Joyful Self-Management Equals Gameful Project Management
Joyful Self-Management Equals Gameful Project Management, available at $44.99, has an average rating of 5, with 45 lectures, based on 2 reviews, and has 44 subscribers.
You will learn about How to turn projects and project management into fun games. How to recognize that projects are already games. How to practice seeing whatever we are up to as exciting games, the design of which is under our control. How to be both the designer and the player of your project and project management games. How to use games, game thinking, and gamification along with awareness and small-step progress, to improve performance without forcing change. This course is ideal for individuals who are Everyone interested in making project management not only productive and effortless, but also fun. It is particularly useful for Everyone interested in making project management not only productive and effortless, but also fun.
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Summary
Title: Joyful Self-Management Equals Gameful Project Management
Price: $44.99
Average Rating: 5
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 52
Number of Published Curriculum Objects: 52
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How to turn projects and project management into fun games.
- How to recognize that projects are already games.
- How to practice seeing whatever we are up to as exciting games, the design of which is under our control.
- How to be both the designer and the player of your project and project management games.
- How to use games, game thinking, and gamification along with awareness and small-step progress, to improve performance without forcing change.
Who Should Attend
- Everyone interested in making project management not only productive and effortless, but also fun.
Target Audiences
- Everyone interested in making project management not only productive and effortless, but also fun.
Turn your part of the project management into Gameful Project Management by applying Self-Gamification, a unique approach uniting anthropology, kaizen, and gamification.
Projects are the building blocks of our professional and personal lives. So, to live joyfully, we need an enthusiastic approach to our projects. In other words, we need to enjoy working on our projects and the processes of their management.
You might currently enjoy your projects and be utterly motivated by them. But what do you do when there is no flow and you feel stuck? It happens to all of us from time to time.
Turning projects and project management into fun games can help. One of the biggest reasons is that fun is not a by-product of your success, but it is a must tool, a compass, to have in your arsenal to achieve the best possible results.
Like any other project or activity, project management starts with you. And the same is true for turning project management into fun, exciting, entertaining, and enticing games for yourself.
This course offers a collection of awareness boosters showing how to recognize that projects and project management tasks are already games and that you are both the designer and the player of them.
It points to the three-in-one universal tool you already have at your disposal but are unaware of to help you turn your project management into Gameful Project Management.
It explains how to use games, game design vocabulary, game thinking, and gamification along with awareness and small-step progress, to improve performance in your project management without considerable investments in expensive technology or new personnel, and without pressuring yourself to focus on these goals or forcing change.
This course offers actionable advice on using the power of fun as the tool and the compass for turning your project management into engaging games for you and everyone else involved.
Seven sections, forty-four lectures, and seven assignments (formulated as seven collections of mini-games, the design of which you can adjust to your liking) — together with over five hours of video content — will help you uncover the Who, What, When, Where, Why & How of turning project management into Gameful Project Management. They will also help you see the strong parallels between the components of games, projects, and project management processes.
With these skills, you will be able to adjust the design of and the approaches to your projects most excitingly and enticingly for yourself and help others in your projects do the same for themselves.
Disclaimer:
The instructor is not a lawyer. This course and the content provided herein are for informational and educational purposes only. They do not constitute legal, financial, or similar professional advice. They are based on the instructor’s opinion and personal experiences, and observations. Every effort has been made to ensure that the content provided in this course is accurate and helpful. However, the instructor does not assume any liability whatsoever for the use of or inability to use any or all information contained in this course. Thus, the instructor accepts no responsibility for any loss or damages of any kind that the participant may incur due to actions arising from the use of information found in this course. The participant of this course assumes full responsibility for the use of these materials and information. Please consult applicable laws and regulations and competent counsel to ensure your use of this material conforms with all applicable laws and regulations.
The instructor reserves the right to make any changes she deems necessary to this online course to ensure its accuracy.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to Gameful Project Management!
Lecture 2: Why Creating a Course on Gameful Project Management?
Lecture 3: What Is This Course About?
Lecture 4: What Is This Course NOT About?
Lecture 5: Who Is This Course For?
Lecture 6: What Are My Qualifications?
Lecture 7: What Will You Learn in This Course?
Lecture 8: What to Know before Continuing with This Course?
Lecture 9: How to Approach the Material in This Course?
Chapter 2: Why Turn Project Management Into Games?
Lecture 1: Introduction to Section 2
Lecture 2: Building Blocks, Drama, Reluctance
Lecture 3: Self-Criticism, Failure, Fear and Anxiety
Lecture 4: Upsets, Savings, Challenges
Lecture 5: Eager, Your Best, In Control
Lecture 6: Resourcefulness, Empathy, Kindness
Lecture 7: Documenting Progress, Multifaceted Optimization, Assessing Assets
Lecture 8: Multidimensionality, Fun, Games
Chapter 3: What Projects Should Be Turned into Games?
Lecture 1: Introduction to Section 3
Lecture 2: An Unusual Classification of Tasks
Lecture 3: Escape-From Tasks
Lecture 4: Escape-To Tasks
Lecture 5: When Escape-From and Escape-To Tasks Switch Places
Lecture 6: How Can This Classification Help?
Chapter 4: Who, Where, and When to Turn Project Management into Fun Games?
Lecture 1: Introduction to Section 4
Lecture 2: Who Should Turn Projects and Project Management into Fun Games?
Lecture 3: Where Should Gameful Project Management Take Place?
Lecture 4: When Should Projects Be Turned into Games?
Lecture 5: What to Do When Your Starting Point Is Upset?
Chapter 5: How to Turn Project Management into Fun Games?
Lecture 1: Introduction to Section 5
Lecture 2: Gameful Project Management and the Synergy of Three
Lecture 3: Achieving Improvement without Forcing It
Lecture 4: Gameful Project Management and Its Focus on Success instead of Failure
Lecture 5: Gameful Project Management versus Project Management Gamification
Lecture 6: Gameful Project Management versus Serious Games
Lecture 7: Defining Gameful Project Management
Lecture 8: Designers and Players: The Main Feature of Gameful Project Management
Lecture 9: Fun is Not a Bonus; It's a Must for Success
Chapter 6: Projects and Games, and Their Nuts and Bolts
Lecture 1: Introduction to Section 6
Lecture 2: Every Game is a Project; Every Project is a Game
Lecture 3: Goals in Games and Projects
Lecture 4: Embracing the Project Rules Gamefully
Lecture 5: Feedback Systems in Projects and Games
Lecture 6: Voluntary Participation in Gameful Project Management
Chapter 7: Conclusions and Congratulations
Lecture 1: Playing And Designing Gameful Project Management
Chapter 8: Bonus Section
Lecture 1: Bonus Lecture
Instructors
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Victoria Ichizli-Bartels
Non-gamer turning life into fun games
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 2 votes
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