3ds max Mentor: Getting Started in 3ds max
3ds max Mentor: Getting Started in 3ds max, available at $19.99, has an average rating of 4.1, with 51 lectures, based on 10 reviews, and has 114 subscribers.
You will learn about Work in 3D space Create basic animation Create basic 3D models Work with materials and textures Basic Lighting and render setups including Image based Lighting This course is ideal for individuals who are Beginners It is particularly useful for Beginners.
Enroll now: 3ds max Mentor: Getting Started in 3ds max
Summary
Title: 3ds max Mentor: Getting Started in 3ds max
Price: $19.99
Average Rating: 4.1
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Work in 3D space
- Create basic animation
- Create basic 3D models
- Work with materials and textures
- Basic Lighting and render setups including Image based Lighting
Who Should Attend
- Beginners
Target Audiences
- Beginners
The overall goal of the course is to get you confidently working in 3ds max to create some portfolio pieces that demonstrate your creativity and skills in the software.
Aimed at those with little to no experience with 3ds max who are looking for a 3D coach to provide a learning path that navigates them through the wealth of training material. providing you someone to answer your direct questions and help to avoid a traumatizing learning curve. It’s a great course for those taking a college class involving 3ds max as it will get you working confidently in 3D space so that you can create 3D rendered scenes and animation. It is also a useful for instructors that provide instruction to beginners in that it identifies some of the best free 3ds max related resources on the web and provides creative assignment ideas.The course will cover basic 3D modeling, Materials, Lighting, & Animation in 3ds max.
The course is organized in a way so that you can create portfolio items along the way as you are learning the software. Videos will introduce you to several tools and techniques and at different points there will be exercises for you to do to practice what’s been demonstrated.
This course is not a series of tutorials and every little facet of 3ds max will not be explained.
However, the course is designed so that it invites you to come up with questions about how to do something or why something is occurring. As your mentor I can connect you to answers to the questions or in some cases ease your frustrations you experience as you go along. In that way you will be much more prepared to freely create from your own imagination or be able to deliver on the demands from a client.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Overview
Lecture 2: Course Introduction
Lecture 3: Notetaking
Lecture 4: Course Google+ community
Chapter 2: Working in 3D space
Lecture 1: Essential Skills Movies: 1.UI & Viewports 2. Create Objects
Lecture 2: Scale Tool
Lecture 3: Tips on Viewport and Transform Controls
Lecture 4: Avoiding Scaling Related Issues
Lecture 5: Cloning
Lecture 6: Linking objects and Using the Local coordinate system
Lecture 7: Cinematography
Lecture 8: Creating a viewport image snapshot
Lecture 9: Working in 3D space ->3rd party resources
Chapter 3: Exercises ->Working in 3D space
Lecture 1: Primitive Sculpture
Lecture 2: Primitive Table and Chairs
Lecture 3: The Stack
Chapter 4: Shape Modeling
Lecture 1: Quick Intro to Rendering
Lecture 2: Renderable Shapes
Lecture 3: Extruding Shapes
Lecture 4: Importing Shapes from Photoshop and Illustrator
Lecture 5: Tracing Shapes using Reference
Lecture 6: Sweep and Bevel Profile Modifier Introduction
Lecture 7: Sweep Modifier Applications
Lecture 8: Shape Modeling -> 3rd party resources
Chapter 5: Exercises: -> Shape Modeling
Lecture 1: WordPlay: a 3D Text Layout Exercise
Lecture 2: 3D Mandala Shape Exercise
Lecture 3: Art Gallery Shape Exercise
Lecture 4: Logo Modeling Exercise
Chapter 6: Animation
Lecture 1: Animating Transforms
Lecture 2: Custom Toolbar Creation
Lecture 3: Creating Animation Preview files
Lecture 4: Adding a Sound Track
Lecture 5: Animation -> 3rd party resources
Chapter 7: Exercises -> Animation
Lecture 1: Animated Bounce exercise
Lecture 2: Logo Animation Exercise
Lecture 3: Animated Beat Exercise
Chapter 8: Shading & Lighting
Lecture 1: Clay Render Setup
Lecture 2: Ambient Occlusion Rendering part One
Lecture 3: Ambient Occlusion Rendering part Two
Lecture 4: Image Based Lighting & HDRI's
Lecture 5: Backplates and the Mental ray Matte material
Lecture 6: UV unwrapping
Lecture 7: Shading & Lighting 3rd party resources
Chapter 9: Exercises -> Shading & Lighting
Lecture 1: Clay Rendering Exercise
Lecture 2: Lighting & Rendering Challenge
Chapter 10: Modeling
Lecture 1: Intro to Box Modeling
Lecture 2: Fixing Geometry: Flipped Normals
Lecture 3: Fixing Geometry: Avoiding Overlapping Surfaces
Lecture 4: Fixing Geometry: Resolving Topology for Better Turbosmoothed Surfaces
Lecture 5: Rendering and Presentation
Chapter 11: Course Conclusion
Lecture 1: Conclusion
Instructors
-
Randall Rockafellow
3D Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 2 votes
- 5 stars: 4 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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