3DS MAX create Oreo Commercial VFX shot from start to finish
3DS MAX create Oreo Commercial VFX shot from start to finish, available at $54.99, has an average rating of 4.45, with 37 lectures, based on 15 reviews, and has 97 subscribers.
You will learn about Create 3D model using different ways under 3DS max and Zbrush . Create 3D VFX commercial in 3DS MAX Create Procedural VrayMaterial and Vray BlendMaterial Learn the fundamentals of Zbrush Learn the fundamentals of Tyflow Learn the fundamentals of PhoenixFD "some and fire" UV-unwrap under 3DS max and Zbrush and how to export the different maps and how to implement Vraydisplacement How to use Zdepth and motionblur and how to composite in AE And much more .. This course is ideal for individuals who are Any 3DS Max user who wants to learn how to create a VFX shot from start to finish . or Any 3D user who wants to learn how to create a model and sell it . or anyone who wants to learn Zbrush fundamentals or anyone who wants to learn TyFlow fundamentals or anyone who wants to learn PhoenixFD (smoke and fire ) fundamentals It is particularly useful for Any 3DS Max user who wants to learn how to create a VFX shot from start to finish . or Any 3D user who wants to learn how to create a model and sell it . or anyone who wants to learn Zbrush fundamentals or anyone who wants to learn TyFlow fundamentals or anyone who wants to learn PhoenixFD (smoke and fire ) fundamentals.
Enroll now: 3DS MAX create Oreo Commercial VFX shot from start to finish
Summary
Title: 3DS MAX create Oreo Commercial VFX shot from start to finish
Price: $54.99
Average Rating: 4.45
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Create 3D model using different ways under 3DS max and Zbrush .
- Create 3D VFX commercial in 3DS MAX
- Create Procedural VrayMaterial and Vray BlendMaterial
- Learn the fundamentals of Zbrush
- Learn the fundamentals of Tyflow
- Learn the fundamentals of PhoenixFD "some and fire"
- UV-unwrap under 3DS max and Zbrush and how to export the different maps and how to implement Vraydisplacement
- How to use Zdepth and motionblur and how to composite in AE
- And much more ..
Who Should Attend
- Any 3DS Max user who wants to learn how to create a VFX shot from start to finish .
- Any 3D user who wants to learn how to create a model and sell it .
- anyone who wants to learn Zbrush fundamentals
- anyone who wants to learn TyFlow fundamentals
- anyone who wants to learn PhoenixFD (smoke and fire ) fundamentals
Target Audiences
- Any 3DS Max user who wants to learn how to create a VFX shot from start to finish .
- Any 3D user who wants to learn how to create a model and sell it .
- anyone who wants to learn Zbrush fundamentals
- anyone who wants to learn TyFlow fundamentals
- anyone who wants to learn PhoenixFD (smoke and fire ) fundamentals
Learn how to create the Oreo shot that was inspired by real TV Commercial . We do it from start to finish using a couple of tools : 3DS max ,Vray , Tyflow , Phoenix FD ; and AE . A lot of tips and tricks will be provided in this course ;
Starting by the first part :
Discussing the different ways of modeling the “Oreo” and pick the one that I see is the most suitable . We learn the fundamentals of the “unavoidable” software which is Zbrush . Then after that we jump to creating “procedurally” the Material for the cookie using VrayMat and VrayBlend which is very helpful for any late tweaking . We finish this section but creating the still shot that you see on the course cover .
In the second part :
Dedicated to Dynamics ; We will spend enough time introducing and working with TYflow and PhoenixFD ; We explain everything needed to complete this course and also we give extra tools and tips for your future projects . At the section before the last , we mix everything learnt so far to create the final shot before jumping to the final section that will be dedicated to rendering and composing in AE .
Course Curriculum
Chapter 1: Promo Video
Lecture 1: Oreo Course Introduction
Chapter 2: Modeling under 3DS MAX
Lecture 1: Introduction To Modeling
Lecture 2: Using 3DSMax PolyModeling
Lecture 3: Using 3DSMax Displacement
Lecture 4: Using 3DSMax Displacement 02
Lecture 5: Lecture 05 Demonstrating how to Finish The Modeling In Zbrush
Chapter 3: Quick Introduction to Zbrush
Lecture 1: Create and Export the base model to Zbrush
Lecture 2: Quick Introduction To Zbrush UI
Lecture 3: Subdivision And Remeshing
Lecture 4: Subtools and Transformation Tools
Lecture 5: Basic of Sculpting – Alpha and Masking
Chapter 4: Create the Oreo Model in Zbrush
Lecture 1: Create The Oreo Model in Zbrush
Lecture 2: Demonstrating how to Add details If Needed
Lecture 3: How to PolyReduce your model (decimation) and Exporting the Model
Chapter 5: Bonus Section : How to UV and export the Maps
Lecture 1: UV Unwrap The oreo Model in 3DS MAX
Lecture 2: UV The oreo Model in Zbrush and Export the maps and how to use VrayDisp
Chapter 6: Lighting and Rendering
Lecture 1: Preparing The Scene for Rendering
Lecture 2: Setting Up The Lights
Lecture 3: Create The Oreo Material using VrayMaterial
Lecture 4: Enhance the Oreo Material using VrayBlend
Lecture 5: Model Quickly the Cream and Create its VrayMaterial
Lecture 6: Prepare and Render The Still Shot
Lecture 7: Composite The Still Shot in AE
Chapter 7: Tyflow
Lecture 1: How to Install TyFlow
Lecture 2: Introduction To Tyflow
Lecture 3: Particles Vs Rigid (Physics) in Tyflow
Lecture 4: Learn about : Spawn- Voronoi- MaterID -Slow and Force in Tyflow
Lecture 5: Preparing The Scene for The explosion Shot
Lecture 6: Create the Oreo Explosion using what have learnt
Lecture 7: Adding The Bullet time effect
Chapter 8: Introduction To Phoenix FD
Lecture 1: Introduction To Phoenix FD : Source
Lecture 2: Introduction To Phoenix FD : Grid
Lecture 3: Create the Animated Pieces using Tyflow to emit Smoke in FD
Lecture 4: Creating The smoke
Lecture 5: Convert the particles to Mesh for Render and enhance the smoke
Chapter 9: Rendering the Final Shot
Lecture 1: Rendering the Scene with various elements
Lecture 2: Compositing The Final Shot
Instructors
-
ALAOUCHICHE Abdelhamid
Technical Artist / CG Generalist
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 7 votes
- 5 stars: 7 votes
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