3D Modeling in Maya for Beginners
3D Modeling in Maya for Beginners, available at $54.99, has an average rating of 4.92, with 34 lectures, based on 6 reviews, and has 17 subscribers.
You will learn about The interface of the Maya Fundamental concepts Modeling techniques Project creation Essential settings for working Navigation and orthographic views Grid and primitive settings Working with the Channel Box Transformation properties Working with object pivots Grouping Duplication Basic render settings Array Working with curves and NURBS surfaces Viewport settings Polygonal object components Various selection techniques All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.) Understanding double vertices and normals Cleaning up the model History and its usage Soft and hard edges and object shading Snapping Quad draw This course is ideal for individuals who are For beginner 3D modelers. It is particularly useful for For beginner 3D modelers.
Enroll now: 3D Modeling in Maya for Beginners
Summary
Title: 3D Modeling in Maya for Beginners
Price: $54.99
Average Rating: 4.92
Number of Lectures: 34
Number of Published Lectures: 34
Number of Curriculum Items: 34
Number of Published Curriculum Objects: 34
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- The interface of the Maya
- Fundamental concepts
- Modeling techniques
- Project creation
- Essential settings for working
- Navigation and orthographic views
- Grid and primitive settings
- Working with the Channel Box
- Transformation properties
- Working with object pivots
- Grouping
- Duplication
- Basic render settings
- Array
- Working with curves and NURBS surfaces
- Viewport settings
- Polygonal object components
- Various selection techniques
- All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)
- Understanding double vertices and normals
- Cleaning up the model
- History and its usage
- Soft and hard edges and object shading
- Snapping
- Quad draw
Who Should Attend
- For beginner 3D modelers.
Target Audiences
- For beginner 3D modelers.
Autodesk Maya is one of the most popular packages for 3D modeling and more.
In this course, we will learn how to work with this amazing program from scratch.
It is crucial to have the opportunity to acquire knowledge in a sequential manner when diving into 3D modeling. Gradually learning about basic concepts, primitives, the interface, and more can save a lot of time compared to learning solely from platforms like YouTube. As someone who is self-taught and started with books and videos, I definitely understand this.
This course is designed for beginner 3D modelers and focuses on a step-by-step breakdown of the interface, essential concepts, and tools in the program.
We will cover and explore:
-
Project creation
-
Essential setup for working
-
Interface
-
Navigation and orthographic views
-
Grid and primitive settings
-
Working with the Channel Box
-
Transformation properties
-
Resetting transformation properties
-
Basic tools and their settings (Move, Rotate, Scale)
-
Working with object pivots
-
Grouping
-
Duplication
-
Basic render settings
-
Array creation
-
Working with curves and NURBS surfaces
-
Viewport settings
-
Polygonal object components
-
Various selection techniques
-
All modeling tools and their settings (bevel, extrude, bridge, target weld, etc.)
-
Understanding double vertices and normals
-
Cleaning up the model
-
History and its usage
-
Soft and hard edges and object shading
-
Snapping
-
Quad draw
After that, we will have numerous practice exercises:
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Snowman
-
Spiral and regular staircase
-
Rotunda
-
Elephant
-
Ammo box for games
-
Button
-
Katana
-
Car tire
All of this knowledge will help you overcome the challenges of entering the 3D modeling profession and provide you with diverse practice using interesting techniques that you can later apply to your own projects.
Course Curriculum
Chapter 1: Maya basics
Lecture 1: Keyboard layout
Lecture 2: Project settings
Lecture 3: Interface
Lecture 4: Navigation
Lecture 5: Grid and primitives
Lecture 6: Channel box
Lecture 7: Move Rotate Scale
Lecture 8: Pivot point
Lecture 9: Grouping
Lecture 10: Duplication
Lecture 11: Snowman Practice
Lecture 12: Render basics
Lecture 13: Duplicate special
Lecture 14: Curves
Lecture 15: Surfaces
Lecture 16: Viewport Settings
Chapter 2: Working with components
Lecture 1: Selection
Lecture 2: Couch practice
Lecture 3: Modiling toolkit-1
Lecture 4: Modeling toolkit-2
Lecture 5: Modeling toolkit-3
Lecture 6: Cleanup
Chapter 3: Modeling practice
Lecture 1: Elephant
Lecture 2: Button
Lecture 3: Katana
Lecture 4: Hard/soft edges
Lecture 5: Box
Lecture 6: Freeze transformations
Lecture 7: Hand-1
Lecture 8: Hand-2
Lecture 9: Quaddraw tool
Lecture 10: Tire-1
Lecture 11: Tire-2
Lecture 12: Outro
Instructors
-
Илья Хлынин
Преподаватель по 3д моделированию
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 5 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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