3D Studio Max for Beginner Game Artists
3D Studio Max for Beginner Game Artists, available at $19.99, has an average rating of 3.5, with 149 lectures, based on 1 reviews, and has 21 subscribers.
You will learn about Discover if 3D modeling is the career for you and start your journey into the world of video game art. Learn the essentials of 3D modeling, as you create stunning game models and get hands-on with powerful tools in Max Dive into the intricacies of editing polygons and optimize your workflow for a professional game studio environment. Unlock the power of Sub-Division Modeling to create breathtakingly detailed models for your games in Volume 4. Master the art of texturing and unleash the full potential of your game models with our comprehensive Intro to Texturing course. Master the art of 3D modeling and open the door to a universe of exciting opportunities in film, television, and video games. Test your newly-acquired skills with practical assignments that mimic the challenges faced by professional game artists. Learn the correct workflows and industry secrets, setting you on the path to success in the competitive world of video game art. Explore advanced techniques and refine your skillset, preparing you for the cutting-edge demands of the gaming industry. Gain in-depth knowledge of 3D Studio Max and Substance Painter, arming you with the tools you need to succeed in your career. Our beginner series provides a comprehensive and immersive introduction to 3D art, setting you up for a successful and rewarding career. This course is ideal for individuals who are Beginner 3D Artists interested in a career in Video Games or Film It is particularly useful for Beginner 3D Artists interested in a career in Video Games or Film.
Enroll now: 3D Studio Max for Beginner Game Artists
Summary
Title: 3D Studio Max for Beginner Game Artists
Price: $19.99
Average Rating: 3.5
Number of Lectures: 149
Number of Published Lectures: 149
Number of Curriculum Items: 149
Number of Published Curriculum Objects: 149
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Discover if 3D modeling is the career for you and start your journey into the world of video game art.
- Learn the essentials of 3D modeling, as you create stunning game models and get hands-on with powerful tools in Max
- Dive into the intricacies of editing polygons and optimize your workflow for a professional game studio environment.
- Unlock the power of Sub-Division Modeling to create breathtakingly detailed models for your games in Volume 4.
- Master the art of texturing and unleash the full potential of your game models with our comprehensive Intro to Texturing course.
- Master the art of 3D modeling and open the door to a universe of exciting opportunities in film, television, and video games.
- Test your newly-acquired skills with practical assignments that mimic the challenges faced by professional game artists.
- Learn the correct workflows and industry secrets, setting you on the path to success in the competitive world of video game art.
- Explore advanced techniques and refine your skillset, preparing you for the cutting-edge demands of the gaming industry.
- Gain in-depth knowledge of 3D Studio Max and Substance Painter, arming you with the tools you need to succeed in your career.
- Our beginner series provides a comprehensive and immersive introduction to 3D art, setting you up for a successful and rewarding career.
Who Should Attend
- Beginner 3D Artists interested in a career in Video Games or Film
Target Audiences
- Beginner 3D Artists interested in a career in Video Games or Film
Don’t Get Left Behind in the Competitive Game Art Industry: Secure Your Future Now!
Are you a gamer who dreams of a fulfilling career in the game art industry?
Did you know the industry is becoming increasingly competitive every day?
The Game Arts Academy Complete Beginner Series Bundle is your ultimate solution to break into this booming field, even if you’ve never done this before!
But you have to act NOW! – you don’t want to miss the opportunity to be part of this lucrative industry before it’s too late!
Imagine having access to an extensive digital art education that rivals a college program…without the hefty price tag.
This bundle is the perfect starting point for you to unleash your potential and begin your journey as a beginner game artist.
Our expert instructor, Duarte Faria, brings you 15 years of industry experience and 7 years of teaching in college an online to this bundle, providing a comprehensive first and second-year college program at just a fraction of the cost!
Don’t just take our word for it – check out his impressive Artstation portfolio! search: Duarte Faria
The bundle includes five beginner-level courses that will take you from 3D modeling novice to a skilled game artist, equipped with the knowledge and techniques used by professionals:
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Intro to 3D Modeling – Volume 1
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Basic 3D Modeling – Volume 2
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Editing Polygons – Volume 3
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Sub-Division Modeling – Volume 4
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Intro to Texturing – Vol. 5
Each course features concise video lessons for optimal memory retention and practical assignments to test your newfound skills. Learn the essential tools and workflows you need to excel in the game art industry, all at an unbeatable price!
So, what are you waiting for?
Don’t let fear hold you back from achieving your dreams!
Enroll in the Game Arts Academy Complete Beginner Series Bundle today and secure your future in the rapidly evolving game art industry.
Time is running out – take action now to avoid being left behind!
What’s included in the bundle?
Intro to 3D Modeling – Beginner Series Volume 1
This course is a firm foundation for anyone exploring 3D space and getting familiar with navigating 3D Studio Max. You will create your first 3D scene which will allow you to practice and hone essential fundamentals before moving to the next level.
Intro to 3D modeling is an introductory course designed to be a gateway into to the world of 3D art. You do not need any former 3D experience to get started, only a passion and interest in 3D art in film, television and video games. This course will teach you about the 3D art industry, the foundations of 3D modeling and getting you started right away in 3D
By the end of this course, you should be familiar with navigating your way around 3D Studio Max. You will create your first 3D scene which will allow you to practice some of the fundamentals you’ve learned here.
– Module 1:Intro to 3D Concepts
– Module 2:Intro to 3D Studio Max Interface
– Module 3:The 3DS Max Viewport
– Module 4:Working With Primitive Objects
– Final Assignment:Build a Snowman
Basic 3D Modeling – Beginner Series Volume 2
Learn basic 3D modeling skills and begin to explore the edit poly modifier in 3DS Max and gain an understanding of how 3D forms are created. You will also create your first 3D game models and get some hands-on practice using the modeling tools.
Basic 3D modeling continues where the Intro to Modeling course left off. In this course, you will learn how to create basic 3D models. You will be introduced to the modeling tools inside 3DS Max and put them into practice with modeling challenges designed to test what you know and build your skills in the right way.
Soon after following along and learning the correct workflow, you will then be required to put what you know into practice and start building your own props with two challenging assignments.
In this course, you will also create your first 3D game models and get some hands-on practice using the modeling tools
– Module 1:Modifiers and Sub-objects
– Module 2:Model a Video Game Crate
– Module 3:Modeling a Barrel
– Assignment #1:Model an Oil Barrel
– Module 4:Modeling a Dresser
– Final Assignment:Model a Nightstand
Editing Polygons – Beginner Series Volume 3
In this course, you will dive deep into the poly modeling tools inside 3DS Max. This will take your modeling skills one step further and guide you to the correct workflows necessary for work in a games studio.
You will learn the functions of the edit poly modifier as well as learn how to use splines in your modeling workflow. By the end of this course, you will understand the proper procedure for optimizing your meshes for a production environment.
This course is designed to evolve the skills you’ve already picked up in the first two courses. This course is largely focused on the Edit Poly modifier, whereas a 3D modeler, you will be doing most of your work.
Course Content:
– Module 1:The Edit Polygon Modifier
– Module 2:Optimizing Assets
– Module 3:Smoothing Groups
– Module 4:Modeling a Treasure Chest
– Module 5: Intro to Spline Modeling
– Assignment #1:UseSpline to Model Pawn
– Assignment #2:Use Spline to Trace Sports Logo
– Module 6: Modeling Link’s Shield
– Final Assignment:Model a Fancy Chair
Sub-Division Modeling – Beginner Series Volume 4
Subdivision modeling is a technique used to create high-detail models that can be transferred to low-poly models in game engines. In this course, you will gain the foundational high poly modeling skills you will require to succeed in your career.
The next step to creating beautiful 3D modeling is learning Sub-D modeling. In order to create those impressive models you see in games, you need to know how to create a high poly model. This course teaches you the foundation you need to understand to tackle this very complex workflow. Follow along with the assignments and exercises and you will gain solid ground in this technique.
Course Content
– Module 1:Intro to Subdivision Modeling
– Module 2:How You Model Dem Shapes?
– Assignment #1: Add Control Loops to Treasure Chest
– Module 3:Modeling Complex Objects
– Assignment #2:Model a Complex Object
– Module 4:Modeling a Laser Thermometer
– Bonus Chapter: Zbrush High Poly Dynamesh/Boolean Workflow
– Final Assignment:Model a Small High-Poly Prop
Intro to Texturing – Beginner Series Vol. 5
Learn the ins and outs of texturing for games with this comprehensive course.
From the basics of unwrapping and material setup to a working knowledge of the texturing process in game engines and pipelines. Master the foundations of unwrapping, baking, and texturing in Substance Painter and gain the skills used by professionals in game studios.
Course Content
– Module 1:Intro to Unwrapping
– Module 2:Unwrapping An Arcade Cabinet
– Assignment #1: Arcade Cabinet
– Module 3:Intro to Baking
– Module 4: Advanced Unwrapping and Baking
– Module 5: Introduction to Texturing in Substance Painter
Features
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Short, easy-to-consume videos for maximum memory retention.
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Learn what is being taught inexpensive college programs for a fraction of the cost.
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Practical assignments throughout the course to put into practice what you’ve learned.
Don’t miss out on this opportunity to learn from experienced industry professionals and build a powerful portfolio that will open doors to a fulfilling career in the game art industry.
Enroll in the Game Arts Academy Complete Beginner Series Bundle today and start your journey to success!
Course Curriculum
Chapter 1: Introduction to 3D Modeling
Lecture 1: 1: Introduction to 3D Modeling – What is 3D Modeling?
Lecture 2: Careers In Games
Lecture 3: The Basics of 3D Design
Lecture 4: Breakdown of a 3D Model
Lecture 5: High Poly vs. Low Poly
Chapter 2: Introduction to 3DS Max Interface
Lecture 1: 1: Introduction to 3D Modeling – Intro to The Interface
Lecture 2: Setting Up 3DS Max
Lecture 3: Units in 3DS Max
Chapter 3: 1: Introduction to 3D Modeling – The 3DS Max Viewport
Lecture 1: Viewport Navigation
Lecture 2: Viewport Hotkeys
Lecture 3: Viewport Customization
Chapter 4: 1: Introduction to 3D Modeling – Working with Primitive Objects
Lecture 1: Creating a Cube
Lecture 2: Creating other Primitives
Lecture 3: Shading Modes
Lecture 4: Manipulating Objects
Lecture 5: Cloning and Saving Scene
Lecture 6: Milestone Assignment
Chapter 5: 2: Basic 3D Modeling – Modifiers and Sub-Objects
Lecture 1: The Align Tool
Lecture 2: Intro to Modifiers
Lecture 3: Working With Sub-Objects
Lecture 4: Basic Modeling Tools
Chapter 6: Basic 3D Modeling – Model a Game Crate
Lecture 1: Setting Up
Lecture 2: Modeling the Planks
Lecture 3: Modeling the Diagonal Planks
Lecture 4: Copying the Sides
Lecture 5: Finishing the Crate
Chapter 7: 2: Basic 3D Modeling – Modeling a Barrel
Lecture 1: Setting up Reference Planes
Lecture 2: The Initial Shape
Lecture 3: Adding details 1
Lecture 4: Adding details 2
Lecture 5: Milestone Assignment: Model an Oil Barrel
Chapter 8: 2: Basic 3D Modeling – Modeling a Dresser
Lecture 1: Basic Shape
Lecture 2: Modeling Drawers
Lecture 3: Adding Details 1
Lecture 4: Adding details 2
Lecture 5: Adding Handles
Lecture 6: Adding Legs
Lecture 7: Milestone Assignment: Model a Nightstand
Chapter 9: 3: Editing Polygons – Modifiers and Sub-Objects
Lecture 1: Swift Loop, Ring Connect, Cap, Shift Drag
Lecture 2: Remove edges, Constraints, Create
Lecture 3: Collapse, Slice, Cut, Smooth, Planar
Lecture 4: Relax, Selection types, Selection Sets
Chapter 10: 3: Editing Polygons – Optimizing Assets
Lecture 1: Optimizing a Table
Lecture 2: Optimizing a Cylinder
Lecture 3: Optimizing an Arch
Lecture 4: Optimizing a Dresser
Chapter 11: 3: Editing Polygons – Smoothing Groups
Lecture 1: What are Smoothing Groups?
Lecture 2: Smoothing Groups Explored
Lecture 3: Smoothing Groups Game Prop
Lecture 4: Smoothing Group Practice
Chapter 12: 3: Editing Polygons – Introduction to Splines
Lecture 1: Introduction to Splines
Lecture 2: Using the line tool
Lecture 3: Editable Spline
Lecture 4: Modeling a Wine Glass
Lecture 5: Modeling a Chain Link
Lecture 6: Milestone Assignment – Modeling a Spline Pawn
Lecture 7: Milestone Assignment – Spline Logo
Chapter 13: 3: Editing Polygons – Modeling Link's Shield
Lecture 1: Setting Up
Lecture 2: Drawing the spline
Lecture 3: Adding bolts and details
Lecture 4: Adding Edges
Lecture 5: Detailing the Bolt Holes
Lecture 6: Adding Control loops
Lecture 7: Optimizing Polygons
Lecture 8: Modeling the Wood
Lecture 9: Modeling the Shield Details
Lecture 10: Modeling the Bird
Lecture 11: Finishing Touches
Chapter 14: 3: Editing Polygons – Modeling a Treasure Chest
Lecture 1: Blocking out the shape
Lecture 2: Adding Cuts
Lecture 3: Extruding The Frame
Lecture 4: Modeling the Boards
Lecture 5: Modeling the Corners
Lecture 6: Adding Bolts
Lecture 7: Modeling the Front Latch
Lecture 8: Modeling the Handles
Lecture 9: Chamfers
Lecture 10: Final Render
Lecture 11: Milestone Assignment – Fancy Chair
Chapter 15: 4: Subdivision Modeling
Lecture 1: How it Works
Lecture 2: Sub-D on Curved Surfaces
Lecture 3: Sub-D Tips and Tricks
Lecture 4: Inside and Outside Corners
Chapter 16: 4: Subdivision Modeling – How you Model Dem Shapes?
Lecture 1: Ball Joint
Instructors
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Eddie Faria
Helping aspiring 3D artists Land their dream jobs
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 0 votes
- 5 stars: 0 votes
Frequently Asked Questions
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