3ds Max Complete Overview: Learn 3d Graphics Fast and Easy
3ds Max Complete Overview: Learn 3d Graphics Fast and Easy, available at $119.99, has an average rating of 4.58, with 122 lectures, based on 1969 reviews, and has 10765 subscribers.
You will learn about Create your own 3d projects from scratch within a few hours Gain a strong understanding of 3d concepts and 3ds Max tools in just 7 hrs Be comfortable finding your way around the 3ds Max UI Create multiple 3d projects from beginning to end Create their own models, materials and renderings in 3ds Max Use built in poly modelling tools to create photo real 3d models Create basic 3d models for video games Animate objects and cameras in 3ds Max Understand the concepts of 3d graphics and know how to apply them using 3ds Max This course is ideal for individuals who are This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course. It is particularly useful for This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.
Enroll now: 3ds Max Complete Overview: Learn 3d Graphics Fast and Easy
Summary
Title: 3ds Max Complete Overview: Learn 3d Graphics Fast and Easy
Price: $119.99
Average Rating: 4.58
Number of Lectures: 122
Number of Published Lectures: 121
Number of Curriculum Items: 122
Number of Published Curriculum Objects: 121
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
- Create your own 3d projects from scratch within a few hours
- Gain a strong understanding of 3d concepts and 3ds Max tools in just 7 hrs
- Be comfortable finding your way around the 3ds Max UI
- Create multiple 3d projects from beginning to end
- Create their own models, materials and renderings in 3ds Max
- Use built in poly modelling tools to create photo real 3d models
- Create basic 3d models for video games
- Animate objects and cameras in 3ds Max
- Understand the concepts of 3d graphics and know how to apply them using 3ds Max
Who Should Attend
- This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.
Target Audiences
- This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.
Course Intro
Unlock the world of 3d graphics with this comprehensive course! If you’ve ever dreamed of creating stunning 3D models, animations, or visualizations, this course is your key to success. By the end, you will have a firm grasp on professional, industry leading software, 3ds Max, and you will be ready to start creating your own 3d projects.
3ds Max is an industry leading 3d software used widely in various different fields of 3d, including but not limited to: video games, film, medical illustration, architectural illustration, animation, industrial design and concept art. If you want to be a working professional, learning 3ds Max is always a great place to start.
Arnold Render is a professional rendering software that ships for free with 3ds Max. It makes photo realism easy and approachable to anyone. You will create a project with Arnold specific materials, lights and render settings, and become familiar with its great capabilities. This is a fantastic introduction to using a professional rendering software with realistic ray tracing and all the other capabilities that come along with it.
Regardless of what field you are hoping to go into with 3d graphics, or what kind of projects you want to create, this is the place to start. This is the most comprehensive course for 3ds Max on the web. Here are some of the reasons:
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In the course we will use 3ds Max. Anyone can get access to this software for free (limited time), and it is one of the most widely used 3d packages used throughout all industries.
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This course is comprehensive, in that it covers all the major concepts of 3d. At the end you will be able to create your own graphics.
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We start slow, and from the absolute beginning, so don’t worry if you are new to this.
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This is a project based course. We won’t get too caught up in all the theory, but instead we will jump right in and start creating things.
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The projects include techniques that will be useful in various different disciplines, so regardless of what you are learning 3d for, there is something here for you.
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All course models and texture maps are available for download, so it is easy to stay caught up with the instructor.
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Many additional free resources will be available to enhance learning.
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Videos are high-quality. They are presented in full HD with crisp sound, and they also include key-stroke overlays to help the student understand clearly.
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All default settings are used in 3ds Max, so the student screen will look just like the instructor screen, no surprises or secret short cuts! This course is very easy to follow.
All these things, and many more, make this course the premiere place to learn 3d graphics on Udemy. After joining this course, you will see that after about 7 hours of video and practice projects, you will come to have a firm grasp of 3d graphics in 3ds Max. You will understand the theory behind 3d graphics as they apply to various different fields. You will also be able to navigate around in the software comfortably (a big achievement for such a powerful and complex software). Most importantly, you will be able to confidently create your own projects, whether it be modelling, animation, game content creation, or whatever.
These are some of the highlights of what you will learn while working through the various projects in the course
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Poly modeling with Turbosmooth and Open Subdivision techniques
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Spline modeling
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Modifiers
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General Texturing and Materials, including specific to Arnold Render
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General 3d lighting techniques including Arnold lights
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Rendering with various different engines
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Animating in 3ds Max
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Setting up and controlling 3d cameras effectively
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And so much more!
More important notes about the class
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This course will be continually updated with new content which will all be free to existing students
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This course will stay up to date and add additional information continually to stay up with the latest software releases.
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There is a 30 day money back guarantee on this purchase offered via Udemy
Course Curriculum
Chapter 1: Introduction
Lecture 1: Promo Video and Course Overview
Lecture 2: Course Introduction
Lecture 3: An Important Note About Course Structure
Lecture 4: Stay Connected With Your Instructor
Lecture 5: Download The Software
Lecture 6: IMPORTANT UPDATES regarding software versions and render engines.
Lecture 7: Link To All Resources For This Course
Chapter 2: Jump In To 3d Graphics: The Basic Building Blocks
Lecture 1: The Basic Building Blocks of 3d and Their Applications
Lecture 2: Standard Primitives: Create a Basic Model and Render It
Lecture 3: More About What We Just Created
Lecture 4: From Standard Primitives to Complex Effects: Applications and Careers in 3d
Chapter 3: Navigate 3ds Max With Ease
Lecture 1: UI Intro
Lecture 2: Transforms
Lecture 3: Oh Snap! Get More Accurate With Object Snaps
Lecture 4: Scene Organization
Lecture 5: Navigating 3ds Max Review
Chapter 4: More About Modelling
Lecture 1: Modelling Section Introduction
Lecture 2: Using Splines
Lecture 3: More Standard Primitives
Lecture 4: Introduction to the Modifier Panel
Lecture 5: UPDATE FOR NEWER VERSIONS: Poly Modeling Technique For Newer Versions
Lecture 6: Basic Polygon Modelling
Lecture 7: More Polygon Modelling: Create a Complex Object From A Single Rectangle
Chapter 5: The Modifier Panel In-Depth
Lecture 1: Important Modifiers and Mastering the Modify Panel
Chapter 6: Project #1: Create A Basic Still Life
Lecture 1: Project #1: Still-Life Scene Creation Intro
Lecture 2: Refining Our Objects
Lecture 3: Use Our Poly Modelling Techniques To Create The Table
Lecture 4: Units and Scale: Make Sure Everything is the Right Size
Lecture 5: Create a Studio Backdrop for Our Scene
Lecture 6: Rendering Our Scene: Lights, Camera, Action!
Lecture 7: UPDATE FOR NEWER VERSIONS: Render The Same Studio With Arnold or ART Renderers
Chapter 7: Let There Be Light
Lecture 1: Introduction: Lighting in 3ds Max
Lecture 2: UPDATE FOR NEWER VERSIONS OF MAX: Use ART or Arnold to preview your lighting
Lecture 3: Standard 3ds Max Lights
Lecture 4: Area Lights
Lecture 5: Photometric Lights
Lecture 6: ARNOLD UPDATES: Using Arnold Lights for Area, and all Other Types of Lights
Chapter 8: Cameras and Composition
Lecture 1: Introduction to Cameras in 3ds Max
Lecture 2: Photography Basics
Lecture 3: 3ds Max Physical Camera Settings
Lecture 4: Depth of Field: Adding Interest and Realism to Our Scenes
Lecture 5: Improving Our Scene Based on New Camera Settings
Lecture 6: Camera Section Review
Chapter 9: Creating Materials for Your Models
Lecture 1: UPDATE FOR NEWER VERSIONS OF MAX: Arnold Materials
Lecture 2: The Basics of Different Types of Materials – Mental Ray, ART, etc.
Lecture 3: Introduction to Materials for 3d
Lecture 4: Create Your Own Material and Apply It To An Object
Lecture 5: ARNOLD UPDATES: Create an Arnold Material
Lecture 6: Create a Brushed Metal Using Procedural Maps
Lecture 7: Refraction: Create a Glass Material
Lecture 8: Finishing Up Our Materials + Adding a Sub-Surface Scattering Effect
Lecture 9: TEST: Try Recreating Our More Advanced Materials Using Arnold Material Settings
Lecture 10: ARNOLD UPDATES: Use the Scene Converter to Change Any Mental Ray to Arnold
Lecture 11: UVW Mapping Basics
Chapter 10: Setting Up Your Rendering – Render Settings
Lecture 1: Basic Render Settings in Mental Ray – Get High Quality Renderings Fast and Easy
Lecture 2: ARNOLD UPDATES: Arnold Render Settings
Chapter 11: Project #2: Creating a High-Poly Desk Lamp
Lecture 1: Importing a Reference Image for Your Modelling Project
Lecture 2: IMPORTANT Reminder About Poly Modeling
Lecture 3: Basic Poly Modelling Techniques
Lecture 4: Poly Modelling Essentials: Edge Loops and Turbosmooth
Lecture 5: More Poly Modelling: Continuing to Create our Desk Lamp
Lecture 6: Creating the Lamp Head with Poly Modelling
Lecture 7: Finishing Up our Desk Lamp
Chapter 12: Project #3: Create a Basic Game Model (Low Poly)
Lecture 1: Creating a Basic Low-Polygon Game Object
Lecture 2: UVW Unwrapping With 3ds Max Tools
Lecture 3: Exporting UVW Maps to Photoshop
Lecture 4: Applying Our UVW Unwrapped Textures To The Game Object
Chapter 13: Advanced Modelling Techniques: Cloth, Physics, etc.
Lecture 1: Introduction to Advanced Modelling in 3ds Max
Lecture 2: Creating Cloth Objects with 3ds Max Cloth Modifier
Lecture 3: Modelling Using Radial Symmetry
Lecture 4: 3ds Max Physics Simulations with Mass FX
Chapter 14: Add Motion To Your Scene With Basic Animation Techniques
Lecture 1: Animation Introduction
Lecture 2: Pivots and Hierarchies: Essential Setup for Animating
Lecture 3: Key Frame Animation in 3ds Max: The Basics
Lecture 4: Animating Our Desk Lamp Project
Lecture 5: The 3ds Max Curve Editor
Lecture 6: Camera Animation Techniques
Chapter 15: Project Completion: Putting It All Together
Lecture 1: Completing Our Project – Section Intro
Lecture 2: Putting The Finishing Touches On Our Still Life Project
Lecture 3: All Ready to Render
Lecture 4: Post-Processing Your Image
Chapter 16: 3ds Max Updates | Best Tools/Techniques Added To Recent Versions 2020 and Newer
Lecture 1: Transition to New Content | Software Updates and New Projects
Lecture 2: Using the Array Tool in 3ds Max 2023.3 and Above
Lecture 3: Refresher on Basic Poly Modeling Principles
Instructors
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Adam Zollinger
Digital Artist & Instructor – 3ds Max / V-Ray / Photoshop
Rating Distribution
- 1 stars: 15 votes
- 2 stars: 43 votes
- 3 stars: 196 votes
- 4 stars: 671 votes
- 5 stars: 1044 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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