: 3D Walk Cycle Animation using Autodesk Maya
Price: $39.99
Average Rating: 4.71
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- How to animate a human walk cycle in 3D
- How to create a smooth and balanced walk cycle
- Maya Keyframe animation, from blocking to refining
- Maya framework using Timeline, Auto-keying, Ghosting, Graph Editor
- How to create and set a Maya Project
- How to reference a rig
- How to install and use a Ghosting Script
- How to create a mirrored and symetrical posture
- How to connect information between the real science of biomechanics and the animation workflow of a walk cycled posses of a walk cycle
Who Should Attend
- Intermediate users of Maya Animation
- 3D Animation and Game Design students
- Anyone with a desire to learn how to animate a walk cycle in Maya
- Anyone with a desire in learning character animation
Target Audiences
- Intermediate users of Maya Animation
- 3D Animation and Game Design students
- Anyone with a desire to learn how to animate a walk cycle in Maya
- Anyone with a desire in learning character animation
3D Walk Cycle Animation using Autodesk Maya is an intermediate 3D Animation course that teaches how to animate a human walk cycle.
The aim of the course is to showcase the animation pipeline of creating an organic and well-balanced 3D walk cycle. This workflow is the base for both 3D films and games.
Throughout the course, we’ll build the mechanics of the walk cycle through several and progressive animation passes. You will develop a strong foundation on how to build the animation from blocking the first key contact posses, to cleaning the motion graphs, to adding the final body overlaps.
Understanding the mechanics behind real human locomotion is crucial for a walk animation. Therefore, this course offers an insight into human locomotion concepts in connection to the animation pipeline.
This course it’s an insight on how to bring that spark of life into a human character and once you follow this workflow you’ll be able to animate any human walk, with any type of rig because the secret is the same.
Teaching modules
The course is being divided into several sections covering all the necessary tools with a 100% real-time animation process and explanations. The workflow is a progressive where each animation pass is being saved as a new Maya scene.
The course modules are:
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Introduction Lecture
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Setting the Maya Project
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Animation Pass 1. Heel Contact Postures
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Animation Pass 2. Foot Pass Postures
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Animation Pass 3. Squash Postures
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Animation Pass 4. Stretch Postures
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Animation Pass 5. Cleaning the Motion Graphs
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Animation Pass 6. Arms Overlaps
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Animation Pass 7. Head Overlaps
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Animation Pass 8. Feet Grounding and Orientation
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Animation Pass 9. Final Cycle and Good Bye
What you’ll learn in this course
A human walk cycle is known as a gait cycle where each walking step is being build up from 4 key poses: the heel contact, the squash pose, the passing pose and the stretch pose, after which we walk back into the the second step. This course is approaching all this in great detail.
As animators, we must use real world principles in order to capture the illusion of a believable motion. So the course starts with a short lecture on Animation Resources and Workflows but also a brief into the real science of Bio-mechanics for Human Locomotion.
Then, we gonna approach the animation task with a plan in how to address all the animation passes. This approach optimizes the process and creates clarity. Therefore, each animation pass or course section starts with a few minutes introduction around what we need to accomplish. And then, then will jump into action.
The working files
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1 Maya project containing 10 different *.ma files, each file represents an animation pass, from blocking version to final version
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1 JPG file as a walk cycle animation planning sheet
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1 Ghosting Script, free resource
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1 Character Maya rig with texture files, free resource
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4 playblast Videos of the final Walk Animation (front, back, side, perspective views)
Specific animation tools and frameworks
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Maya Project and File Referencing
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Timeline, Auto-keying, Graph Editor
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Creating a custom shelf with shortcuts and tools
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Installing and using a Maya Ghosting Script
After this course
Remember, the walk cycle animation is an extremely knowledgeable process in learning character animation, with the right rig and the right application of animation principles this course gives you a very solid foundation for bio-mechanics animation.
Once you understand the mechanics and workflows of the generic human locomotion, you’ll get a huge boost of confidence and skills. You’ll be able to create any type of walk cycle animation, any type of personally walk, using any type of human character.
Course Curriculum
Chapter 1: Introduction Lecture
Lecture 1: The most common resources
Lecture 2: The science of biomechanics
Lecture 3: The animation workflow
Chapter 2: Setting the Maya Project
Lecture 1: Working files
Lecture 2: Project folder and rig reference
Lecture 3: Creating a custom shelf
Lecture 4: Instaling a ghosting script
Lecture 5: Reference image and reference camera
Lecture 6: Animation preferences
Lecture 7: Testing the rig
Chapter 3: Animation Pass 1. Heel Contact Postures
Lecture 1: Introduction
Lecture 2: Right side posture
Lecture 3: Left side posture
Chapter 4: Animation Pass 2. Foot Pass Postures
Lecture 1: Introduction
Lecture 2: Right side posture
Lecture 3: Left side posture
Chapter 5: Animation Pass 3. Squash Postures
Lecture 1: Introduction
Lecture 2: Right and left sides
Lecture 3: Fixing the left foot
Lecture 4: Arms swing
Chapter 6: Animation Pass 4. Stretch Postures
Lecture 1: Introduction
Lecture 2: Right and left sides
Chapter 7: Animation Pass 5 . Cleaning the Motion Graphs
Lecture 1: Introduction
Lecture 2: Global and root controls
Lecture 3: Hip swinger control
Lecture 4: Chest, head and neck controls
Lecture 5: Clavicles, shoulders, elbows and wrists controls
Lecture 6: Feet and ankles controls
Chapter 8: Animation Pass 6. Arms Overlaps
Lecture 1: Introduction
Lecture 2: Right arm overlap
Lecture 3: Left arm overlap
Lecture 4: Fingers overlap
Chapter 9: Animation Pass 7. Head and Neck Overlaps
Lecture 1: Introduction
Lecture 2: Head and neck overlap
Chapter 10: Animation Pass 8. Feet Grounding and Orientation
Lecture 1: Feet grounding
Lecture 2: Feet orientation
Chapter 11: Animation Pass 9. Final Cycle and Good Bye
Lecture 1: Final walk cycle on place
Instructors
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Cristina Zoica Dumitru
Coach, Educator, Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 5 votes
Frequently Asked Questions
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