3D Animation Course for Beginners in Maya
3D Animation Course for Beginners in Maya, available at $64.99, has an average rating of 4.55, with 43 lectures, based on 25 reviews, and has 134 subscribers.
You will learn about You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools to animate and make your work faster You will learn the fundamental principles of animation and know how to apply them to simple objects to create believable motion You will know how to convey emotion of your character through clear posing by using the line of action and silhouette Animate a bouncing ball with different timing and spacing that way expressing the weight, material and mood of the object Create a simple vanilla walk cycle which works as a base for all the other types of animation pieces Animate a more complex walk cycle by adding some props to you character and using constraints This course is ideal for individuals who are This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for animating. or This course was designed for beginners that want to learn how to animate from scratch and lay a solid foundation for future work. or This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry. It is particularly useful for This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for animating. or This course was designed for beginners that want to learn how to animate from scratch and lay a solid foundation for future work. or This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.
Enroll now: 3D Animation Course for Beginners in Maya
Summary
Title: 3D Animation Course for Beginners in Maya
Price: $64.99
Average Rating: 4.55
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools to animate and make your work faster
- You will learn the fundamental principles of animation and know how to apply them to simple objects to create believable motion
- You will know how to convey emotion of your character through clear posing by using the line of action and silhouette
- Animate a bouncing ball with different timing and spacing that way expressing the weight, material and mood of the object
- Create a simple vanilla walk cycle which works as a base for all the other types of animation pieces
- Animate a more complex walk cycle by adding some props to you character and using constraints
Who Should Attend
- This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for animating.
- This course was designed for beginners that want to learn how to animate from scratch and lay a solid foundation for future work.
- This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.
Target Audiences
- This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for animating.
- This course was designed for beginners that want to learn how to animate from scratch and lay a solid foundation for future work.
- This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.
Start your 3D animation journey with CGBLAST and take your first steps towards a career in the film and games industry!
If you’re curious about the 3D world and would like to learn how to bring different objects or characters to life, but don’t know where to start, this 3D animation course for beginners will teach you how to animate from scratch. No prior knowledge is needed.
In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for animating. Our main objective is to introduce you to 12 principles of animation throughout different tasks and projects which will help you build a solid foundation in 3D animation.
How is this course structured?
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Our 3d animation course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.
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At the beginning of the course we are focusing on short and simple animation tasks which will help you get familiarized with the Maya software and its toolset.
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As you move forward with each section we go over the theory of a new animation principle and gradually create more complex animations.
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Finally, once you’ve covered the majority of the fundamental principles of animation and feel comfortable with Maya’s tools, we move onto character animation and create the most intricate animation pieces of the course: a change in character emotion, a ‘vanilla’ walk cycle and a more personalized walk cycle.
Course Curriculum
Chapter 1: Introduction to Maya & Animation Tools
Lecture 1: Maya Interface & Timeline
Lecture 2: Maya Interface & Keyframes
Lecture 3: Maya Interface & Graph Editor
Lecture 4: Maya Interface & Object Speed
Chapter 2: Introduction to Maya & Rig
Lecture 1: 3D Rig: Bones, Controls
Lecture 2: Maya Interface & Scene Improvement
Lecture 3: Airplane Flight: Root Control Animation
Lecture 4: Airplane Flight: Propeller Animation
Chapter 3: Principles of Animation: Posing
Lecture 1: Posing: Line of Action, Silhouette
Lecture 2: Rig Overview
Lecture 3: Posing the Character: Part I
Lecture 4: Posing the Character: Part II
Chapter 4: Principles of Animation: Timing & Spacing, Ease In & Ease Out
Lecture 1: Timing & Spacing
Lecture 2: Ease In & Ease Out
Lecture 3: Simple Ball Bounce
Lecture 4: Complete Ball Bounce
Chapter 5: Principles of Animation: Squash & Stretch, Anticipation
Lecture 1: Squash & Stretch
Lecture 2: Improving the Ball Bounce
Lecture 3: Anticipation Theory
Lecture 4: Anticipation Jump
Chapter 6: Principles of Animation: Overlapping Action & Follow Through, Arcs
Lecture 1: Overlapping Action & Follow Through, Arcs
Lecture 2: Grass Wave
Lecture 3: Arm Swing
Lecture 4: Character Turn: Key Poses
Lecture 5: Character Turn: Adding Overlap
Chapter 7: Principles of Animation: Overview
Lecture 1: Workflow Overview
Lecture 2: Pose Analysis
Lecture 3: Mood Change: Key Poses
Lecture 4: Mood Change: Breakdown Poses
Lecture 5: Mood Change: Inbetweens
Lecture 6: Mood Change: Final Polish
Chapter 8: Vanilla Walk Cycle
Lecture 1: Walk Cycle Theory
Lecture 2: Contact Poses
Lecture 3: Breakdown Poses
Lecture 4: Adding More Flexibility
Lecture 5: Arm Movement
Lecture 6: Leg Movement & Final Polish
Chapter 9: Working with Constraints: Walk Cycle with an Object
Lecture 1: Introduction & Rig Overview
Lecture 2: Hand Driven Prop Constraint
Lecture 3: Prop Driven Hand Constraint
Lecture 4: Prop to Both Hands Constraint
Lecture 5: Walk Cycle: Key Poses
Lecture 6: Walk Cycle: Timing Adjustments & Final Polish
Instructors
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CG BLAST
Start your CG journey
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 9 votes
- 5 stars: 15 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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