2D Adventure Game Creation: Art, Music, Programming and More
2D Adventure Game Creation: Art, Music, Programming and More, available at $94.99, has an average rating of 4.9, with 106 lectures, based on 304 reviews, and has 2438 subscribers.
You will learn about Students will be able to identify core skills needed to create adventure games. Students will be able to create original music and art assets for an adventure game. Students will be able to create 8 pose walk-cycle animations for a 2-D character. Students will be able to gather ideas for their game world, and map out a game level and scene. Students will be able to have a successful voice acting recording session. Students will know how to edit and separate voice acting takes, and export them for use in their game. Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine. Students will be able to use Adobe Photoshop as a tool for digital painting creation. Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type. This course is ideal for individuals who are Anyone interested in the process of making a high-res 2D "point and click" adventure game! or Anyone interested in 2D bone-rigging animation! or Anyone interested in using Photoshop as a drawing/ painting tool! or Anyone interested in improving the quality of their digital art making! or Anyone interested in Digital Music Recording and Composition! or Anyone interested in voice acting for video games! or Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)! It is particularly useful for Anyone interested in the process of making a high-res 2D "point and click" adventure game! or Anyone interested in 2D bone-rigging animation! or Anyone interested in using Photoshop as a drawing/ painting tool! or Anyone interested in improving the quality of their digital art making! or Anyone interested in Digital Music Recording and Composition! or Anyone interested in voice acting for video games! or Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)!.
Enroll now: 2D Adventure Game Creation: Art, Music, Programming and More
Summary
Title: 2D Adventure Game Creation: Art, Music, Programming and More
Price: $94.99
Average Rating: 4.9
Number of Lectures: 106
Number of Published Lectures: 106
Number of Curriculum Items: 106
Number of Published Curriculum Objects: 106
Original Price: $64.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will be able to identify core skills needed to create adventure games.
- Students will be able to create original music and art assets for an adventure game.
- Students will be able to create 8 pose walk-cycle animations for a 2-D character.
- Students will be able to gather ideas for their game world, and map out a game level and scene.
- Students will be able to have a successful voice acting recording session.
- Students will know how to edit and separate voice acting takes, and export them for use in their game.
- Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine.
- Students will be able to use Adobe Photoshop as a tool for digital painting creation.
- Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type.
Who Should Attend
- Anyone interested in the process of making a high-res 2D "point and click" adventure game!
- Anyone interested in 2D bone-rigging animation!
- Anyone interested in using Photoshop as a drawing/ painting tool!
- Anyone interested in improving the quality of their digital art making!
- Anyone interested in Digital Music Recording and Composition!
- Anyone interested in voice acting for video games!
- Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)!
Target Audiences
- Anyone interested in the process of making a high-res 2D "point and click" adventure game!
- Anyone interested in 2D bone-rigging animation!
- Anyone interested in using Photoshop as a drawing/ painting tool!
- Anyone interested in improving the quality of their digital art making!
- Anyone interested in Digital Music Recording and Composition!
- Anyone interested in voice acting for video games!
- Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)!
In this course we will go through the process of creating your own 2-D storybook-style “Point and Click” Adventure Game, including story, game world and character design, creating your own art assets in manipulable layers, animating your character, bone-rigging your 2D character in multiple angles for quick animating of an 8-pose walk-cycle. We will also cover practices for creating original music for your game, voice acting and recording dialogue for your characters, and finally bringing all of your original assets together and programming them into a functional scene for an adventure game (in an artist-friendly programming environment).
You can follow along using the same software titles in the course, or apply the concepts learned to your own music and art creation software choices.
The software used in the course will be…
Adobe Photoshop: for background art and character creation.
Moho Studio Pro: for character animation.
Logic Pro X: for music and voice recording/ editing.
Adventure Creator Game Toolkit for the Unity Game Engine for bringing all of the game assets together and programming your game! (Don’t worry, you can program your entire game without needed to type out a single line of code, it is very artist friendly).
Additional Topics Covered:
Light music and art theory
Brief history of instrument sampling
Discussing effective hardware and software tools
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Story Development
Lecture 1: Story Development
Chapter 3: Course Resources: Music, Voice and Art Assets used during course demos
Lecture 1: Course Resources March 2018
Chapter 4: Character Design 01: Sketch, Color and Refine
Lecture 1: Character Design Graphics Application
Lecture 2: Photoshop Intro for Character Design
Lecture 3: Before you begin…
Lecture 4: Front View Rough Sketch of Character Body
Lecture 5: Front View Face Sketch
Lecture 6: Front View Details and Clean Up
Lecture 7: Side View Sketch
Lecture 8: Down Left View Sketch
Lecture 9: Back View and 3/4 Back View Sketch
Lecture 10: Color 01 Front View
Lecture 11: Character Color 02
Lecture 12: Character Clean Up 01
Lecture 13: Character Clean Up 02
Chapter 5: Character Design 02: Separating into "pieces" prepping for 2D animation
Lecture 1: Separating Into Pieces
Lecture 2: Character Pieces 01 Front View
Lecture 3: Character Pieces 02 Down Left View
Lecture 4: Character Pieces 03 Side View
Lecture 5: Character Pieces 04 Back View
Lecture 6: Character Pieces 05 3/4 Back View
Chapter 6: Character Animation 01: Bone Rigging and Animation Prep
Lecture 1: 2D Bone-Rigging Animation Intro
Lecture 2: Bone-Rigging 01 Side View
Lecture 3: Bone-Rigging 02 3/4 Back View
Lecture 4: Bone-Rigging 03 Front View
Lecture 5: Bone-Rigging 04 Back View
Lecture 6: Bone Rigging 05 Down Left View
Lecture 7: Character Animation Prep
Chapter 7: Character Animation 02: Idle and Talk Animations
Lecture 1: Brief Transition – Talking Mouth positions – Idle Views
Lecture 2: Idle Animations
Lecture 3: Character Talking Poses 01
Lecture 4: Character Talking Poses 02 plus Idle Redo
Chapter 8: Character Animation 03: 8-Pose Walk Cycle
Lecture 1: Character Walk Cycle 01 Side View
Lecture 2: Character Walk Cycle 02 Down Left View
Lecture 3: Character Walk Cycle 03 Front View
Lecture 4: Character Walk Cycle 04 3/4 Back View
Lecture 5: Character Walk Cycle 05 Back View
Lecture 6: Exporting Animations to PNGs
Lecture 7: Transition Video…
Chapter 9: Game World and Level Design
Lecture 1: Game World and Level Design 01
Lecture 2: Game World and Level Design 02 Planning Backgrounds
Chapter 10: Intro to Graphics Tablets and Digital Painting
Lecture 1: Intro to Graphics Tablets/ Pen Monitors…
Lecture 2: Elements of Art: A brief overview
Lecture 3: Color Theory: A brief introduction
Lecture 4: Photoshop for Artists
Chapter 11: Background Art and Design
Lecture 1: Background Painting 01: The Rough Sketch
Lecture 2: Background Painting 02: The Refined Sketch
Lecture 3: Background Painting 03: The Value Study: Intro to painting with light
Lecture 4: Background Painting 04: Color 01
Lecture 5: Background Painting 05: Color 02: Scatter Brushes!
Lecture 6: Custom Photo Texture Resources
Lecture 7: Background Painting 06: Custom Textures and Finishing Touches!
Lecture 8: Prepping Layers for Game Engine
Chapter 12: Segue to Adventure Creator
Lecture 1: Segue to Adventure Creator
Chapter 13: Working with Adventure Creator in Unity (code-free programming for Artists)
Lecture 1: Adventure Creator 01: Intro, Install, Starting a New Scene
Lecture 2: Adventure Creator 01: Background Set Up and Character Creation
Lecture 3: Adventure Creator 02: Making your character prefab
Lecture 4: Adventure Creator 03: Hotspots, Markers and Navigating Between Scenes
Lecture 5: Adventure Creator 04: Where to find help!
Lecture 6: Adventure Creator 05: Animating Backgrounds
Lecture 7: Adventure Creator 06: Extra Features Intro
Lecture 8: Adventure Creator 07: Inventory 01
Lecture 9: Adventure Creator 08: Inventory 02
Lecture 10: Adventure Creator 09: Action Lists
Lecture 11: Adventure Creator 10: Custom Menus
Lecture 12: Adventure Creator 11: Custom Cursors
Lecture 13: Adventure Creator 12: Global and Local Variables
Lecture 14: Adventure Creator 13: Conversations
Chapter 14: Music
Lecture 1: Music Theory and Composition, A Brief Intro
Lecture 2: Digital Music Sampling, A Brief History and Overview
Lecture 3: MIDI Keyboards
Lecture 4: Sound Output: Speakers, Studio Monitors and Headphones
Lecture 5: DAW (Digital Audio Workstation) and Logic Pro x Intro
Lecture 6: Music Composing 01
Lecture 7: Music Composing 02: Emotion of your scene
Lecture 8: Music Composing 03: Octaves
Lecture 9: Music Composing 04: New Project
Lecture 10: Music Composing 05: Tempo and Key Signature
Lecture 11: Music Composing 06: Assigning Instruments
Lecture 12: Music Composing 07: Ostinato
Lecture 13: Music Composing 08: Working with Chords
Lecture 14: Music Composing 09: Melody Line
Lecture 15: Music Composing 10: Enhancing Mood
Lecture 16: Music Composing 11: Preparing to Loop
Lecture 17: Music Composition 12: Mixing and Mastering (brief version)
Instructors
-
Isaac Lundgren
Actor, Artist, Composer, Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 18 votes
- 4 stars: 84 votes
- 5 stars: 197 votes
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