The Non-Technical Person's guide to building products & apps
The Non-Technical Person's guide to building products & apps, available at $99.99, has an average rating of 4.4, with 121 lectures, 15 quizzes, based on 756 reviews, and has 13125 subscribers.
You will learn about Quickly validate your ideas using five different techniques Build a landing page that converts with Launchrock Run validation campaigns through Facebook and Google Interpret the results of your validation campaigns and understand basic web analytics Wireframe from scratch with Balsamiq and produce a mockup of YouTube Determine the best (and cheapest) way of getting your app designed Manage design freelancers and be effective at negotiating a lower price Start a web design contest and receive up to 40 free designs to choose from Make use of free and premium templates to skip the graphic design process entirely Put together a design packet for the design process Find and vet developers from three different online sources Test developers with small amounts of investment before committing to them Find the best deals on contractors to save the most money Avoid the common pitfalls of contracting Streamline communication with your development team Bug test web and mobile applications effectively and professionally Understand the basics of startup traction and how product quality plays into that Leverage your MVP to recruit and attract investment capital This course is ideal for individuals who are Entrepreneurs, freelancers, and business owners can all benefit from this course. or Anyone who wants to learn how to test ideas and validate internal projects. It is particularly useful for Entrepreneurs, freelancers, and business owners can all benefit from this course. or Anyone who wants to learn how to test ideas and validate internal projects.
Enroll now: The Non-Technical Person's guide to building products & apps
Summary
Title: The Non-Technical Person's guide to building products & apps
Price: $99.99
Average Rating: 4.4
Number of Lectures: 121
Number of Quizzes: 15
Number of Published Lectures: 119
Number of Published Quizzes: 15
Number of Curriculum Items: 136
Number of Published Curriculum Objects: 134
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Quickly validate your ideas using five different techniques
- Build a landing page that converts with Launchrock
- Run validation campaigns through Facebook and Google
- Interpret the results of your validation campaigns and understand basic web analytics
- Wireframe from scratch with Balsamiq and produce a mockup of YouTube
- Determine the best (and cheapest) way of getting your app designed
- Manage design freelancers and be effective at negotiating a lower price
- Start a web design contest and receive up to 40 free designs to choose from
- Make use of free and premium templates to skip the graphic design process entirely
- Put together a design packet for the design process
- Find and vet developers from three different online sources
- Test developers with small amounts of investment before committing to them
- Find the best deals on contractors to save the most money
- Avoid the common pitfalls of contracting
- Streamline communication with your development team
- Bug test web and mobile applications effectively and professionally
- Understand the basics of startup traction and how product quality plays into that
- Leverage your MVP to recruit and attract investment capital
Who Should Attend
- Entrepreneurs, freelancers, and business owners can all benefit from this course.
- Anyone who wants to learn how to test ideas and validate internal projects.
Target Audiences
- Entrepreneurs, freelancers, and business owners can all benefit from this course.
- Anyone who wants to learn how to test ideas and validate internal projects.
What do Pinterest, Snapchat, Amazon, and Alibaba all have in common?
They were all started by non-technical founders who couldn’t code and didn’t have a CTO.
Nowadays, anyone who has an idea is told that they have to “learn to code” or “find a partner,” but learning how to code isn’t realistic; it takes years to get good at and forces you to neglect your other skill set. Plus, finding a technical partner is insanely difficult because everyone is trying to do it, and if you do find someone, it’s going to be really expensive.
If you have an idea you don’t need to learn how to code and you don’t need to sacrifice half of your vision to someone “technical.” As an entrepreneur, a freelancer, or even a small business owner you need to learn how to independently test and launch your ideas – without anyone else’s help. This course will show you how.
________________________________________________________________________
I’m Evan Kimbrell and I’m the founder of Sprintkick, a full service web application studio based out of San Francisco. Over the last 4 years I’ve personally overseen the launch of over 100 apps all the way from concept to deployment. I have no idea how to code and I’ve never had a technical partner. I created this course to teach you how you can launch your idea without spending years learning how to code, having to recruit a partner, and without breaking the bank along the way.
This course is divided into six easy-to-follow sections that comprehensively cover all you need to know to take an idea from napkin to launch. This course isn’t theory; it’s 100% application.
What we’re going to cover:
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5 easy ways to pre-evaluate your idea before you spend a dollar – in less than 1 hour.
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The most effective way of using a landing page for validation purposes with Launchrock.
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How to wireframe like a pro with Balsamiq (in exactly 39 minutes).
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How to determine the best route for designing your application.
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How to get your app designed for as little as $9.
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How to get designers to compete for your app with no money upfront.
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Navigating the designer relationship and how to save as much money as possible.
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How to find and validate the best contractors.
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How to negotiate rates and guarantee on time delivery.
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How to bug hunt on both web and mobile with free tools.
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How to streamline communication throughout your project.
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Ways to save considerable money and time when working with a developer.
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How to leverage what you’ve built to recruit going forward.
Why you should take this course:
– Over 22+ hours of content and direct access to me, the instructor, as a guide.
– You’ll learn essential and repeatable skills like ten-minute validation, rapid wireframing, and effective contracting.
– Being able to identify an idea, test it, and launch it will be an invaluable tool even if you never pursue your idea. There will be unlimited opportunities to implement these skills in your life.
– Learn a skill set that will make you a more well-rounded entrepreneur, freelancer, marketer, business owner, or sales expert.
– Lifetime access to abbreviated summaries of each lecture, called “cheat sheets.”
– Follow along and collaborate on a joint project. Watch me take an idea all the way through the process taught in this course and into deployment.
I’ve packed together everything I know from:
– 3 years being a solo, non-tech founder building a mega app with no in-house tech team (that I raised several million dollars with).
– 1 year working directly with 50+ non technical founders as a venture capitalist in Silicon Valley.
– 4 years as Director of Sprintkick, overseeing over 100 apps from concept to launch, for small startups and big Fortune 100 companies.
Also included in this course:
– Free access to hand written legal documents. These documents cost over $5,000 to get made, and our Udemy students will get them for free.
I know the frustration that someone feels when they have a business idea and they can’t act on it. If you have an idea it’s not going to get more valuable by sitting on it. Let me show you how to turn the idea quickly (and cheaply) into reality. Empower yourself with this immensely valuable skill set and join the course.
Course Curriculum
Chapter 1: Get acquainted (10 minutes)
Lecture 1: Meet the instructor
Lecture 2: Join our community on Slack!
Lecture 3: Course overview
Lecture 4: Section 1 Review Material
Lecture 5: Review sheets & resources – all in one PDF
Chapter 2: Getting ready (27 minutes)
Lecture 1: The three essentials of feasibility
Lecture 2: How much is this going to cost?
Lecture 3: Is learning to code a waste of time?
Lecture 4: Section 2 Review Material
Chapter 3: Validating your idea (48 minutes)
Lecture 1: The idea validation framework
Lecture 2: The idea we're going to use as an example
Lecture 3: Customer segmentation
Lecture 4: Running a qualitative analysis offline
Lecture 5: Extra: Before you start validating
Lecture 6: Section 3 Review Material
Chapter 4: Scoping out your competition (30 minutes)
Lecture 1: Advanced search techniques for finding competitors
Lecture 2: Running a competition analysis
Lecture 3: Section 4 Review Material
Chapter 5: Getting your first customer feedback (56 minutes)
Lecture 1: Conducting the five-second test
Lecture 2: Proved.co method
Lecture 3: Quick and easy validation through email
Lecture 4: Validation through online groups
Lecture 5: Section 5 Review Material
Chapter 6: Creating your pitch experiment (97 minutes)
Lecture 1: How to create a Launchrock landing page to gauge interest
Lecture 2: Using UnBounce for more in-depth analysis
Lecture 3: Setting up A/B tests for your Unbounce page
Lecture 4: Adding conversion goals + dynamic text
Lecture 5: Adding a payment button to your page
Lecture 6: Extra: Using a payment button in email
Lecture 7: Extra: Getting a logo for free
Lecture 8: Extra: Getting a better logo for $5
Lecture 9: Extra: Getting domain names
Lecture 10: Section 6 Review Material
Chapter 7: Testing your idea in the wild (40 minutes)
Lecture 1: Using Facebook ads + Launchrock to test your idea
Lecture 2: Using Google ads + Launchrock for validation
Lecture 3: Getting free coupons for Google, Facebook, Bing
Lecture 4: Section 7 Review Material
Chapter 8: Evaluating results (15 minutes)
Lecture 1: Looking over the results
Lecture 2: To repeat or not
Lecture 3: Section 8 Review Material
Chapter 9: Introduction to prototyping (66 minutes)
Lecture 1: Crash course terminology
Lecture 2: What exactly is a wireframe? And what's a prototype?
Lecture 3: The reason we use wireframes and prototypes
Lecture 4: Concepts: High fidelity and low fidelity
Lecture 5: Important things to understand beforehand
Lecture 6: Picking a tool
Lecture 7: Following the construction path
Lecture 8: Section 9 Review Material
Chapter 10: Pre-prototyping exercises (30 minutes)
Lecture 1: Coming up with a strategy
Lecture 2: Coming up with the scope of our project
Lecture 3: Section 10 Review Material
Chapter 11: Sketching it on the cheap (167 minutes)
Lecture 1: Intro to sketching
Lecture 2: Materials for sketching
Lecture 3: Sketch it out part 1
Lecture 4: Sketch it out part 2
Lecture 5: Upgrade to a tool: Getting started with Pidoco
Lecture 6: Getting used to the features in Pidoco
Lecture 7: Creating a quick sitemap upfront
Lecture 8: The site elements to start with
Lecture 9: Using templates
Lecture 10: Handling images in Pidoco
Lecture 11: Adding and controlling layers in Pidoco
Lecture 12: Annotate everything
Lecture 13: Getting up and running with Balsamiq
Lecture 14: Balsamiq continued
Lecture 15: An example of a page made with Balsamiq
Lecture 16: Creating the low fidelity version of the Happy Hour app
Lecture 17: Section 11 Review Material
Chapter 12: Making an interactive prototype (51 minutes)
Lecture 1: Why I don't use HTML/CSS
Lecture 2: Introducing M.A.P.
Lecture 3: Adding interactivity to your prototype
Lecture 4: Creating the tablet version
Lecture 5: Collaborators & reviewers
Lecture 6: Section 12 Review Material
Chapter 13: Designing it on the cheap (optional) (32 minutes)
Lecture 1: Design it
Lecture 2: Option #1: Graphic design freelancers – Should I go this route?
Instructors
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Evan Kimbrell
Founder of Sprintkick | Ex-VC | Ex-startup founder
Rating Distribution
- 1 stars: 14 votes
- 2 stars: 22 votes
- 3 stars: 76 votes
- 4 stars: 207 votes
- 5 stars: 437 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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