2D Animation Basic Principles
2D Animation Basic Principles, available at $49.99, has an average rating of 4.4, with 30 lectures, based on 17 reviews, and has 89 subscribers.
You will learn about Understanding of audiovisual elemental concepts such as the Frame Rate and Aspect Ratio Animation of different kinds of transformations drawing Straight Ahead Action and Pose to Pose Bounces' animation applying Squash & Stretch, Slow-in & Slow-out, Solid Drawing… A swing animation applying Secondary Action, Overlapping Action and Follow-through This course is ideal for individuals who are This course is for anyone who wants to get into traditional animation. The exercises can be applied to simple forms, so character design knowledge is no required, neither color theory or other complex drawing topics. It is particularly useful for This course is for anyone who wants to get into traditional animation. The exercises can be applied to simple forms, so character design knowledge is no required, neither color theory or other complex drawing topics.
Enroll now: 2D Animation Basic Principles
Summary
Title: 2D Animation Basic Principles
Price: $49.99
Average Rating: 4.4
Number of Lectures: 30
Number of Published Lectures: 30
Number of Curriculum Items: 30
Number of Published Curriculum Objects: 30
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Understanding of audiovisual elemental concepts such as the Frame Rate and Aspect Ratio
- Animation of different kinds of transformations drawing Straight Ahead Action and Pose to Pose
- Bounces' animation applying Squash & Stretch, Slow-in & Slow-out, Solid Drawing…
- A swing animation applying Secondary Action, Overlapping Action and Follow-through
Who Should Attend
- This course is for anyone who wants to get into traditional animation. The exercises can be applied to simple forms, so character design knowledge is no required, neither color theory or other complex drawing topics.
Target Audiences
- This course is for anyone who wants to get into traditional animation. The exercises can be applied to simple forms, so character design knowledge is no required, neither color theory or other complex drawing topics.
In this course you’ll learn to make traditional 2D animations drawing each frame as it’s done in anime or Disney movies. The goal of this course is that you learn to animate with simple examples, but understanding all the fundamental principles that make an animation work and look appealing and credible.
If you’re a drawing artist but have no experience with animation, this course will give you the basic tools to get a good understanding of movement.
If you don’t have experience with drawing but you’re interested in animation, this is a good starting point.
Throughout these 4 modules we’ll learn about:
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Frame Rate and Aspect Ratio
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Principle of Straight Ahead Action and Pose to Pose Animation
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Principle of Solid Drawing
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Principle of Squash & Stretch
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Principle of Slow-in & Slow-out
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Principle of Anticipation
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Principle of Secondary Action
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Principle of Overlapping Action and Follow-Through
Each module explores the necessary theory of these principles and a series of practic examples that will serve you as a reference to apply in your own projects.
At the end of this course you’ll know how to animate different types of transformations, bounces of objects with different weights, hardness and elasticity, or even with a “living” looking, as well as animating in many layers as needed for an animation with more than one element.
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Credits for the material used in this course:
Videos from Pexels by Kindel Media, cottonbro, Engin Akyurt, Artem Podrez, Muhammadrizwan, Peggy Anke and Rodnae Productions.
Archive material from the Internet Archive in collaboration with Prelinger Archives.
Music from Bensound.
Course Curriculum
Chapter 1: Module 1: A Frame to Frame Transformation
Lecture 1: Welcome!
Lecture 2: Tools
Lecture 3: Frame Rate
Lecture 4: Aspect Ratio
Lecture 5: Straight Ahead Action
Lecture 6: Animating Frame to Frame
Lecture 7: Editing
Lecture 8: Your Project
Chapter 2: Module 2: Transformations Pose to Pose
Lecture 1: Introduction
Lecture 2: Pose to Pose
Lecture 3: Drawing Inbetweens on the Board
Lecture 4: Drawing Inbetweens on Software
Lecture 5: Inbetweening the Edges
Lecture 6: Straight Ahead Action vs Pose to Pose
Lecture 7: Your Project
Chapter 3: Module 3: Animating Bounces
Lecture 1: Introduction
Lecture 2: Solid Drawing
Lecture 3: Squash & Stretch
Lecture 4: Slow-in & Slow-out
Lecture 5: Animating a Bouncing Ball
Lecture 6: Animating a Bowling Ball
Lecture 7: Anticipation
Lecture 8: Animating a Jumping Ball
Lecture 9: Your Project
Chapter 4: Module 4: Animating a Swing
Lecture 1: Introduction
Lecture 2: Secondary Action
Lecture 3: Overlapping Action & Follow-through
Lecture 4: Analyzing the Swing
Lecture 5: Animating a Character With Overlapping and Secondary Action
Lecture 6: Your Project
Instructors
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Macarena Lastra (McKaren)
Comic writer & artist/ Animator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 4 votes
- 5 stars: 12 votes
Frequently Asked Questions
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