3D Game Character Creature – Full Complete Pipeline
3D Game Character Creature – Full Complete Pipeline, available at $69.99, has an average rating of 4.75, with 51 lectures, based on 302 reviews, and has 2612 subscribers.
You will learn about Create a full body character suitable for games Understand the reasons behind retopologizing Design creatures in a logical and creative manner Create skin and eye textures Understand how to make clean production-ready topology Texture and light for presentation This course is ideal for individuals who are Anyone who want to create an interesting character for games It is particularly useful for Anyone who want to create an interesting character for games.
Enroll now: 3D Game Character Creature – Full Complete Pipeline
Summary
Title: 3D Game Character Creature – Full Complete Pipeline
Price: $69.99
Average Rating: 4.75
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a full body character suitable for games
- Understand the reasons behind retopologizing
- Design creatures in a logical and creative manner
- Create skin and eye textures
- Understand how to make clean production-ready topology
- Texture and light for presentation
Who Should Attend
- Anyone who want to create an interesting character for games
Target Audiences
- Anyone who want to create an interesting character for games
Instructor Info
Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn’t draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.
Course Info
Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Vol. 1: Sculpting the Creature
Lecture 1: Volume 1 Overview
Lecture 2: Proportions and Base Mesh
Lecture 3: Torso
Lecture 4: Arms
Lecture 5: Legs
Lecture 6: Head
Lecture 7: Design Adjustments
Lecture 8: Head Details Part 1
Lecture 9: Head Details Part 2
Lecture 10: Torso Details
Lecture 11: Back Details
Lecture 12: Light Test
Lecture 13: Arms Details
Lecture 14: Hands Details
Lecture 15: Feet Details
Lecture 16: Micro Details
Lecture 17: Character Details
Lecture 18: Marmoset Quickview
Chapter 3: Vol. 2: Retopologizing, Unwrapping, Texturing, Setting up for Presentation
Lecture 1: Volume 2 Overview
Lecture 2: Retopology Intro
Lecture 3: Retopology Tools
Lecture 4: Retopology Torso
Lecture 5: Retopology Face Main Loops
Lecture 6: Retopology Face Main Details
Lecture 7: Retopology Head
Lecture 8: Retopology Neck
Lecture 9: Retopology Back
Lecture 10: Retopology Legs
Lecture 11: Retopology Legs Details
Lecture 12: Retopology Feet
Lecture 13: Retopology Forearm Fingers
Lecture 14: Retopology Hands
Lecture 15: Retopology Final Steps
Lecture 16: UVs Part 1
Lecture 17: UVs Part 2
Lecture 18: UVs Part 3
Lecture 19: UVs Cleanup
Lecture 20: Normal Map and Baking
Lecture 21: Useful Maps and Initial Colors
Lecture 22: Color Layering Part 1
Lecture 23: Color Layering Part 2
Lecture 24: Color Details and Fake SSS
Lecture 25: Glossiness
Lecture 26: Color Details
Lecture 27: TrueSSS and Final Details
Lecture 28: Eye Texturing
Lecture 29: Marmoset Material Setup
Lecture 30: Light Setup
Lecture 31: Photoshop Post Production
Lecture 32: Final Video
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 21 votes
- 4 stars: 77 votes
- 5 stars: 199 votes
Frequently Asked Questions
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