Designing Gamification Level 1 (Basic) + Certification
Designing Gamification Level 1 (Basic) + Certification, available at $74.99, has an average rating of 3.75, with 29 lectures, 4 quizzes, based on 1481 reviews, and has 29230 subscribers.
You will learn about Understand the basics of gamification Learn how engagement science will transform your organization Begin to form a vision for how gamification can be used in your organization Grasp the foundational science and research behind gamification Decipher examples and cases that will steer your approach Earn your certification This course is ideal for individuals who are Human Resources and Human Capital Professionals or Product Managers and Product Marketers or Marketing Strategists, CMOs or Heads of Technology/CIO/CTO or Startup Founders or UI/UX Experts It is particularly useful for Human Resources and Human Capital Professionals or Product Managers and Product Marketers or Marketing Strategists, CMOs or Heads of Technology/CIO/CTO or Startup Founders or UI/UX Experts.
Enroll now: Designing Gamification Level 1 (Basic) + Certification
Summary
Title: Designing Gamification Level 1 (Basic) + Certification
Price: $74.99
Average Rating: 3.75
Number of Lectures: 29
Number of Quizzes: 4
Number of Published Lectures: 28
Number of Published Quizzes: 4
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 32
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the basics of gamification
- Learn how engagement science will transform your organization
- Begin to form a vision for how gamification can be used in your organization
- Grasp the foundational science and research behind gamification
- Decipher examples and cases that will steer your approach
- Earn your certification
Who Should Attend
- Human Resources and Human Capital Professionals
- Product Managers and Product Marketers
- Marketing Strategists, CMOs
- Heads of Technology/CIO/CTO
- Startup Founders
- UI/UX Experts
Target Audiences
- Human Resources and Human Capital Professionals
- Product Managers and Product Marketers
- Marketing Strategists, CMOs
- Heads of Technology/CIO/CTO
- Startup Founders
- UI/UX Experts
Designing Gamification (Level 1) is the only online course accredited by the to deliver Engagement Expert Certification at the introductory level. Once completed, you can request your certification and display it on your online profile, resume or website.
In this course, you’ll learn the basics of gamification and engagement science, and how this powerful new design trend will affect your business from a practical, non-academic perspective. Whether you’re in Marketing, HR, Operations, Product Development or Strategy, you can use the principles of Gamification and Engagement Science to transform your relationships with customers and employees. The course is taught by Gabe Zichermann – the world’s foremost expert on gamification and engagement science, author of three books, chair of GSummit and Editor in Chief.
Complete this course and you’ll understand:
- What gamification is and isn’t
- The foundations of the discipline
- How gamification will transform your industry
- The canonical types of gamification
- An intro to key engagement science
- Relevant Examples across industries and design types
And as a bonus, you’ll hear specially curated experts deliver relevant, supporting lectures from the blockbuster archive .
Course Curriculum
Chapter 1: Why You Need Gamification – An Introduction
Lecture 1: Introduction to Gamification
Lecture 2: Your Instructor
Lecture 3: Bonus: Fun is the Future
Lecture 4: Join the Discussion Group
Lecture 5: EXCLUSIVE: Get a FREE Copy of Gamification by Design
Chapter 2: The Science of Engagement
Lecture 1: The Science of Engagement
Lecture 2: Bonus: Michael Wu – The Science of Gamification
Lecture 3: Bonus: Andrea Kuszewski – Cognitive Enhancement & Gamification
Lecture 4: Bonus: Csikszentmihalyi on Flow
Chapter 3: Gamification in Action: Key Examples and Models
Lecture 1: Gamification Examples – Marketing
Lecture 2: Bonus: Susan Bonds & The Dark Knight
Lecture 3: Gamification Examples – HR & Enterprise
Lecture 4: Bonus: JP Rangaswami & The Future Enterprise
Lecture 5: Gamification Examples – Startups & Product
Lecture 6: Bonus: Dan Porter on Draw Something
Lecture 7: Bonus: Klout's Chris Makarsky on Influence
Lecture 8: Gamification Examples – Social Change, Social Good
Lecture 9: Bonus: Kevin Richardson – Speed Camera Lottery
Lecture 10: Bonus: Sam Skey – Recyclebank Games for Good
Lecture 11: Bonus: Jane McGonigal at GSummit
Lecture 12: Deepening your Understanding of Examples
Chapter 4: How Gamification Differs
Lecture 1: Differences from Other Game Types
Lecture 2: How gamification differs by age, geography and gender
Lecture 3: Reflect: Age, Gender, Geography
Chapter 5: Genres of Gamification
Lecture 1: Bonus Lecture: A Taxonomy of Gamification Types
Lecture 2: Bonus Book: The Gamification Revolution Excerpt
Chapter 6: Earning Your Certification
Lecture 1: Earning Your Certification
Lecture 2: Wrapping Up – Designing Gamification Level 1
Instructors
-
Gabe Zichermann
Author, CEO & Coach – Gamification & Public Speaking
Rating Distribution
- 1 stars: 23 votes
- 2 stars: 55 votes
- 3 stars: 224 votes
- 4 stars: 533 votes
- 5 stars: 646 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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