2d Bitmap art for video games
2d Bitmap art for video games, available at $74.99, has an average rating of 4.75, with 67 lectures, 2 quizzes, based on 163 reviews, and has 1321 subscribers.
You will learn about Create high quality 2d Graphics for their games or designs Design Interface elements Create editable game tokens Build complex and articulated characters Design and develop high quality game scenes This course is ideal for individuals who are This course focuses on teaching techniques that will improve and extend your skills. Take this course if you are looking to learn or increase your habilities to create 2d graphics. or If your goal is to learn illustration, this may not be the most adequate course for you, even though some illustration is taught to help some of the techniques. It is particularly useful for This course focuses on teaching techniques that will improve and extend your skills. Take this course if you are looking to learn or increase your habilities to create 2d graphics. or If your goal is to learn illustration, this may not be the most adequate course for you, even though some illustration is taught to help some of the techniques.
Enroll now: 2d Bitmap art for video games
Summary
Title: 2d Bitmap art for video games
Price: $74.99
Average Rating: 4.75
Number of Lectures: 67
Number of Quizzes: 2
Number of Published Lectures: 67
Number of Published Quizzes: 2
Number of Curriculum Items: 69
Number of Published Curriculum Objects: 69
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Create high quality 2d Graphics for their games or designs
- Design Interface elements
- Create editable game tokens
- Build complex and articulated characters
- Design and develop high quality game scenes
Who Should Attend
- This course focuses on teaching techniques that will improve and extend your skills. Take this course if you are looking to learn or increase your habilities to create 2d graphics.
- If your goal is to learn illustration, this may not be the most adequate course for you, even though some illustration is taught to help some of the techniques.
Target Audiences
- This course focuses on teaching techniques that will improve and extend your skills. Take this course if you are looking to learn or increase your habilities to create 2d graphics.
- If your goal is to learn illustration, this may not be the most adequate course for you, even though some illustration is taught to help some of the techniques.
Are you looking to improve the visual quality of your game? Do the visuals on your game compare poorly to the other games in the stores? Want to make your game stand out from the crowd? Don’t want any longer. Take this course and start creating high quality visual content in no time!
Bitmap art is all about quality and rich content. Creating such detail and quality can be time consuming and a near impossible task if you are not equipped with the right knowledge.
In my 13 years of experience as a game artist I’ve developed a series of tricks and techniques that speed up the creation of high-quality graphics for video-games.
The best thing is that anyone can learn these techniques and apply them successfully
With over 7hoursof footage, I’ll explain to you, step by step, the secrets to creating fast and rich visuals
You’ll learn:
- Using Photoshop in a fast paced
- Drawing simple and complex shapes
- A simple approach to hand drawing
- Rendering different materials realistically
And once you get these concepts settled, you’ll learn:
- Creating complete mock-ups for match 3 games with tokens included
- Creating textures to use in realistic illustrations
- Create a card for a Card Collecting Game
You’ll also:
- Draw and build a fully articulated CHARACTER
Learning these skills will not only allow you to become independent in the visuals department but also set your games apart from the rest.
stopTRYINGto create good graphics and instead DELIVER STUNNING VISUALS.
Enroll now!
Course Curriculum
Chapter 1: Section 1 – Course Introduction
Lecture 1: Hello message and introductions
Chapter 2: Section 2 – Working with Photoshop
Lecture 1: 2.1 – Using Photoshop
Lecture 2: 2.2 – Organizing your Photoshop Files
Chapter 3: Section 3 – Creating Shapes
Lecture 1: Section 3 Introduction
Lecture 2: 3.1 – Creating Simple Shapes
Lecture 3: 3.2 – Creating Complex Shapes
Lecture 4: 3.3 – Freehand Drawing
Lecture 5: 3.4 – Working with masks and selections
Lecture 6: EXERCISE – Create 3 icon shapes
Chapter 4: Section 4 – Shading
Lecture 1: Section 4 Introduction
Lecture 2: 4.1 – Material Characteristics
Lecture 3: 4.1 – A – Shading a cloth Sphere
Lecture 4: 4.1 – B – Shading a Chrome Cylinder
Lecture 5: 4.1 – C – Shading a Plastic Cube
Lecture 6: 4.2 – Creating a base shape
Lecture 7: 4.3 – Shading the outter rim
Lecture 8: 4.4 – Shading the inner rim and edge
Lecture 9: 4.5 – Creating the glass core
Lecture 10: 4.6 – Turn a button into other interface elements
Lecture 11: EXERCISE – Shading a wood chest
Chapter 5: Section 5 – Creating a pool game graphics
Lecture 1: Section 5 Introduction
Lecture 2: 5.1 – Splash Screen illustration
Lecture 3: 5.2 – Pool Table cloth
Lecture 4: 5.3 – Pool table Cushions
Lecture 5: 5.4 – Wood Frame
Lecture 6: 5.5 – Creating the holes
Lecture 7: 5.6 – Adding detail
Lecture 8: Exercise – Refine the pool table.
Chapter 6: Section 6 – Match 3 game
Lecture 1: Section 6 Introduction
Lecture 2: 6.1 – Creating custom brushes – Grass texture
Lecture 3: 6.2 – Creating custom brushes – Leaf
Lecture 4: 6.3 – Paper texture
Lecture 5: 6.4 – Score Holder
Lecture 6: 6.5 – Creating a game token
Lecture 7: EXERCISE – Custom Brush
Chapter 7: Section 7 – Character for a side scroller
Lecture 1: Section 7 Introduction
Lecture 2: 7.1 – Creating the character's head
Lecture 3: 7.2 – Shading the head
Lecture 4: 7.3 – Creating the torso
Lecture 5: 7.4 – Creating the arm
Lecture 6: 7.5 – Creating the hand
Lecture 7: 7.6 – Creating the inside of the hand and the opposite arm
Lecture 8: 7.7 – Creating the Pelvis and Upper legs
Lecture 9: 7.8 – Creating the lower legs and shoes
Lecture 10: 7.9 – Animating in Unity
Lecture 11: EXERCISE – Zombie Character
Chapter 8: Section 8 – Card game
Lecture 1: Section 8 Introduction
Lecture 2: 8.1 – Designing the card
Lecture 3: 8.2 – Color sketch
Lecture 4: 8.3 – Shading the Ribbon
Lecture 5: 8.4 – Shading the paper background
Lecture 6: 8.5 – Shading the Banner
Lecture 7: 8.6 – Creating the illustration frame
Lecture 8: 8.7 – Creating the card frame
Lecture 9: 8.8 – Adding finishing touches
Lecture 10: EXERCISE – Card
Chapter 9: Section 9 – Isometric buildings
Lecture 1: Section 9 Introduction
Lecture 2: 9.1 – Creating the isometric linework
Lecture 3: 9.2 – Creating and transforming textures
Lecture 4: 9.3 – Creating the volume for the main building
Lecture 5: 9.4 – Adding doors and windows
Lecture 6: 9.5 – Adding a sign
Lecture 7: 9.6 – Adding detail objects
Lecture 8: 9.7 – Adding the gas pumps
Lecture 9: 9.8 – Final touches
Lecture 10: EXERCISE – Ammo Depot
Chapter 10: Conclusion
Lecture 1: Conclusion message
Instructors
-
Marco Vale
Game Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 7 votes
- 4 stars: 35 votes
- 5 stars: 120 votes
Frequently Asked Questions
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