Blender: create Thor's Stormbreaker from start to finish
Blender: create Thor's Stormbreaker from start to finish, available at $54.99, has an average rating of 4.7, with 20 lectures, based on 27 reviews, and has 221 subscribers.
You will learn about Understand how to use the powerful modeling tools inside Blender How to use unwrap system to unwrap the 3D model. How to use vertex paint to prepare the object to send it to Substance Painter. How to make the object ready to send it to Substance painter without shading problem. How to Export and import the object from Blender to Substance Painter. How to add PBR material to the object and make it realistic. How to import the texture from Substance Painter to Blender and add it to the object. This course is ideal for individuals who are all level It is particularly useful for all level.
Enroll now: Blender: create Thor's Stormbreaker from start to finish
Summary
Title: Blender: create Thor's Stormbreaker from start to finish
Price: $54.99
Average Rating: 4.7
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand how to use the powerful modeling tools inside Blender
- How to use unwrap system to unwrap the 3D model.
- How to use vertex paint to prepare the object to send it to Substance Painter.
- How to make the object ready to send it to Substance painter without shading problem.
- How to Export and import the object from Blender to Substance Painter.
- How to add PBR material to the object and make it realistic.
- How to import the texture from Substance Painter to Blender and add it to the object.
Who Should Attend
- all level
Target Audiences
- all level
Hi, this is start to finish course about how to create SrormBreaker with Blender 2.9 and Substance Painter.
I’m Marwan Husseinand I will be your instructor in this journey,
I will break down the course into these topics
* Modeling
* Unwrapping
* Texturing
* Rendering
_ ModelingIn the modeling section, we will learn how to use Blender 2.9 modeling tools and we will activate some of the Add-ons that will help us to make the modeling process faster like Carver tool and Bool tool.
We will set our reference image to help us to make the modeling a bit easier because we will follow the outline of the image.
then after that, we will start modeling the Ax and the handle step by step.
_Unwrapping, in this section we will learn how to use the powerful unwrapping tool that comes default with Blender, and we will use this tool to unwrap the Ax and the Handle step by step
_Texturing, in this part we will learn how to make the project ready to send it to Substance Painter and we will make all the texturing inside Substance Painter step by step, and before that, we will use vertex paint inside Blender 2.9 to help us to generate ID color inside Substance Painter and that thing helps us to give specific material to a specific object.
_Rendering,in this section we will import all the texture that we generate inside Substance Painter and import them back to Blender to apply them on the object ( StormBreaker )
and after that, we will set up the light and apply all the texture and we will take a shot with Eevee and after that, we will switch to Cycles to take another shot.
until this point, the course finished.
I hope the course be helpful for you and I hope you enjoy it. thank you
Marwan Hussein
Course Curriculum
Chapter 1: Modeling
Lecture 1: Introduction
Lecture 2: 1-Adding the image and start modeling
Lecture 3: 2_Modeling part 2 make the first side of StormBreaker
Lecture 4: 3_Modeling part 3 make the first side of StormBreaker
Lecture 5: 4_Modeling the 2and part
Lecture 6: 5_finish modeling the head of the Ax
Lecture 7: 6_Adding a bevel to the Ax
Lecture 8: 7-Creating the handle
Chapter 2: Unwrapping
Lecture 1: 8_ Make the handle ready and Unwrap it
Lecture 2: 9_Unwrap the Ax part one
Lecture 3: 10_Unwrap the Ax part two
Chapter 3: Texturing in substance painter
Lecture 1: 11_Use vertex paint and send the project to Substance Painter
Lecture 2: 12_Starting with Substance Painter and bake the mesh maps
Lecture 3: 13_Adding material to the Ax
Lecture 4: 14_Complete the handle and send the texture to Blender
Chapter 4: Rendering
Lecture 1: 15_Import the textures in Blender
Lecture 2: 16_prepare the scene to render it with Eevee
Lecture 3: 17_Rendering with Cycles
Chapter 5: project files
Lecture 1: project files
Chapter 6: Bonus
Lecture 1: More about Blender
Instructors
-
Mrawan Hussain
3D,2D artist, and internet marketer.
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 5 votes
- 5 stars: 19 votes
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