The 'Reality' course for Designing VR Learning Experiences
The 'Reality' course for Designing VR Learning Experiences, available at $54.99, has an average rating of 4, with 18 lectures, 3 quizzes, based on 41 reviews, and has 1045 subscribers.
You will learn about Why and where VR works for learning? Where does it fit in an organization's learning strategy? What are the key considerations for identifying VR learning use cases? How to effectively design a VR learning experience? What is the recommended process for a VR learning development project? What is the current VR technology landscape and which options best serve VR learning delivery needs? How to approach VR learning development and what are some of the key deployment and implementation aspects? This course is ideal for individuals who are Instructional Designers or Learning Strategists or Learning Tech /Ed Tech Enthusiasts It is particularly useful for Instructional Designers or Learning Strategists or Learning Tech /Ed Tech Enthusiasts.
Enroll now: The 'Reality' course for Designing VR Learning Experiences
Summary
Title: The 'Reality' course for Designing VR Learning Experiences
Price: $54.99
Average Rating: 4
Number of Lectures: 18
Number of Quizzes: 3
Number of Published Lectures: 18
Number of Published Quizzes: 3
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 21
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Why and where VR works for learning?
- Where does it fit in an organization's learning strategy?
- What are the key considerations for identifying VR learning use cases?
- How to effectively design a VR learning experience?
- What is the recommended process for a VR learning development project?
- What is the current VR technology landscape and which options best serve VR learning delivery needs?
- How to approach VR learning development and what are some of the key deployment and implementation aspects?
Who Should Attend
- Instructional Designers
- Learning Strategists
- Learning Tech /Ed Tech Enthusiasts
Target Audiences
- Instructional Designers
- Learning Strategists
- Learning Tech /Ed Tech Enthusiasts
For Virtual Reality (VR) to be effective in a learning context, the design of the learner experience needs to take centerstage. This course helps you to dive beneath the powerful VR technology hype to define its learning impact and relevance, application scenarios, learner experience design framework, and all other supporting information you would need to successfully identify, design, and execute VR learning projects. Participants will walk away with a starter kit of downloadable job aids and resources, which will equip them to begin shaping VR learning projects within their individual contexts.
Note: This course continues the learning from my first course: ‘Designing an L&D Strategy to power Digital Transformations.’ Virtual Reality is a key learning tech strategy that enables the 10 or formal learning component of the 70-20-10 learning strategy we discuss in that course.
Given its immersive and experiential learning format, Virtual Reality is a powerful learning tech strategy for difficult and high-risk skill development in a digital context. Experiential Skill Labs using VR deliver both learning effectiveness and quick results.
To learn more about the 70-20-10 learning tech strategy and its significance in a digital transformation context, check out the course: ‘Designing an L&D Strategy to power Digital Transformations.
PS: The Reality course for Designing VR Learning Experiences is rated 8.7/10 (top 20%) on Coursemarks, the Trustpilot of Online courses!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Why this Course?
Lecture 2: Course Introduction
Lecture 3: The VR Training World – Highlights so far
Chapter 2: Why & Where VR Works for Learning
Lecture 1: The Experiential Learning Cycle & VR
Lecture 2: How VR Solves Learning Challenges
Lecture 3: Where It Fits – Key Considerations for Selecting VR
Chapter 3: Designing a Learning Experience in VR
Lecture 1: Design Implications for VR
Lecture 2: The Process for VR Learning Development
Lecture 3: Intro to VR Learning Design – The Role of Instructional Designers
Lecture 4: Design Structure for a VR Learning Experience
Lecture 5: VR Storyboarding – Key Aspects
Chapter 4: The Technology Landscape for VR Learning Delivery
Lecture 1: VR Delivery Technology – An Overview
Lecture 2: Which option is best for VR Learning Delivery
Chapter 5: The VR Development Landscape
Lecture 1: VR Learning Development – A Snapshot
Lecture 2: The Promise of WebVR
Chapter 6: Summary & Next Steps
Lecture 1: Quick Recap
Lecture 2: Putting Into Action
Lecture 3: Bonus Lecture
Instructors
-
Aparna Gupta
Strategic L & D Consultant & Executive Coach
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 8 votes
- 4 stars: 16 votes
- 5 stars: 13 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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