3D Procedural Mesh Generation Fundamentals in Unity
3D Procedural Mesh Generation Fundamentals in Unity, available at $49.99, has an average rating of 4.45, with 15 lectures, based on 97 reviews, and has 771 subscribers.
You will learn about Create 3D procedural models and levels in Unity 3D Create a racing game with infinite different race tracks This course is ideal for individuals who are Unity 3D game developers interested in procedural generation or People interested in procedural generation, but don't know where to start. It is particularly useful for Unity 3D game developers interested in procedural generation or People interested in procedural generation, but don't know where to start.
Enroll now: 3D Procedural Mesh Generation Fundamentals in Unity
Summary
Title: 3D Procedural Mesh Generation Fundamentals in Unity
Price: $49.99
Average Rating: 4.45
Number of Lectures: 15
Number of Published Lectures: 15
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 15
Original Price: £44.99
Quality Status: approved
Status: Live
What You Will Learn
- Create 3D procedural models and levels in Unity 3D
- Create a racing game with infinite different race tracks
Who Should Attend
- Unity 3D game developers interested in procedural generation
- People interested in procedural generation, but don't know where to start.
Target Audiences
- Unity 3D game developers interested in procedural generation
- People interested in procedural generation, but don't know where to start.
Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that?
In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator!
- What makes up a 3D model in Unity
- Creating a helper class to easy a lot of the tricky parts of making a mesh
- Creating some basic primitives with additional things we can control
- Make a simple landscape with perlin noise.
- Extrude shapes along a path
- Create a simple racing game with proceduraly generated tracks!
This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!
Course Curriculum
Lecture 1: A Bit About Me
Chapter 1: The Basics
Lecture 1: Vertices and Triangles
Lecture 2: Normals, UVs and Submeshes
Chapter 2: Creating a MeshBuilder
Lecture 1: Creating a Mesh Builder – Part 1
Lecture 2: Displaying Meshes in Unity
Lecture 3: Creating a Mesh Builder – Part 2
Chapter 3: How to Make Basic Shapes from Scratch
Lecture 1: Building a Cube Maker
Lecture 2: Building a Plane Maker
Lecture 3: Making a Chessboard
Lecture 4: Building a Pyramid Maker
Chapter 4: Taking Shapes Further
Lecture 1: Generating Landscapes with Perlin Noise
Lecture 2: Generating Meshes along Paths
Chapter 5: Generating Infinite Racing Game Tracks
Lecture 1: Making a Race Track Maker – Part 1
Lecture 2: Making a Race Track Maker – Part 2
Chapter 6: Extras
Lecture 1: Roadmaker v2
Instructors
-
Oliver Carson
Game Designer and Lead Programmer at Sizeable Games
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 15 votes
- 4 stars: 40 votes
- 5 stars: 39 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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