Blender 3D – Model and texture a stylised shield!
Blender 3D – Model and texture a stylised shield!, available at $34.99, has an average rating of 4.83, with 32 lectures, based on 3 reviews, and has 20 subscribers.
You will learn about Workflow for creating low poly 3d models. 3D modelling approach and tricks. Modelling with non destructive modifiers. UV Unwrapping. Using displacement maps. High resolution sculpting using multi-resolution modifier. Adding sculpt details like cracks and damage using alpha brushes. Baking high poly details onto normal map. Creating Mesh maps like Ambient occlusion and Curvature. Texturing using PBR workflow. Lighting and Rendering. Creating a turntable for presentation. Single software workflow from start to finish. This course is ideal for individuals who are If you are aspiring to be a 3D artist in games or in realtime visualization. or If you are someone who wants to know the workflow of creating low poly 3D assets. or If you are an artist using any other 3D software package and want to know the blender way. or If you want to know the possible asset creation workflows using blender. It is particularly useful for If you are aspiring to be a 3D artist in games or in realtime visualization. or If you are someone who wants to know the workflow of creating low poly 3D assets. or If you are an artist using any other 3D software package and want to know the blender way. or If you want to know the possible asset creation workflows using blender.
Enroll now: Blender 3D – Model and texture a stylised shield!
Summary
Title: Blender 3D – Model and texture a stylised shield!
Price: $34.99
Average Rating: 4.83
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- Workflow for creating low poly 3d models.
- 3D modelling approach and tricks.
- Modelling with non destructive modifiers.
- UV Unwrapping.
- Using displacement maps.
- High resolution sculpting using multi-resolution modifier.
- Adding sculpt details like cracks and damage using alpha brushes.
- Baking high poly details onto normal map.
- Creating Mesh maps like Ambient occlusion and Curvature.
- Texturing using PBR workflow.
- Lighting and Rendering.
- Creating a turntable for presentation.
- Single software workflow from start to finish.
Who Should Attend
- If you are aspiring to be a 3D artist in games or in realtime visualization.
- If you are someone who wants to know the workflow of creating low poly 3D assets.
- If you are an artist using any other 3D software package and want to know the blender way.
- If you want to know the possible asset creation workflows using blender.
Target Audiences
- If you are aspiring to be a 3D artist in games or in realtime visualization.
- If you are someone who wants to know the workflow of creating low poly 3D assets.
- If you are an artist using any other 3D software package and want to know the blender way.
- If you want to know the possible asset creation workflows using blender.
Low poly assets are in great demand in the gaming and realtime visualization industry. In this class, let’s learn to create a low poly model of a stylised shield in blender. We will be modelling, sculpting, texturing, baking in blender.
The class begins with modelling from a plane. Then we look into the other steps like sculpting and texturing. You will get to learn some of the core concepts of creating 3D assets like the best tips for modelling, sculpting and baking high poly details into a low poly model.
Also we will finish by adding lights and camera to extract a quick render and 360 animation of the shield to showcase it in the best possible way.
Why you should take this class –
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This class outlines strong foundations on 3D asset creation.
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This class shows a fun way to learn the 3D asset creation process.
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Low poly asset creation is in demand as the gaming and realtime industry is growing.
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I have shared some of my best tips and techniques for creating such models in blender.
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You can use the techniques shown in this class to create your own stylised low poly 3D asset.
Enrol Now! Let’s Get Started. Thank you:)
Course Curriculum
Chapter 1: Introduction & Modelling
Lecture 1: Introduction
Lecture 2: Importing The Reference Image
Lecture 3: Getting Started With Modelling
Lecture 4: Adding Metal Details To The Shield
Lecture 5: Defining The Center Panel
Lecture 6: Making The Edges Sharp
Lecture 7: Adding Details To The Back Part
Lecture 8: Creating Bend Using Simple Deform Modifier
Lecture 9: Modelling The Clamps
Lecture 10: Modelling The Handles
Chapter 2: UV Unwrapping
Lecture 1: UV Unwrapping The Model
Chapter 3: Detailing
Lecture 1: Assigning The Vertex Groups
Lecture 2: Adding The Wooden Plank Details
Lecture 3: Adding The Metallic Surface Details
Lecture 4: Adding The Wooden Surface Details
Lecture 5: Adding Patterns On The Center Panel
Lecture 6: Adding Cracks & Damage Details
Chapter 4: Sculpting
Lecture 1: Sculpting Imperfections
Chapter 5: Baking Maps
Lecture 1: Baking The Normal Map
Lecture 2: Baking The Ambient Occlusion Map
Lecture 3: Baking The Curvature Map
Chapter 6: Materials & Texturing
Lecture 1: Assigning Materials
Lecture 2: Texturing Metal With Procedural Techniques
Lecture 3: Refining The Metal Texture
Lecture 4: Texturing Wood Using PBR Maps
Lecture 5: Refining The Wood Texture
Lecture 6: Texturing The Center Panel
Lecture 7: Texturing The Handles
Chapter 7: Lighting & Rendering
Lecture 1: Creating A Render
Lecture 2: Creating A Turntable Animation
Lecture 3: Creating A Low Poly Model
Lecture 4: Conclusion
Instructors
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Harshavardhan Saravanan
Co-Founder | CGI Artist | Author
Rating Distribution
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- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 2 votes
Frequently Asked Questions
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