3D Modeling Course for Beginners in Maya
3D Modeling Course for Beginners in Maya, available at $89.99, has an average rating of 4.15, with 69 lectures, based on 92 reviews, and has 434 subscribers.
You will learn about You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools for modeling and workflow optimization Block out your ideas using simple shapes and their components which will work as a base for more intricate work You will learn the basics of retopology and how to apply its tools to create clean topoly of a 3D model Create a hard surface model from any reference image, add color and set up a scene for rendering Build a high poly model with lots of details and create its low poly version for games You will know how to work with UV maps and how to create them that way preparing your model for texturing This course is ideal for individuals who are This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling. or This course was designed for beginners that want to learn how to create 3D models from scratch and lay a solid foundation for future work. or This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry. It is particularly useful for This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling. or This course was designed for beginners that want to learn how to create 3D models from scratch and lay a solid foundation for future work. or This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.
Enroll now: 3D Modeling Course for Beginners in Maya
Summary
Title: 3D Modeling Course for Beginners in Maya
Price: $89.99
Average Rating: 4.15
Number of Lectures: 69
Number of Published Lectures: 69
Number of Curriculum Items: 69
Number of Published Curriculum Objects: 69
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You will feel comfortable with Maya interface and know how to navigate in the scene, use different shortcuts and tools for modeling and workflow optimization
- Block out your ideas using simple shapes and their components which will work as a base for more intricate work
- You will learn the basics of retopology and how to apply its tools to create clean topoly of a 3D model
- Create a hard surface model from any reference image, add color and set up a scene for rendering
- Build a high poly model with lots of details and create its low poly version for games
- You will know how to work with UV maps and how to create them that way preparing your model for texturing
Who Should Attend
- This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling.
- This course was designed for beginners that want to learn how to create 3D models from scratch and lay a solid foundation for future work.
- This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.
Target Audiences
- This course is for anyone who wants to know how to use Autodesk Maya software and how to set up a professional workflow for modeling.
- This course was designed for beginners that want to learn how to create 3D models from scratch and lay a solid foundation for future work.
- This course is meant for anyone that wishes to take their first steps towards a career in the film and games industry.
Start your 3D modeling journey with CGBLAST and take your first steps towards a career in the film and games industry!
If you’re curious about the 3D world and would like to learn how to build 3D models yourself, but don’t know where to start, this 3D modeling course for beginners will teach you how to create 3D models from scratch. No prior knowledge is needed.
In these classes you will learn how to use Autodesk Maya software and how to set up a professional workflow for modeling. Our main objective is to introduce you to 3D modeling techniques and practices through different tasks and projects which will help you build a solid foundation in 3D modeling.
How is the course structured?
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Our 3d modeling course has been divided into 9 bigger sections, and each of them you should be able to complete within one week.
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At the beginning of the course we are focusing on simple object creation which will help you get familiarized with the Maya software and its toolset.
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As you move forward with each section we go over some new aspects of theory and use it in practice by gradually creating more complex objects, adding more detail and realism.
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Once you’ve covered the majority of the modeling tools and techniques, and feel comfortable within the Maya scene, we move onto our biggest project of the course and create a 3D model full of intricate details. While building this model you will also learn about high poly and low poly modeling techniques for games.
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Finally, you will finish the course having the knowledge and skills of how to create UV maps and prepare your model for texturing.
Course Curriculum
Chapter 1: Introduction to Maya & Modeling Tools
Lecture 1: Overview of Maya Interface & Navigation
Lecture 2: Editing Polygon Primitives & their Parameters
Lecture 3: Customizing Interface & Optimizing your Workflow
Lecture 4: Overview of the Modeling Toolkit & Object Components
Lecture 5: Sword Project: Blocking out the Handle. The Multicut Tool
Lecture 6: Sword Project: Adding More Details Pt. 1. The Extrude Tool
Lecture 7: Sword Project: Adding More Details Pt. 2
Lecture 8: Sword Project: Finishing Touches. Smooth vs. Sharp Edges
Lecture 9: Sword Project: Organizing & Cleaning Up the Scene
Chapter 2: Modeling a Simple Object from the Reference
Lecture 1: Axe Project: Blade Pt. 1. Importing the Reference
Lecture 2: Axe Project: Blade Pt. 2. Mirroring & Soft Selection
Lecture 3: Axe Project: Blade Pt. 3. Merging & Bridging Components, Combining Objects
Lecture 4: Axe Project: Handle
Lecture 5: Axe Project: Leather Straps. Deformers
Lecture 6: Axe Project: Final Details & Coloring
Chapter 3: Introduction to Retopology and its Tools
Lecture 1: Overview of the Manual Retopology Using the Quad Draw Tool
Lecture 2: Retopologizing the Head: Creating First Loops. Symmetry
Lecture 3: Retopologizing the Head: Nose & Mouth
Lecture 4: Retopologizing the Head: Technique for Reducing Density
Lecture 5: Retopologizing the Head: Ears. Technique for Increasing Density
Chapter 4: Hard Surface 3D Modeling
Lecture 1: Post Apocalyptic Tank Project: Concept Art Analysis & Main Shape Blockout
Lecture 2: Post Apocalyptic Tank Project: Wheels
Lecture 3: Post Apocalyptic Tank Project: Main Body in More Detail
Lecture 4: Post Apocalyptic Tank Project: Windows & Headlights
Lecture 5: Post Apocalyptic Tank Project: Front Grille
Lecture 6: Post Apocalyptic Tank Project: Tracks
Lecture 7: Post Apocalyptic Tank Project: Gun & Exhaust Pipes
Chapter 5: Finalizing Post Apocalyptic Tank Project & Rendering
Lecture 1: Post Apocalyptic Tank Project: Final Details
Lecture 2: Post Apocalyptic Tank Project: Organizing & Cleaning Up the Scene
Lecture 3: Staging & Cameras
Lecture 4: Introduction to Materials
Lecture 5: Introduction to Scene Rendering
Chapter 6: High Poly Modeling
Lecture 1: Tram Robot Project: Analyzing the Reference & Setting Up the Scene
Lecture 2: Tram Robot Project: Blocking Out the Main Shapes
Lecture 3: Tram Robot Project: Windows & Doors
Lecture 4: Tram Robot Project: Rooftop, Side Panels & Bumper
Lecture 5: Tram Robot Project: Legs
Lecture 6: Tram Robot Project: Adding More Details
Lecture 7: Tram Robot Project: Arms
Lecture 8: Tram Robot Project: Screen & Frame
Lecture 9: Tram Robot Project: Pantograph
Lecture 10: Tram Robot Project: Working on the Smallest Details
Lecture 11: Tram Robot Project: Fast Forward Detailing
Lecture 12: Tram Robot Project: Adding Imperfections
Lecture 13: Tram Robot Project: Modeling Details by Using Deformers
Lecture 14: Tram Robot Project: Summary
Chapter 7: Low Poly Modeling for Games
Lecture 1: Tram Robot Project: Fixing Mistakes & Cleaning Up the Scene
Lecture 2: Tram Robot Project: Creating a High Poly Version
Lecture 3: Tram Robot Project: Working on the Low Poly Version
Lecture 4: Tram Robot Project: Reducing the Polygon Count
Lecture 5: Summarizing the Differences Between Low Poly & High Poly Versions
Chapter 8: Introduction to UVs and UV Tools
Lecture 1: Understanding UVs
Lecture 2: Overview of Default Texture Maps
Lecture 3: Importance of the Seams and Resolution
Lecture 4: Polygon Clean Up
Lecture 5: Editing UV Maps. Overview of the UV Toolkit
Lecture 6: Cutting & Sewing UV Maps
Lecture 7: Laying Out UV Shells
Lecture 8: Creating & Projecting UV Maps
Lecture 9: Unfolding UV Maps
Lecture 10: Distributing UV Shells
Chapter 9: Preparing a Model for Texturing: UV Mapping in Practice
Lecture 1: Final Preparations & Planning for UV Mapping
Lecture 2: Working on UVs: Front Panel
Lecture 3: Working on UVs: Bumper & Rooftop
Lecture 4: Working on UVs: Pantograph
Lecture 5: Working on UVs: Screen & Side Panels
Lecture 6: Working on UVs: Leg Detail
Lecture 7: Working on UVs: Fast Forward Arms, Legs & Other Details
Lecture 8: UV Layout
Instructors
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CG BLAST
Start your CG journey
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 6 votes
- 4 stars: 37 votes
- 5 stars: 47 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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